Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
BIG_SMUF
Hercules
Level 87
God Stats
0W - 2L
1,517 SR
Queue Stats
81W - 86L
1,312 Elo+
Party 2
Ne Zha
Ne Zha
ITGP-LimitBreakI
Ne Zha
Level 149
God Stats
11W - 9L
1,504 SR
Queue Stats
140W - 111L
1,551 Elo+
Party 2
Team Averages
Level 128
1,507 SR
1,454 Elo+

VS

Team Averages
Level 66
1,764 SR
1,841 Elo+
Ah Puch
Ah Puch
DustySquirtl
Ah Puch
Level 22
God Stats
5W - 0L
1,646 SR
Queue Stats
88W - 12L
1,850 Elo+
Party 1
Bellona
Bellona
Kuzenbo God9015
Bellona
Level 37
God Stats
7W - 0L
1,861 SR
Queue Stats
411W - 150L
1,841 Elo+
Party 1
Cthulhu
Cthulhu
Njachimski
Cthulhu
Level 139
God Stats
8W - 7L
1,785 SR
Queue Stats
466W - 288L
1,831 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 5 / 1
5,477
609
2,901
6,294
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
BIG_SMUF
Hercules
7
0 / 4 / 1
5,671
630
1,109
8,628
4,370
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 1
5,367
596
3,181
6,677
2,030
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DustySquirtl
Ah Puch
11
3 / 1 / 8
7,220
802
10,041
4,535
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
8 / 0 / 4
7,912
879
4,242
5,166
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Njachimski
Cthulhu
11
2 / 0 / 10
7,102
789
5,545
6,529
3,162
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
0
Kills
13
13
Deaths
1
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
1
0.1
L
Hercules
BIG_SMUF
Hercules
0
4
1
0.13
W
Ah Puch
DustySquirtl
Ah Puch
3
1
8
7
L
0
4
1
0.13
W
8
0
4
10
W
Cthulhu
Njachimski
Cthulhu
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,191
Damage
19,828
21,599
Taken
16,230
8,431
Mitigated
8,522
2,192
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,901
268
111
232
6,294
2,031
0
4,529
1,589
13,400
0
L
Hercules
BIG_SMUF
Hercules
1,109
523
85
1,575
8,628
4,370
17
6,013
2,335
0
3,014
W
Ah Puch
DustySquirtl
Ah Puch
10,041
394
0
2,228
4,535
1,425
1,135
1,279
3,154
26,909
0
L
3,181
287
0
189
6,677
2,030
0
4,446
2,089
0
12,347
W
4,242
1,530
0
2,655
5,166
3,935
722
1,168
3,896
0
17,338
W
Cthulhu
Njachimski
Cthulhu
5,545
382
264
1,570
6,529
3,162
215
757
5,233
26,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,515
Gold Earned
22,234
57
Minions Killed
117
0
Camps Cleared
8
355,783
Distance Traveled
501,092
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,477
609
36
4
0
99,575
1
L
Hercules
5,671
630
5
1
0
124,809
1
W
Ah Puch
7,220
802
51
6
3
148,730
2
L
Ne Zha
5,367
596
16
2
0
131,399
2
W
Bellona
7,912
879
31
3
4
170,007
2
W
Cthulhu
7,102
789
35
4
1
182,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role