Player Matchup

Fenrir
Fenrir
IonizedLeader99
Fenrir
Level 26
God Stats
23W - 17L
1,182 SR
Queue Stats
188W - 226L
1,330 Elo+
Party 1
Nu Wa
Nu Wa
THESTUD3
Nu Wa
Level 80
God Stats
17W - 11L
1,818 SR
Queue Stats
238W - 266L
1,310 Elo+
Party 1
Sylvanus
Sylvanus
WTHecatoncheires
Sylvanus
Level 124
God Stats
3W - 11L
1,488 SR
Queue Stats
177W - 174L
1,457 Elo+
Solo
Team Averages
Level 77
1,496 SR
1,366 Elo+

VS

Team Averages
Level 15
1,343 SR
1,197 Elo+
Cthulhu
Cthulhu
F_4_R4_OH
Cthulhu
Level 15
God Stats
1W - 2L
1,471 SR
Queue Stats
20W - 25L
1,320 Elo+
Solo
Neith
Neith
JulienBours
Neith
Level 4
God Stats
0W - 2L
1,175 SR
Queue Stats
7W - 15L
1,079 Elo+
Solo
Chronos
Chronos
firewarstone
Chronos
Level 26
God Stats
6W - 11L
1,384 SR
Queue Stats
46W - 81L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 10
10,532
752
12,387
12,406
7,797
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
THESTUD3
Nu Wa
15
8 / 1 / 7
10,880
777
10,865
7,541
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 2 / 11
10,118
723
11,982
14,460
13,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
F_4_R4_OH
Cthulhu
11
3 / 5 / 5
8,940
639
5,942
12,442
10,561
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
5 / 3 / 1
9,444
675
11,950
11,000
3,440
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
firewarstone
Chronos
11
0 / 10 / 4
8,181
584
6,130
18,312
7,344
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
18
Kills
8
8
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
F_4_R4_OH
Cthulhu
3
5
5
1.1
W
6
5
10
2.2
L
5
3
1
1.83
W
Nu Wa
THESTUD3
Nu Wa
8
1
7
11.5
W
4
2
11
4.75
L
Chronos
firewarstone
Chronos
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,234
Damage
24,022
34,407
Taken
41,754
24,110
Mitigated
21,345
10,949
Healing
3,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
F_4_R4_OH
Cthulhu
5,942
189
106
1,036
12,442
10,561
0
4,730
7,451
19,080
0
W
12,387
4,087
0
973
12,406
7,797
0
5,005
7,401
0
19,597
L
11,950
5,664
0
1,848
11,000
3,440
0
6,462
4,338
0
38,156
W
Nu Wa
THESTUD3
Nu Wa
10,865
3,661
70
2,511
7,541
2,656
1,327
4,192
3,349
50,222
0
W
11,982
4,193
2,274
5,121
14,460
13,657
1,356
3,775
10,685
22,754
4,305
L
Chronos
firewarstone
Chronos
6,130
1,853
0
642
18,312
7,344
0
10,056
7,954
29,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,530
Gold Earned
26,565
134
Minions Killed
149
5
Camps Cleared
5
720,843
Distance Traveled
641,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,940
639
34
2
1
205,070
0
W
Fenrir
10,532
752
14
1
0
248,107
0
L
Neith
9,444
675
78
6
0
230,923
0
W
Nu Wa
10,880
777
73
5
2
251,002
0
W
Sylvanus
10,118
723
47
3
3
221,734
0
L
Chronos
8,181
584
37
3
4
205,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role