Player Matchup

Bacchus
Bacchus
Bronze III
Kaleplayssmite
Bacchus
Bronze III
Level 49
God Stats
0W - 1L
1,446 SR
Queue Stats
7W - 14L
1,126 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
Philostratus
Jormungandr
Gold IV
Level 141
God Stats
66W - 64L
1,564 SR
Queue Stats
436W - 448L
1,265 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Sachikored
Ne Zha
Bronze III
Level 60
God Stats
1W - 2L
1,650 SR
Queue Stats
2W - 7L
1,291 MMR
Solo
Xbalanque
Xbalanque
Bronze III
TheIxBaLanKeR
Xbalanque
Bronze III
Level 60
God Stats
34W - 62L
1,442 SR
Queue Stats
66W - 103L
-13 MMR
Solo
Scylla
Scylla
Bronze III
ae7777777
Scylla
Bronze III
Level 86
God Stats
3W - 5L
1,514 SR
Queue Stats
7W - 16L
1,095 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,523 SR
953 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 72
1,605 SR
895 MMR
Izanami
Izanami
Silver I
BLADEABYSS05
Izanami
Silver I
Level 129
God Stats
11W - 8L
1,719 SR
Queue Stats
293W - 278L
1,115 MMR
Party 1
Freya
Freya
Silver I
BillyLikDat
Freya
Silver I
Level 40
God Stats
50W - 45L
1,628 SR
Queue Stats
59W - 58L
1,300 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Bioway
Tsukuyomi
Gold V
Level 40
God Stats
32W - 31L
1,446 SR
Queue Stats
213W - 213L
1,474 MMR
Party 1
Sylvanus
Sylvanus
Bronze II
TTVRLHighSchool
Sylvanus
Bronze II
Level 80
God Stats
49W - 42L
1,548 SR
Queue Stats
156W - 205L
125 MMR
Solo
Kukulkan
Kukulkan
Bronze I
Xnky
Kukulkan
Bronze I
Level 69
God Stats
4W - 4L
1,682 SR
Queue Stats
183W - 234L
460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 9
10,518
421
11,697
26,004
36,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
Philostratus
Jormungandr
17
1 / 7 / 8
11,486
459
10,721
26,705
19,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Sachikored
Ne Zha
19
5 / 10 / 3
12,921
517
15,595
25,043
10,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Xbalanque
TheIxBaLanKeR
Xbalanque
16
4 / 8 / 3
11,120
445
9,570
17,135
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
ae7777777
Scylla
19
7 / 5 / 6
12,591
504
14,427
15,608
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Morgan Le FayAthenaPersephoneTiamatArtemis

VS

Bans
ArtioJanusDanzaburouOdinHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BLADEABYSS05
Izanami
20
10 / 3 / 10
13,945
558
23,885
18,405
7,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
9 / 1 / 7
14,619
585
18,141
20,202
8,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Bioway
Tsukuyomi
20
16 / 4 / 11
15,250
610
28,315
21,856
14,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
16
1 / 4 / 19
11,590
464
4,836
28,398
18,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Xnky
Kukulkan
19
1 / 6 / 9
12,279
491
9,006
13,552
5,680
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
93
18
Kills
37
37
Deaths
18
29
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Izanami
BLADEABYSS05
Izanami
10
3
10
5
W
9
1
7
12.5
W
Tsukuyomi
Bioway
Tsukuyomi
16
4
11
5.38
L
1
7
9
0.79
L
Jormungandr
Philostratus
Jormungandr
1
7
8
0.71
L
Ne Zha
Sachikored
Ne Zha
5
10
3
0.65
W
Sylvanus
1
4
19
2.63
L
Xbalanque
TheIxBaLanKeR
Xbalanque
4
8
3
0.69
W
Kukulkan
Xnky
Kukulkan
1
6
9
0.92
L
Scylla
ae7777777
Scylla
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,010
Damage
84,183
110,495
Taken
102,413
76,776
Mitigated
54,353
16,365
Healing
44,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BLADEABYSS05
Izanami
23,885
13,522
0
4,217
18,405
7,057
4,805
8,014
10,233
0
136,933
W
18,141
5,626
0
12,018
20,202
8,693
1,038
6,060
14,084
98,940
0
W
Tsukuyomi
Bioway
Tsukuyomi
28,315
6,894
0
7,512
21,856
14,709
1,340
5,615
16,213
0
111,168
L
11,697
1,111
0
2,161
26,004
36,545
0
12,049
13,955
32,145
0
L
Jormungandr
Philostratus
Jormungandr
10,721
1,655
0
4,109
26,705
19,810
378
4,349
22,356
73,755
0
L
Ne Zha
Sachikored
Ne Zha
15,595
5,068
0
6,424
25,043
10,371
0
8,819
16,224
0
90,885
W
Sylvanus
4,836
775
5,256
13,940
28,398
18,214
385
9,995
18,107
20,672
0
L
Xbalanque
TheIxBaLanKeR
Xbalanque
9,570
3,372
0
2,256
17,135
5,284
850
3,083
14,052
0
58,510
W
Kukulkan
Xnky
Kukulkan
9,006
313
0
1,728
13,552
5,680
415
6,711
6,729
99,289
0
L
Scylla
ae7777777
Scylla
14,427
988
0
1,415
15,608
4,766
114
3,683
11,925
92,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,636
Gold Earned
67,683
589
Minions Killed
642
0
Camps Cleared
0
2,155,606
Distance Traveled
2,374,366
24
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,945
558
174
7
0
421,118
3
W
Freya
14,619
585
150
6
0
485,776
3
W
Tsukuyomi
15,250
610
123
5
0
553,930
8
L
Bacchus
10,518
421
27
1
0
474,225
1
L
Jormungandr
11,486
459
136
5
0
390,163
6
L
Ne Zha
12,921
517
135
5
0
415,199
3
W
Sylvanus
11,590
464
42
2
0
440,137
8
L
Xbalanque
11,120
445
114
5
0
437,506
10
W
Kukulkan
12,279
491
153
6
0
473,405
11
L
Scylla
12,591
504
177
7
0
438,513
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role