Player Matchup

Ao Kuang
Ao Kuang
Platinum II
 
Ao Kuang
Platinum II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold I
Gazzellen
Yemoja
Gold I
Level 128
God Stats
15W - 11L
1,729 SR
Queue Stats
294W - 290L
1,709 MMR
Party 1
Raijin
Raijin
Platinum III
Hornfisken
Raijin
Platinum III
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 57L
1,955 MMR
Party 1
Arachne
Arachne
Platinum III
Stepa3000
Arachne
Platinum III
Level 156
God Stats
25W - 24L
1,617 SR
Queue Stats
418W - 408L
1,810 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 118
1,569 SR
1,695 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,585 SR
1,739 MMR
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum IV
BRAGOLLAH
King Arthur
Platinum IV
Level 129
God Stats
2W - 6L
1,453 SR
Queue Stats
280W - 285L
1,790 MMR
Solo
Ra
Ra
Platinum II
MythLoki
Ra
Platinum II
Level 155
God Stats
12W - 7L
1,826 SR
Queue Stats
578W - 564L
1,825 MMR
Solo
Artemis
Artemis
Platinum II
PaulsCarry
Artemis
Platinum II
Level 145
God Stats
14W - 13L
1,633 SR
Queue Stats
194W - 186L
1,829 MMR
Solo
Chiron
Chiron
Platinum III
Romando07
Chiron
Platinum III
Level 128
God Stats
8W - 10L
1,513 SR
Queue Stats
571W - 562L
1,753 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
1 / 2 / 1
11,476
604
11,423
14,114
17,435
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
 
Hachiman
17
3 / 5 / 6
10,738
565
10,994
14,497
4,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Gazzellen
Yemoja
14
3 / 1 / 11
10,073
530
3,077
12,118
12,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
Hornfisken
Raijin
18
4 / 1 / 6
11,598
610
12,318
8,005
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Stepa3000
Arachne
18
10 / 3 / 6
11,527
607
13,090
14,391
7,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AthenaTiamatMorgan Le FayAphroditeOdin

VS

Bans
PeleIzanamiThanatosAnhurKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 7 / 6
8,830
465
7,984
14,796
18,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
BRAGOLLAH
King Arthur
16
1 / 3 / 1
9,590
505
10,039
22,332
16,210
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 4 / 1
9,843
518
3,348
8,199
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
PaulsCarry
Artemis
17
6 / 6 / 1
10,778
567
13,400
13,509
5,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
Romando07
Chiron
17
2 / 2 / 3
9,837
518
8,650
14,022
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
21
Kills
12
12
Deaths
22
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
2
1
0.75
W
Hachiman
 
Hachiman
3
5
6
1.2
L
Bacchus
 
Bacchus
3
7
6
0.86
L
King Arthur
BRAGOLLAH
King Arthur
1
3
1
0.5
W
Yemoja
Gazzellen
Yemoja
3
1
11
8.5
W
Raijin
Hornfisken
Raijin
4
1
6
7
L
0
4
1
0.13
L
Artemis
PaulsCarry
Artemis
6
6
1
1.08
L
Chiron
Romando07
Chiron
2
2
3
1.75
W
Arachne
Stepa3000
Arachne
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,902
Damage
43,421
63,125
Taken
72,858
45,187
Mitigated
48,121
24,999
Healing
23,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,423
2,975
0
6,508
14,114
17,435
2,558
72
14,042
76,737
0
W
Hachiman
 
Hachiman
10,994
5,624
0
2,926
14,497
4,802
0
2,903
11,584
0
75,736
L
Bacchus
 
Bacchus
7,984
913
0
2,254
14,796
18,239
0
5,197
9,465
31,638
0
L
King Arthur
BRAGOLLAH
King Arthur
10,039
1,238
0
7,260
22,332
16,210
28
10,920
11,370
0
64,322
W
Yemoja
Gazzellen
Yemoja
3,077
872
2,794
2,970
12,118
12,313
66
2,357
9,671
23,662
0
W
Raijin
Hornfisken
Raijin
12,318
959
102
2,364
8,005
3,187
0
2,829
5,044
83,615
0
L
3,348
161
320
1,795
8,199
2,903
0
4,027
3,892
74,727
0
L
Artemis
PaulsCarry
Artemis
13,400
6,211
0
3,438
13,509
5,386
1,367
2,137
11,292
0
83,857
L
Chiron
Romando07
Chiron
8,650
1,965
745
7,567
14,022
5,383
450
3,798
9,999
0
81,822
W
Arachne
Stepa3000
Arachne
13,090
7,880
0
7,335
14,391
7,450
617
2,933
11,384
0
76,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,412
Gold Earned
48,878
609
Minions Killed
656
0
Camps Cleared
0
1,878,652
Distance Traveled
1,866,758
33
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,476
604
167
9
0
387,415
6
W
Hachiman
10,738
565
125
7
0
331,737
2
L
Bacchus
8,830
465
40
2
0
338,357
3
L
King Arthur
9,590
505
129
7
0
392,140
6
W
Yemoja
10,073
530
36
2
0
367,292
9
W
Raijin
11,598
610
181
10
0
359,183
9
L
Ra
9,843
518
182
10
0
412,711
7
L
Artemis
10,778
567
149
8
0
323,997
6
L
Chiron
9,837
518
156
8
0
399,553
4
W
Arachne
11,527
607
100
5
0
433,025
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role