Player Matchup

Tiamat
Tiamat
BigForch
Tiamat
Level 149
God Stats
8W - 9L
1,566 SR
Queue Stats
133W - 126L
1,612 Elo+
Party 1
Chaac
Chaac
dargy03
Chaac
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 103L
1,615 Elo+
Party 1
Thanatos
Thanatos
jarutjal
Thanatos
Level 147
God Stats
5W - 8L
1,522 SR
Queue Stats
499W - 423L
1,505 Elo+
Party 1
Team Averages
Level 150
1,529 SR
1,578 Elo+

VS

Team Averages
Level 129
1,580 SR
1,456 Elo+
Ao Kuang
Ao Kuang
TokeyMcSmokerton
Ao Kuang
Level 145
God Stats
3W - 9L
1,312 SR
Queue Stats
71W - 104L
1,342 Elo+
Solo
Vamana
Vamana
WhackyMMA
Vamana
Level 147
God Stats
13W - 13L
1,599 SR
Queue Stats
123W - 131L
1,516 Elo+
Solo
Danzaburou
Danzaburou
XxHumility
Danzaburou
Level 96
God Stats
0W - 2L
1,830 SR
Queue Stats
48W - 54L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BigForch
Tiamat
15
4 / 3 / 17
10,900
727
18,840
8,171
6,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
dargy03
Chaac
15
10 / 3 / 10
11,652
777
16,611
19,949
18,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
jarutjal
Thanatos
15
11 / 4 / 9
11,986
799
11,423
18,307
9,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 12 / 6
9,142
609
12,739
19,407
6,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
WhackyMMA
Vamana
14
5 / 5 / 4
11,871
791
12,725
23,248
15,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
XxHumility
Danzaburou
15
4 / 8 / 4
11,534
769
11,964
15,001
4,870
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
25
Kills
10
10
Deaths
25
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BigForch
Tiamat
4
3
17
4.17
L
1
12
6
0.33
L
Vamana
WhackyMMA
Vamana
5
5
4
1.4
L
Danzaburou
XxHumility
Danzaburou
4
8
4
0.75
W
Chaac
dargy03
Chaac
10
3
10
5
W
Thanatos
jarutjal
Thanatos
11
4
9
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,874
Damage
37,428
46,427
Taken
57,656
35,267
Mitigated
26,708
22,956
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BigForch
Tiamat
18,840
1,614
228
1,923
8,171
6,776
895
2,104
6,067
40,558
0
L
12,739
4,541
0
2,956
19,407
6,649
0
5,281
13,233
22,558
4,245
L
Vamana
WhackyMMA
Vamana
12,725
5,383
405
6,791
23,248
15,189
0
10,295
11,205
0
31,578
L
Danzaburou
XxHumility
Danzaburou
11,964
7,015
0
2,567
15,001
4,870
0
2,774
11,289
0
51,396
W
Chaac
dargy03
Chaac
16,611
3,121
0
6,564
19,949
18,858
0
5,663
14,286
0
40,868
W
Thanatos
jarutjal
Thanatos
11,423
2,337
0
14,241
18,307
9,633
970
4,279
14,028
0
34,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,538
Gold Earned
32,547
184
Minions Killed
154
9
Camps Cleared
4
813,621
Distance Traveled
712,932
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,900
727
67
4
3
278,398
5
L
Ao Kuang
9,142
609
29
2
2
187,353
1
L
Vamana
11,871
791
37
2
0
291,879
0
L
Danzaburou
11,534
769
88
6
2
233,700
2
W
Chaac
11,652
777
71
5
2
274,554
1
W
Thanatos
11,986
799
46
3
4
260,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role