Player Matchup

Ymir
Ymir
BrokenHandle
Ymir
Level 13
God Stats
0W - 2L
1,304 SR
Queue Stats
13W - 15L
1,597 Elo+
Party 1
Achilles
Achilles
FreeMurder
Achilles
Level 129
God Stats
4W - 2L
1,693 SR
Queue Stats
107W - 98L
1,545 Elo+
Solo
Ra
Ra
Note176
Ra
Level 29
God Stats
2W - 7L
1,177 SR
Queue Stats
44W - 40L
1,382 Elo+
Party 1
Medusa
Medusa
SmiteKing981
Medusa
Level 100
God Stats
1W - 5L
1,607 SR
Queue Stats
51W - 53L
1,452 Elo+
Party 1
Tsukuyomi
Tsukuyomi
shuoe
Tsukuyomi
Level 129
God Stats
1W - 2L
1,395 SR
Queue Stats
148W - 130L
1,668 Elo+
Party 1
Team Averages
Level 80
1,435 SR
1,529 Elo+

VS

Team Averages
Level 83
1,579 SR
1,564 Elo+
Cthulhu
Cthulhu
Alphakicker
Cthulhu
Level 22
God Stats
33W - 24L
1,576 SR
Queue Stats
74W - 59L
1,486 Elo+
Party 2
Set
Set
Arkkat
Set
Level 157
God Stats
11W - 13L
1,456 SR
Queue Stats
181W - 160L
1,535 Elo+
Party 2
Cernunnos
Cernunnos
DreamKanashii
Cernunnos
Level 81
God Stats
2W - 0L
1,780 SR
Queue Stats
2W - 3L
1,754 Elo+
Party 3
Chang'e
Chang'e
GrandMasterChaou
Chang'e
Level 27
God Stats
5W - 5L
1,381 SR
Queue Stats
206W - 190L
1,504 Elo+
Party 3
Eset
Eset
Skrelokh
Eset
Level 129
God Stats
2W - 0L
1,700 SR
Queue Stats
106W - 94L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
7,340
459
2,577
9,980
9,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
FreeMurder
Achilles
14
8 / 1 / 1
9,149
572
10,151
13,084
12,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
0 / 7 / 2
6,494
406
4,146
8,683
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
3 / 7 / 6
7,572
473
7,530
10,909
4,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
shuoe
Tsukuyomi
12
4 / 6 / 6
8,106
507
10,555
13,517
5,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alphakicker
Cthulhu
13
5 / 1 / 6
8,643
540
6,788
11,620
12,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
Arkkat
Set
15
10 / 1 / 6
9,410
588
11,360
11,948
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
DreamKanashii
Cernunnos
13
3 / 5 / 2
8,536
534
6,861
8,381
2,646
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 6 / 3
7,003
438
4,039
9,603
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
12
5 / 4 / 11
8,291
518
10,680
12,402
5,945
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
17
Kills
23
23
Deaths
17
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alphakicker
Cthulhu
5
1
6
8
W
Set
Arkkat
Set
10
1
6
13
L
2
2
5
2.25
W
Cernunnos
DreamKanashii
Cernunnos
3
5
2
0.8
L
Achilles
FreeMurder
Achilles
8
1
1
8.5
W
0
6
3
0.25
L
0
7
2
0.14
W
Eset
5
4
11
2.63
L
Medusa
3
7
6
0.86
L
Tsukuyomi
shuoe
Tsukuyomi
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,959
Damage
39,728
56,173
Taken
53,954
34,028
Mitigated
29,003
8,396
Healing
15,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alphakicker
Cthulhu
6,788
647
137
2,400
11,620
12,769
285
1,659
9,785
27,685
0
W
Set
Arkkat
Set
11,360
6,214
0
2,007
11,948
5,024
1,080
2,880
8,979
0
51,200
L
2,577
171
0
430
9,980
9,166
27
4,233
5,747
21,470
0
W
Cernunnos
DreamKanashii
Cernunnos
6,861
3,525
0
1,325
8,381
2,646
2,283
677
7,704
0
43,373
L
Achilles
FreeMurder
Achilles
10,151
1,852
0
2,867
13,084
12,988
270
5,209
7,875
0
44,273
W
4,039
149
788
3,062
9,603
2,619
473
468
8,419
32,937
0
L
4,146
341
607
888
8,683
2,714
0
3,550
5,133
37,585
0
W
Eset
10,680
332
1,142
4,521
12,402
5,945
841
1,107
11,117
41,028
0
L
Medusa
7,530
2,720
0
1,074
10,909
4,018
1,446
3,016
7,893
0
42,219
L
Tsukuyomi
shuoe
Tsukuyomi
10,555
2,481
0
2,530
13,517
5,142
0
5,603
7,914
0
40,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,661
Gold Earned
41,883
301
Minions Killed
350
0
Camps Cleared
0
1,457,616
Distance Traveled
1,473,938
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,643
540
44
3
0
328,810
6
W
Set
9,410
588
79
5
0
340,212
4
L
Ymir
7,340
459
31
2
0
278,704
4
W
Cernunnos
8,536
534
91
6
0
264,934
3
L
Achilles
9,149
572
82
5
0
301,734
1
W
Chang'e
7,003
438
63
4
0
254,266
3
L
Ra
6,494
406
60
4
0
314,566
2
W
Eset
8,291
518
73
5
0
285,716
4
L
Medusa
7,572
473
67
4
0
261,755
1
L
Tsukuyomi
8,106
507
61
4
0
300,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role