Player Matchup

Anhur
Anhur
Copege
Anhur
Level 160
God Stats
1W - 1L
1,683 SR
Queue Stats
84W - 58L
1,674 Elo+
Party 1
Izanami
Izanami
Manuelito_games
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,541 Elo+
Solo
Sol
Sol
Pink Squids
Sol
Level 103
God Stats
0W - 2L
1,358 SR
Queue Stats
89W - 60L
1,662 Elo+
Party 1
Agni
Agni
Puppyroni2420
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 53L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
Spartanlord3000
Cthulhu
Level 148
God Stats
1W - 1L
1,783 SR
Queue Stats
123W - 146L
1,444 Elo+
Solo
Team Averages
Level 91
1,565 SR
1,589 Elo+

VS

Team Averages
Level 50
1,500 SR
1,531 Elo+
Scylla
Scylla
 
Scylla
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
 
Cabrakan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ENormousPeater
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,727 Elo+
Party 2
Set
Set
jormun38
Set
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 22L
1,456 Elo+
Solo
Eset
Eset
picguzdi
Eset
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 34L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Copege
Anhur
12
2 / 2 / 2
6,069
1,214
2,671
6,025
2,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 0 / 0
4,268
854
0
0
0
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 4
5,984
1,197
3,928
4,444
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 5 / 3
5,329
1,066
3,230
4,564
1,534
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 2 / 2
5,213
1,043
5,756
6,435
5,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
5 / 1 / 3
6,087
1,217
6,715
4,435
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
 
Cabrakan
9
2 / 2 / 5
5,632
1,126
3,110
6,733
6,967
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
ENormousPeater
Danzaburou
11
4 / 2 / 5
6,144
1,229
7,432
5,374
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 7
5,268
1,054
696
4,295
2,153
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Eset
10
0 / 0 / 6
5,191
1,038
2,068
2,482
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
11
11
Deaths
6
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
3
6.5
W
Cabrakan
 
Cabrakan
2
2
5
2.25
L
Anhur
Copege
Anhur
2
2
2
1.5
W
Danzaburou
ENormousPeater
Danzaburou
4
2
5
3.25
L
0
0
0
0
L
1
2
4
1.5
L
2
5
3
0.7
L
1
2
2
1
W
0
1
7
3.5
W
Eset
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,585
Damage
20,021
21,468
Taken
23,319
10,658
Mitigated
14,028
6,587
Healing
7,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,715
341
540
1,344
4,435
1,760
144
1,582
2,806
12,946
0
W
Cabrakan
 
Cabrakan
3,110
260
514
1,743
6,733
6,967
0
3,965
2,584
4,842
0
L
Anhur
Copege
Anhur
2,671
1,329
380
2,583
6,025
2,028
0
3,681
2,344
0
9,758
W
Danzaburou
ENormousPeater
Danzaburou
7,432
2,965
435
1,112
5,374
2,232
144
2,811
2,447
0
15,423
L
0
0
0
0
0
0
0
0
0
0
0
L
3,928
451
263
1,848
4,444
1,379
0
2,463
1,981
10,042
0
L
3,230
428
231
155
4,564
1,534
0
2,880
1,684
3,983
0
L
5,756
130
388
739
6,435
5,717
0
2,869
3,566
10,123
0
W
696
132
184
522
4,295
2,153
0
2,608
1,585
0
2,441
W
Eset
2,068
111
381
518
2,482
916
0
1,419
983
5,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,863
Gold Earned
28,322
47
Minions Killed
44
0
Camps Cleared
0
426,584
Distance Traveled
510,165
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,087
1,217
15
3
0
103,196
0
W
Cabrakan
5,632
1,126
0
0
0
97,423
3
L
Anhur
6,069
1,214
20
4
0
98,568
0
W
Danzaburou
6,144
1,229
18
4
0
102,595
0
L
Izanami
4,268
854
0
0
0
19,866
0
L
Sol
5,984
1,197
17
3
0
111,064
2
L
Agni
5,329
1,066
1
0
0
97,610
1
L
Cthulhu
5,213
1,043
9
2
0
99,476
0
W
Set
5,268
1,054
3
1
0
96,129
0
W
Eset
5,191
1,038
8
2
0
110,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role