Player Matchup

Merlin
Merlin
BaronVonBraum
Merlin
Level 28
God Stats
2W - 3L
1,735 SR
Queue Stats
19W - 23L
1,490 Elo+
Party 1
Charybdis
Charybdis
Hiju83
Charybdis
Level 93
God Stats
3W - 4L
1,411 SR
Queue Stats
37W - 46L
1,446 Elo+
Party 1
Bellona
Bellona
Spaiyer
Bellona
Level 101
God Stats
3W - 3L
1,476 SR
Queue Stats
47W - 53L
1,454 Elo+
Party 1
Team Averages
Level 74
1,540 SR
1,463 Elo+

VS

Team Averages
Level 25
1,557 SR
1,474 Elo+
Scylla
Scylla
HezHaika
Scylla
Level 29
God Stats
10W - 14L
1,297 SR
Queue Stats
34W - 32L
1,363 Elo+
Solo
Charybdis
Charybdis
KingOfN0thinG
Charybdis
Level 18
God Stats
1W - 1L
1,711 SR
Queue Stats
4W - 6L
1,494 Elo+
Party 2
Guan Yu
Guan Yu
xSmiteBot
Guan Yu
Level 29
God Stats
3W - 3L
1,662 SR
Queue Stats
78W - 55L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 5
13,432
707
15,645
14,082
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Hiju83
Charybdis
14
0 / 9 / 8
10,825
570
9,851
15,579
3,521
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Spaiyer
Bellona
16
7 / 8 / 4
12,620
664
16,801
24,360
22,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HezHaika
Scylla
18
13 / 3 / 4
14,138
744
22,270
14,994
4,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
KingOfN0thinG
Charybdis
13
1 / 7 / 12
11,559
608
7,406
14,437
4,892
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
xSmiteBot
Guan Yu
19
10 / 3 / 11
14,074
741
15,029
21,809
20,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
13
Kills
24
24
Deaths
13
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
6
7
5
1.21
W
Scylla
HezHaika
Scylla
13
3
4
5
L
Charybdis
Hiju83
Charybdis
0
9
8
0.44
W
Charybdis
KingOfN0thinG
Charybdis
1
7
12
1
L
Bellona
Spaiyer
Bellona
7
8
4
1.13
W
Guan Yu
xSmiteBot
Guan Yu
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,297
Damage
44,705
54,021
Taken
51,240
29,548
Mitigated
29,568
7,945
Healing
12,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,645
478
0
709
14,082
3,993
0
7,045
7,037
47,441
0
W
Scylla
HezHaika
Scylla
22,270
1,188
103
2,510
14,994
4,656
1,266
5,125
9,148
56,944
0
L
Charybdis
Hiju83
Charybdis
9,851
4,577
0
1,536
15,579
3,521
919
3,880
11,699
0
42,856
W
Charybdis
KingOfN0thinG
Charybdis
7,406
2,664
0
637
14,437
4,892
351
3,017
10,529
0
21,945
L
Bellona
Spaiyer
Bellona
16,801
2,273
747
4,953
24,360
22,034
362
12,103
12,257
388
45,746
W
Guan Yu
xSmiteBot
Guan Yu
15,029
4,106
1,647
7,813
21,809
20,020
815
7,484
13,380
0
51,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,877
Gold Earned
39,771
200
Minions Killed
191
10
Camps Cleared
7
925,746
Distance Traveled
986,862
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,432
707
88
5
5
305,338
1
W
Scylla
14,138
744
84
4
1
349,620
2
L
Charybdis
10,825
570
63
3
1
284,305
3
W
Charybdis
11,559
608
35
2
2
263,732
1
L
Bellona
12,620
664
49
3
4
336,103
3
W
Guan Yu
14,074
741
72
4
4
373,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role