Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Trujillow11
Nu Wa
Level 87
God Stats
3W - 0L
1,894 SR
Queue Stats
25W - 21L
1,557 Elo+
Party 1
Team Averages
Level 128
1,631 SR
1,519 Elo+

VS

Team Averages
Level 20
1,326 SR
1,243 Elo+
Scylla
Scylla
AristontoloA90
Scylla
Level 23
God Stats
29W - 19L
1,330 SR
Queue Stats
79W - 122L
1,261 Elo+
Party 2
Gilgamesh
Gilgamesh
WhiteYaksha11x
Gilgamesh
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,237 Elo+
Solo
Tsukuyomi
Tsukuyomi
fantasmico16
Tsukuyomi
Level 28
God Stats
1W - 7L
1,148 SR
Queue Stats
99W - 159L
1,230 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
9 / 1 / 12
9,707
882
8,266
10,511
9,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
 
Horus
12
5 / 1 / 17
8,882
807
10,928
8,050
8,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
9 / 1 / 10
9,387
853
8,038
4,599
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,160
651
4,710
8,449
1,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
WhiteYaksha11x
Gilgamesh
9
0 / 8 / 1
6,357
578
3,212
12,673
6,128
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
fantasmico16
Tsukuyomi
11
2 / 9 / 1
8,142
740
4,464
11,210
3,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
23
Kills
2
3
Deaths
23
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
1
12
15
W
Horus
 
Horus
5
1
17
13.5
L
0
6
3
0.25
W
9
1
10
14
L
Gilgamesh
WhiteYaksha11x
Gilgamesh
0
8
1
0.06
L
Tsukuyomi
fantasmico16
Tsukuyomi
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,232
Damage
12,386
23,160
Taken
32,332
20,227
Mitigated
10,930
5,188
Healing
794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,266
2,124
0
1,815
10,511
9,998
270
2,607
7,424
0
22,126
W
Horus
 
Horus
10,928
4,355
944
1,653
8,050
8,732
196
1,344
6,706
0
22,808
L
4,710
416
17
190
8,449
1,785
0
2,056
5,789
23,662
0
W
8,038
1,741
0
776
4,599
1,497
856
1,057
3,542
36,253
0
L
Gilgamesh
WhiteYaksha11x
Gilgamesh
3,212
677
0
122
12,673
6,128
0
3,055
9,073
0
13,424
L
Tsukuyomi
fantasmico16
Tsukuyomi
4,464
887
0
465
11,210
3,017
0
2,430
8,317
0
16,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,976
Gold Earned
21,659
118
Minions Killed
91
8
Camps Cleared
3
589,767
Distance Traveled
526,363
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,707
882
28
3
2
193,750
1
W
Horus
8,882
807
19
2
0
203,858
3
L
Scylla
7,160
651
42
4
0
184,649
1
W
Nu Wa
9,387
853
71
6
6
192,159
2
L
Gilgamesh
6,357
578
19
2
1
181,984
1
L
Tsukuyomi
8,142
740
30
3
2
159,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role