Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
LUTY_1995
Nike
Level 18
God Stats
4W - 6L
1,499 SR
Queue Stats
28W - 22L
1,464 Elo+
Party 2
Discordia
Discordia
MRND-MidnIghT
Discordia
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 67L
1,441 Elo+
Party 2
Set
Set
adrilemarcos
Set
Level 41
God Stats
2W - 4L
1,418 SR
Queue Stats
43W - 42L
1,391 Elo+
Party 2
Artemis
Artemis
burtybonce212
Artemis
Level 12
God Stats
1W - 1L
1,317 SR
Queue Stats
72W - 47L
1,499 Elo+
Party 3
Team Averages
Level 59
1,447 SR
1,459 Elo+

VS

Team Averages
Level 39
1,486 SR
1,438 Elo+
Amaterasu
Amaterasu
BenPunchMan
Amaterasu
Level 23
God Stats
3W - 3L
1,453 SR
Queue Stats
4W - 4L
1,487 Elo+
Party 1
Baron Samedi
Baron Samedi
DidiLaPeuf
Baron Samedi
Level 17
God Stats
6W - 3L
1,502 SR
Queue Stats
27W - 30L
1,339 Elo+
Party 1
Artemis
Artemis
Sempai_aK_LeVide
Artemis
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 47L
1,338 Elo+
Party 1
Hercules
Hercules
Senor-Hoolio666
Hercules
Level 40
God Stats
41W - 34L
1,661 SR
Queue Stats
221W - 163L
1,647 Elo+
Solo
Cthulhu
Cthulhu
ardent_19
Cthulhu
Level 79
God Stats
2W - 1L
1,316 SR
Queue Stats
141W - 139L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 1
6,343
488
7,372
9,323
6,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
11
1 / 4 / 0
6,471
498
3,763
8,617
4,795
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
MRND-MidnIghT
Discordia
10
0 / 5 / 0
5,809
447
5,083
5,699
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,787
445
4,191
7,025
1,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
10
1 / 1 / 1
6,406
493
5,312
4,731
1,318
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BenPunchMan
Amaterasu
13
5 / 1 / 2
7,467
574
6,149
10,061
6,589
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
DidiLaPeuf
Baron Samedi
12
4 / 0 / 2
6,709
516
4,064
7,364
3,108
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,151
396
2,213
5,206
1,179
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
13
3 / 0 / 5
7,630
587
7,183
8,182
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
ardent_19
Cthulhu
10
1 / 1 / 0
6,003
462
3,717
10,457
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
W
Amaterasu
BenPunchMan
Amaterasu
5
1
2
6
W
Baron Samedi
DidiLaPeuf
Baron Samedi
4
0
2
5
L
Nike
1
4
0
0.25
L
Discordia
MRND-MidnIghT
Discordia
0
5
0
0
W
0
1
1
0.5
W
Hercules
3
0
5
5.5
L
0
2
0
0
W
Cthulhu
ardent_19
Cthulhu
1
1
0
1
L
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,721
Damage
23,326
35,395
Taken
41,270
16,524
Mitigated
20,159
6,505
Healing
19,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,372
357
0
1,820
9,323
6,995
0
2,480
6,843
29,291
0
W
Amaterasu
BenPunchMan
Amaterasu
6,149
2,611
0
5,774
10,061
6,589
1,285
1,167
8,490
0
35,079
W
Baron Samedi
DidiLaPeuf
Baron Samedi
4,064
680
642
4,314
7,364
3,108
0
4,012
3,002
32,885
0
L
Nike
3,763
1,048
0
1,204
8,617
4,795
373
0
8,617
1,592
30,928
L
Discordia
MRND-MidnIghT
Discordia
5,083
180
0
375
5,699
1,549
0
1,755
3,944
33,018
0
W
2,213
813
0
1,959
5,206
1,179
677
1,728
3,398
0
17,438
W
Hercules
7,183
3,151
0
2,247
8,182
3,317
0
2,240
5,779
0
58,728
L
4,191
1,141
0
1,516
7,025
1,867
0
1,610
5,415
0
31,008
W
Cthulhu
ardent_19
Cthulhu
3,717
307
959
3,284
10,457
5,966
241
2,784
7,573
26,660
0
L
Artemis
5,312
2,713
0
1,590
4,731
1,318
0
1,936
2,795
0
34,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,816
Gold Earned
32,960
313
Minions Killed
299
0
Camps Cleared
0
1,119,097
Distance Traveled
1,263,412
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,343
488
41
3
0
255,341
4
W
Amaterasu
7,467
574
69
5
0
259,604
0
W
Baron Samedi
6,709
516
67
5
0
228,070
0
L
Nike
6,471
498
73
6
0
227,669
0
L
Discordia
5,809
447
71
5
0
222,637
2
W
Artemis
5,151
396
29
2
0
223,335
1
W
Hercules
7,630
587
92
7
0
287,869
2
L
Set
5,787
445
52
4
0
261,549
3
W
Cthulhu
6,003
462
42
3
0
264,534
3
L
Artemis
6,406
493
76
6
0
151,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role