Player Matchup

Medusa
Medusa
Balenciego
Medusa
Level 60
God Stats
11W - 7L
1,480 SR
Queue Stats
333W - 250L
1,640 Elo+
Party 1
Tyr
Tyr
Ibe_Broder00
Tyr
Level 124
God Stats
2W - 3L
1,395 SR
Queue Stats
411W - 307L
1,656 Elo+
Party 1
Zhong Kui
Zhong Kui
hassan_original
Zhong Kui
Level 128
God Stats
32W - 28L
1,612 SR
Queue Stats
475W - 320L
1,643 Elo+
Party 1
Team Averages
Level 104
1,496 SR
1,646 Elo+

VS

Team Averages
Level 116
1,412 SR
1,336 Elo+
Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
De_AlphaCuck
Hun Batz
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 17L
1,254 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Pie_Type2
Morgan Le Fay
Level 133
God Stats
0W - 2L
1,235 SR
Queue Stats
13W - 21L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Balenciego
Medusa
12
8 / 2 / 3
8,480
848
10,995
5,972
2,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 0 / 7
7,752
775
3,443
13,290
7,376
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Zhong Kui
hassan_original
Zhong Kui
10
1 / 3 / 7
6,895
690
7,217
7,982
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 3 / 5
6,806
681
1,872
10,524
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
De_AlphaCuck
Hun Batz
10
3 / 4 / 1
6,963
696
8,149
6,897
2,544
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Pie_Type2
Morgan Le Fay
10
2 / 6 / 2
6,831
683
6,418
8,214
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
13
Kills
5
5
Deaths
13
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
5
0.83
W
Medusa
Balenciego
Medusa
8
2
3
4.75
L
Hun Batz
De_AlphaCuck
Hun Batz
3
4
1
0.88
W
4
0
7
7.5
L
Morgan Le Fay
Pie_Type2
Morgan Le Fay
2
6
2
0.5
W
Zhong Kui
hassan_original
Zhong Kui
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,655
Damage
16,439
27,244
Taken
25,635
14,064
Mitigated
15,650
6,929
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,872
366
153
2,417
10,524
10,062
0
2,875
7,649
5,261
0
W
Medusa
Balenciego
Medusa
10,995
4,268
0
347
5,972
2,516
1,165
2,483
3,489
0
33,099
L
Hun Batz
De_AlphaCuck
Hun Batz
8,149
1,270
0
978
6,897
2,544
0
2,351
4,546
0
16,750
W
3,443
458
0
5,362
13,290
7,376
306
4,515
8,775
0
14,846
L
Morgan Le Fay
Pie_Type2
Morgan Le Fay
6,418
653
0
716
8,214
3,044
185
2,148
6,066
25,375
0
W
Zhong Kui
hassan_original
Zhong Kui
7,217
188
54
1,166
7,982
4,172
252
1,847
6,135
17,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,127
Gold Earned
20,600
105
Minions Killed
82
6
Camps Cleared
3
583,940
Distance Traveled
504,324
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,806
681
10
1
0
161,282
0
W
Medusa
8,480
848
70
7
3
189,545
2
L
Hun Batz
6,963
696
25
3
1
179,676
3
W
Tyr
7,752
775
12
1
3
205,886
4
L
Morgan Le Fay
6,831
683
47
5
2
163,366
0
W
Zhong Kui
6,895
690
23
2
0
188,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role