Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Masters
ChildhoodTrauma
Fenrir
Masters
Level 127
God Stats
4W - 0L
2,003 SR
Queue Stats
89W - 8L
2,233 MMR
Party 2
Sobek
Sobek
Masters
KickenChickens
Sobek
Masters
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 2L
2,425 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 92
1,668 SR
2,053 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,708 SR
1,363 MMR
Ne Zha
Ne Zha
Bronze III
LeonardoDōjinshi
Ne Zha
Bronze III
Level 61
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 5L
1,298 MMR
Party 1
Thoth
Thoth
Silver II
MooseNut
Thoth
Silver II
Level 128
God Stats
6W - 4L
1,969 SR
Queue Stats
21W - 21L
1,388 MMR
Party 1
Izanami
Izanami
Silver IV
Williep718
Izanami
Silver IV
Level 108
God Stats
4W - 1L
1,817 SR
Queue Stats
17W - 16L
1,404 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
13 / 2 / 9
10,002
1,000
19,000
13,941
6,587
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
9 / 3 / 11
9,327
933
6,052
11,496
8,213
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 18
9,191
919
7,255
14,061
16,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatGilgameshMorgan Le FayAnubis

VS

Bans
OdinSetAthenaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 5
7,226
723
4,600
13,551
7,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
MooseNut
Thoth
10
3 / 8 / 1
7,849
785
7,848
10,914
3,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Williep718
Izanami
12
3 / 8 / 0
8,374
837
8,776
10,526
3,159
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
26
Kills
6
6
Deaths
26
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
2
9
8.75
W
9
3
11
4.83
W
4
1
18
13
L
0
10
5
0.25
L
Thoth
MooseNut
Thoth
3
8
1
0.44
L
Izanami
Williep718
Izanami
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,307
Damage
21,224
39,498
Taken
34,991
31,053
Mitigated
14,368
15,402
Healing
1,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,000
10,115
0
5,567
13,941
6,587
2,290
2,620
11,321
54,516
0
W
6,052
2,415
229
2,905
11,496
8,213
0
2,490
8,631
0
15,323
W
7,255
795
0
6,701
14,061
16,253
199
3,290
10,771
15,256
0
L
4,600
972
0
526
13,551
7,979
0
10,884
2,667
0
11,619
L
Thoth
MooseNut
Thoth
7,848
591
0
582
10,914
3,230
0
7,955
2,959
16,733
0
L
Izanami
Williep718
Izanami
8,776
5,677
0
658
10,526
3,159
0
7,733
2,793
0
26,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,520
Gold Earned
23,449
112
Minions Killed
77
5
Camps Cleared
3
620,636
Distance Traveled
514,984
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,002
1,000
81
8
3
193,440
1
W
Fenrir
9,327
933
19
2
2
212,008
1
W
Sobek
9,191
919
12
1
0
215,188
4
L
Ne Zha
7,226
723
14
1
1
189,106
3
L
Thoth
7,849
785
16
2
1
176,475
2
L
Izanami
8,374
837
47
5
1
149,403
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role