Player Matchup

Kukulkan
Kukulkan
Battlefrog90
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Ra
Ra
Charlyy_1312
Ra
Level 4
God Stats
1W - 1L
1,676 SR
Queue Stats
1W - 6L
1,176 Elo+
Party 2
Thor
Thor
JcFeltner
Thor
Level 17
God Stats
0W - 2L
1,278 SR
Queue Stats
4W - 7L
1,196 Elo+
Party 1
Bacchus
Bacchus
Tominardo_1312
Bacchus
Level 9
God Stats
0W - 3L
1,187 SR
Queue Stats
1W - 6L
1,176 Elo+
Party 2
Da Ji
Da Ji
akarispin
Da Ji
Level 23
God Stats
21W - 9L
1,760 SR
Queue Stats
122W - 160L
1,397 Elo+
Solo
Team Averages
Level 11
1,480 SR
1,289 Elo+

VS

Team Averages
Level 16
1,496 SR
1,367 Elo+
Nemesis
Nemesis
BSP_RIPPER
Nemesis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,467 Elo+
Solo
Cthulhu
Cthulhu
Miyahstone1
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,299 Elo+
Solo
Bellona
Bellona
TTV-Dark_Vooiid
Bellona
Level 24
God Stats
4W - 6L
1,540 SR
Queue Stats
145W - 172L
1,436 Elo+
Solo
Medusa
Medusa
TacklessDawn839
Medusa
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,254 Elo+
Solo
Neith
Neith
l Bby Rose l
Neith
Level 24
God Stats
43W - 43L
1,441 SR
Queue Stats
49W - 56L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Battlefrog90
Kukulkan
20
3 / 5 / 23
13,275
948
12,126
14,625
7,021
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 11 / 29
14,063
1,005
17,792
20,144
7,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
20
17 / 8 / 13
14,944
1,067
39,582
23,866
9,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 5 / 28
14,191
1,014
10,690
30,482
37,323
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
akarispin
Da Ji
20
23 / 4 / 14
17,910
1,279
34,986
23,775
12,140
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

35

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BSP_RIPPER
Nemesis
20
10 / 10 / 13
15,463
1,105
23,509
25,956
10,157
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Miyahstone1
Cthulhu
20
1 / 20 / 20
13,835
988
13,719
41,943
30,124
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 5 / 11
15,596
1,114
27,188
23,872
15,753
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 8 / 14
13,603
972
9,524
18,222
6,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 5 / 16
17,580
1,256
31,925
17,257
6,173
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
107
48
Kills
33
33
Deaths
48
107
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BSP_RIPPER
Nemesis
10
10
13
1.65
L
Kukulkan
Battlefrog90
Kukulkan
3
5
23
2.9
L
2
11
29
1.5
L
Thor
17
8
13
2.94
W
Cthulhu
Miyahstone1
Cthulhu
1
20
20
0.55
W
9
5
11
2.9
W
0
8
14
0.88
L
3
5
28
3.4
L
Da Ji
akarispin
Da Ji
23
4
14
7.5
W
13
5
16
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,176
Damage
105,865
112,892
Taken
127,250
74,327
Mitigated
68,703
4,840
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BSP_RIPPER
Nemesis
23,509
9,786
0
1,215
25,956
10,157
0
9,209
16,747
0
32,797
L
Kukulkan
Battlefrog90
Kukulkan
12,126
1,873
0
312
14,625
7,021
0
2,063
12,470
30,533
0
L
17,792
2,932
2,578
698
20,144
7,909
0
3,550
16,398
39,516
0
L
Thor
39,582
10,035
0
410
23,866
9,934
0
2,837
20,522
0
54,300
W
Cthulhu
Miyahstone1
Cthulhu
13,719
1,469
0
0
41,943
30,124
0
13,221
28,126
32,906
0
W
27,188
8,211
0
3,230
23,872
15,753
0
7,277
16,595
0
49,669
W
9,524
4,278
0
537
18,222
6,496
0
4,731
13,491
0
47,401
L
10,690
2,286
0
0
30,482
37,323
0
2,120
27,952
18,169
0
L
Da Ji
akarispin
Da Ji
34,986
8,967
0
842
23,775
12,140
0
3,149
20,206
0
48,078
W
31,925
14,737
0
3,460
17,257
6,173
0
6,170
11,087
0
55,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,383
Gold Earned
76,077
166
Minions Killed
243
5
Camps Cleared
8
1,325,252
Distance Traveled
1,390,786
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,463
1,105
20
1
1
334,096
3
L
Kukulkan
13,275
948
47
3
0
255,923
0
L
Ra
14,063
1,005
57
4
1
234,155
0
L
Thor
14,944
1,067
31
2
2
271,322
0
W
Cthulhu
13,835
988
53
4
0
240,606
0
W
Bellona
15,596
1,114
48
3
5
271,859
0
W
Medusa
13,603
972
67
5
1
271,010
2
L
Bacchus
14,191
1,014
13
1
0
298,512
0
L
Da Ji
17,910
1,279
18
1
2
265,340
0
W
Neith
17,580
1,256
55
4
1
273,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role