Player Matchup

Medusa
Medusa
DK28071999
Medusa
Level 17
God Stats
0W - 3L
1,649 SR
Queue Stats
3W - 10L
1,273 Elo+
Party 1
Anubis
Anubis
Erdias
Anubis
Level 65
God Stats
1W - 1L
1,812 SR
Queue Stats
3W - 9L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
eFlashZahnfee
Cthulhu
Level 27
God Stats
0W - 2L
1,598 SR
Queue Stats
3W - 9L
1,296 Elo+
Party 1
Team Averages
Level 36
1,686 SR
1,288 Elo+

VS

Team Averages
Level 74
1,555 SR
1,451 Elo+
Ravana
Ravana
Kackvogel69
Ravana
Level 28
God Stats
4W - 0L
1,694 SR
Queue Stats
62W - 53L
1,430 Elo+
Party 2
Chang'e
Chang'e
NemezisKILL
Chang'e
Level 68
God Stats
7W - 10L
1,445 SR
Queue Stats
35W - 39L
1,430 Elo+
Solo
Jormungandr
Jormungandr
ReQuiSem420
Jormungandr
Level 127
God Stats
3W - 0L
1,526 SR
Queue Stats
201W - 194L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DK28071999
Medusa
12
4 / 9 / 1
9,711
607
9,170
14,746
5,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Erdias
Anubis
12
0 / 7 / 4
8,989
562
8,367
10,458
5,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
13
2 / 2 / 2
9,733
608
10,220
13,377
15,931
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
9 / 3 / 8
11,415
713
12,541
13,735
8,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
NemezisKILL
Chang'e
15
4 / 2 / 8
10,654
666
11,549
13,763
3,621
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
ReQuiSem420
Jormungandr
15
5 / 1 / 13
12,024
752
11,326
16,891
13,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
18
18
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
DK28071999
Medusa
4
9
1
0.5
L
Anubis
Erdias
Anubis
0
7
4
0.29
W
Ravana
9
3
8
4.33
W
Chang'e
NemezisKILL
Chang'e
4
2
8
4
W
Jormungandr
ReQuiSem420
Jormungandr
5
1
13
11.5
L
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,757
Damage
35,416
38,581
Taken
44,389
26,138
Mitigated
25,444
2,111
Healing
17,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DK28071999
Medusa
9,170
5,756
0
705
14,746
5,065
0
9,750
4,996
0
19,400
L
Anubis
Erdias
Anubis
8,367
149
0
779
10,458
5,142
27
4,922
5,536
37,727
0
W
Ravana
12,541
5,172
0
2,913
13,735
8,429
871
6,339
7,259
0
28,507
W
Chang'e
NemezisKILL
Chang'e
11,549
707
5,138
6,045
13,763
3,621
310
8,661
5,102
50,988
0
W
Jormungandr
ReQuiSem420
Jormungandr
11,326
1,299
0
3,744
16,891
13,394
351
4,720
12,171
41,548
0
L
Cthulhu
10,220
780
377
250
13,377
15,931
0
8,469
4,908
23,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,433
Gold Earned
34,093
142
Minions Killed
164
3
Camps Cleared
12
782,704
Distance Traveled
917,043
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,711
607
29
2
0
256,021
0
L
Anubis
8,989
562
79
5
3
229,664
7
W
Ravana
11,415
713
28
2
4
302,206
1
W
Chang'e
10,654
666
85
5
6
287,415
6
W
Jormungandr
12,024
752
51
3
2
327,422
5
L
Cthulhu
9,733
608
34
2
0
297,019
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role