Player Matchup

Odin
Odin
Gold II
 
Odin
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
 
Janus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
IsRaaeeLLx
Fenrir
Silver I
Level 156
God Stats
1W - 4L
1,582 SR
Queue Stats
177W - 174L
1,286 MMR
Solo
Bacchus
Bacchus
Bronze III
JMdeidara
Bacchus
Bronze III
Level 129
God Stats
2W - 1L
1,516 SR
Queue Stats
46W - 38L
1,279 MMR
Solo
Chiron
Chiron
Silver IV
LeaNM6
Chiron
Silver IV
Level 125
God Stats
7W - 8L
1,599 SR
Queue Stats
11W - 21L
1,285 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,540 SR
1,370 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,521 SR
1,492 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver I
 
Yemoja
Silver I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
 
Rama
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
REziuh
Bellona
Gold IV
Level 151
God Stats
116W - 96L
1,603 SR
Queue Stats
597W - 610L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
0 / 3 / 0
3,603
601
1,188
3,607
1,238
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
 
Janus
6
0 / 2 / 0
3,340
557
1,088
2,281
410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
IsRaaeeLLx
Fenrir
6
1 / 2 / 1
3,792
632
1,421
4,380
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
JMdeidara
Bacchus
2
0 / 1 / 0
2,768
461
0
1,055
414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
LeaNM6
Chiron
7
2 / 0 / 0
4,010
668
1,963
2,123
387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bans
SetPersephoneMorgan Le FayAthenaApollo

VS

Bans
TiamatDanzaburouThanatosAnhurGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
3 / 1 / 1
4,410
735
1,184
2,558
645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
 
Yemoja
7
2 / 0 / 0
4,242
707
777
2,095
961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
 
Ne Zha
6
1 / 0 / 3
3,719
620
1,550
2,694
764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
 
Rama
5
0 / 2 / 1
3,443
574
1,675
3,436
659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
REziuh
Bellona
7
2 / 0 / 2
4,406
734
2,418
2,314
1,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
8
8
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
3
0
0
L
Janus
 
Janus
0
2
0
0
W
Ra
 
Ra
3
1
1
3.5
W
Yemoja
 
Yemoja
2
0
0
2
W
Ne Zha
 
Ne Zha
1
0
3
2.5
W
Rama
 
Rama
0
2
1
0.25
L
Fenrir
IsRaaeeLLx
Fenrir
1
2
1
0.75
L
Bacchus
JMdeidara
Bacchus
0
1
0
0
L
Chiron
LeaNM6
Chiron
2
0
0
2
W
Bellona
REziuh
Bellona
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,660
Damage
7,604
13,446
Taken
13,097
3,704
Mitigated
4,544
3,742
Healing
5,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,188
210
0
745
3,607
1,238
0
341
3,266
0
11,829
L
Janus
 
Janus
1,088
0
0
360
2,281
410
0
135
2,142
12,151
0
W
Ra
 
Ra
1,184
83
342
1,179
2,558
645
0
294
2,198
25,431
0
W
Yemoja
 
Yemoja
777
265
384
944
2,095
961
42
228
1,855
6,182
0
W
Ne Zha
 
Ne Zha
1,550
411
0
1,175
2,694
764
0
468
2,206
0
13,667
W
Rama
 
Rama
1,675
1,492
0
1,041
3,436
659
312
0
3,436
0
19,320
L
Fenrir
IsRaaeeLLx
Fenrir
1,421
67
0
926
4,380
1,255
0
1,060
3,246
0
11,647
L
Bacchus
JMdeidara
Bacchus
0
0
0
113
1,055
414
0
193
862
719
0
L
Chiron
LeaNM6
Chiron
1,963
826
102
1,496
2,123
387
0
140
1,969
0
15,749
W
Bellona
REziuh
Bellona
2,418
1,102
0
841
2,314
1,515
0
0
2,153
0
19,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,513
Gold Earned
20,220
131
Minions Killed
183
0
Camps Cleared
0
437,332
Distance Traveled
553,813
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,603
601
35
6
0
111,186
1
L
Janus
3,340
557
29
5
0
71,520
2
W
Ra
4,410
735
50
8
0
119,366
1
W
Yemoja
4,242
707
7
1
0
97,015
1
W
Ne Zha
3,719
620
38
6
0
121,826
2
W
Rama
3,443
574
45
8
0
87,682
3
L
Fenrir
3,792
632
29
5
0
118,867
2
L
Bacchus
2,768
461
3
1
0
21,799
0
L
Chiron
4,010
668
35
6
0
113,960
2
W
Bellona
4,406
734
43
7
0
127,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role