Player Matchup

Fenrir
Fenrir
Rogue Juul
Fenrir
Level 101
God Stats
19W - 21L
1,440 SR
Queue Stats
28W - 30L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
Woah I Like Ham
Gilgamesh
Level 108
God Stats
7W - 9L
1,277 SR
Queue Stats
55W - 72L
1,405 Elo+
Party 2
Sylvanus
Sylvanus
Woah My Sack
Sylvanus
Level 62
God Stats
13W - 12L
1,720 SR
Queue Stats
114W - 135L
1,381 Elo+
Party 2
Team Averages
Level 90
1,479 SR
1,400 Elo+

VS

Team Averages
Level 57
1,442 SR
1,464 Elo+
Mulan
Mulan
HEELYPEEKDRcoom
Mulan
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
301W - 270L
1,559 Elo+
Party 1
Vulcan
Vulcan
KingdomofGiants
Vulcan
Level 112
God Stats
8W - 7L
1,595 SR
Queue Stats
457W - 449L
1,579 Elo+
Party 1
Hou Yi
Hou Yi
hitmangara
Hou Yi
Level 31
God Stats
2W - 8L
1,230 SR
Queue Stats
37W - 64L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Rogue Juul
Fenrir
18
14 / 6 / 4
15,559
778
13,626
19,758
7,540
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Woah I Like Ham
Gilgamesh
16
5 / 8 / 11
14,027
701
15,582
23,341
24,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
Woah My Sack
Sylvanus
14
2 / 11 / 13
12,700
635
8,999
24,786
12,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 16
13,687
684
11,664
19,812
27,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

19
20 / 5 / 4
16,191
810
35,027
11,496
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
hitmangara
Hou Yi
15
1 / 12 / 11
12,840
642
10,636
19,160
6,872
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
56
21
Kills
25
25
Deaths
21
28
Assists
31
Player
Kills
Deaths
Assists
KDA
W
4
4
16
3
W
20
5
4
4.4
L
Fenrir
Rogue Juul
Fenrir
14
6
4
2.67
L
Gilgamesh
Woah I Like Ham
Gilgamesh
5
8
11
1.31
L
Sylvanus
Woah My Sack
Sylvanus
2
11
13
0.77
W
Hou Yi
hitmangara
Hou Yi
1
12
11
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,207
Damage
57,327
67,885
Taken
50,468
44,524
Mitigated
40,057
16,966
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,664
2,051
0
6,179
19,812
27,905
471
3,107
16,705
1,017
22,225
W
35,027
12,702
0
1,782
11,496
5,280
961
2,021
9,475
88,508
0
L
Fenrir
Rogue Juul
Fenrir
13,626
5,799
799
6,881
19,758
7,540
1,694
10,933
8,825
0
35,951
L
Gilgamesh
Woah I Like Ham
Gilgamesh
15,582
4,225
0
1,751
23,341
24,515
769
11,875
11,466
0
46,443
L
Sylvanus
Woah My Sack
Sylvanus
8,999
2,802
1,652
5,883
24,786
12,469
1,272
14,233
10,553
41,993
8,920
W
Hou Yi
hitmangara
Hou Yi
10,636
3,164
0
2,947
19,160
6,872
900
3,427
15,733
0
43,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,286
Gold Earned
42,718
163
Minions Killed
210
7
Camps Cleared
8
936,830
Distance Traveled
954,656
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,687
684
32
2
1
305,283
6
W
Vulcan
16,191
810
99
5
4
379,133
1
L
Fenrir
15,559
778
35
2
2
340,188
1
L
Gilgamesh
14,027
701
58
3
2
336,273
0
L
Sylvanus
12,700
635
70
4
3
260,369
1
W
Hou Yi
12,840
642
79
4
3
270,240
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role