Player Matchup

Fenrir
Fenrir
LittleAV
Fenrir
Level 60
God Stats
14W - 10L
1,667 SR
Queue Stats
195W - 184L
1,517 Elo+
Solo
Artio
Artio
Quesillon
Artio
Level 106
God Stats
4W - 2L
1,554 SR
Queue Stats
365W - 349L
1,525 Elo+
Solo
Cerberus
Cerberus
TunaSkooma_
Cerberus
Level 107
God Stats
12W - 16L
1,490 SR
Queue Stats
831W - 824L
1,460 Elo+
Solo
Charybdis
Charybdis
VGS UrsineEwe1
Charybdis
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
736W - 716L
1,462 Elo+
Solo
Ra
Ra
king-baskiel
Ra
Level 126
God Stats
3W - 1L
1,870 SR
Queue Stats
277W - 268L
1,561 Elo+
Solo
Team Averages
Level 110
1,616 SR
1,505 Elo+

VS

Team Averages
Level 109
1,553 SR
1,467 Elo+
Vamana
Vamana
FinnedJupe
Vamana
Level 129
God Stats
11W - 9L
1,557 SR
Queue Stats
273W - 243L
1,510 Elo+
Solo
Ra
Ra
Nexuz OG
Ra
Level 95
God Stats
17W - 16L
1,501 SR
Queue Stats
343W - 343L
1,405 Elo+
Solo
Charybdis
Charybdis
Shizuku Todo
Charybdis
Level 102
God Stats
9W - 2L
1,620 SR
Queue Stats
92W - 73L
1,511 Elo+
Party 1
Ares
Ares
SoggyNanners
Ares
Level 62
God Stats
92W - 80L
1,429 SR
Queue Stats
385W - 401L
1,412 Elo+
Party 1
Xing Tian
Xing Tian
jaynaughtyx
Xing Tian
Level 158
God Stats
3W - 4L
1,659 SR
Queue Stats
381W - 411L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LittleAV
Fenrir
11
6 / 1 / 0
6,729
673
6,233
6,460
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Quesillon
Artio
11
0 / 0 / 3
5,963
596
4,603
7,897
7,411
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
TunaSkooma_
Cerberus
9
2 / 0 / 1
5,065
507
2,245
4,948
2,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
VGS UrsineEwe1
Charybdis
9
0 / 1 / 2
5,297
530
3,777
4,628
1,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 2
5,773
577
2,316
5,508
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
FinnedJupe
Vamana
10
1 / 2 / 0
5,659
566
5,301
8,161
5,915
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 1
6,020
602
3,238
5,512
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Shizuku Todo
Charybdis
9
0 / 1 / 2
4,988
499
4,236
4,409
920
Short Bow

Short Bow

+15%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 3 / 2
5,093
509
2,126
5,826
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
jaynaughtyx
Xing Tian
8
1 / 0 / 0
4,864
486
1,757
6,643
2,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
5
5
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
FinnedJupe
Vamana
1
2
0
0.5
W
Fenrir
LittleAV
Fenrir
6
1
0
6
L
2
2
1
1.25
W
Artio
Quesillon
Artio
0
0
3
1.5
L
Charybdis
Shizuku Todo
Charybdis
0
1
2
1
L
1
3
2
0.67
W
Cerberus
TunaSkooma_
Cerberus
2
0
1
2.5
W
Charybdis
VGS UrsineEwe1
Charybdis
0
1
2
1
L
Xing Tian
jaynaughtyx
Xing Tian
1
0
0
1
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,174
Damage
16,658
29,441
Taken
30,551
15,578
Mitigated
12,864
13,592
Healing
10,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
FinnedJupe
Vamana
5,301
2,876
0
3,071
8,161
5,915
0
4,171
3,990
0
29,872
W
Fenrir
LittleAV
Fenrir
6,233
1,782
0
932
6,460
2,274
0
2,321
4,077
0
33,065
L
3,238
392
30
1,635
5,512
1,759
289
1,284
4,228
41,240
0
W
Artio
Quesillon
Artio
4,603
496
193
5,893
7,897
7,411
0
581
7,310
31,983
0
L
Charybdis
Shizuku Todo
Charybdis
4,236
2,163
0
1,973
4,409
920
70
594
3,815
0
22,592
L
2,126
541
0
1,388
5,826
2,072
0
913
4,913
16,268
0
W
Cerberus
TunaSkooma_
Cerberus
2,245
307
0
2,304
4,948
2,420
310
1,193
3,751
17,296
0
W
Charybdis
VGS UrsineEwe1
Charybdis
3,777
2,185
0
1,899
4,628
1,500
803
999
3,629
0
29,348
L
Xing Tian
jaynaughtyx
Xing Tian
1,757
149
0
1,989
6,643
2,198
100
2,202
4,441
10,781
0
W
2,316
230
231
2,140
5,508
1,973
0
1,887
3,495
35,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,827
Gold Earned
26,624
306
Minions Killed
256
0
Camps Cleared
0
940,014
Distance Traveled
915,486
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,659
566
66
7
0
161,876
1
W
Fenrir
6,729
673
60
6
0
214,961
2
L
Ra
6,020
602
94
9
0
215,994
3
W
Artio
5,963
596
66
7
0
194,128
2
L
Charybdis
4,988
499
49
5
0
174,981
3
L
Ares
5,093
509
31
3
0
191,789
4
W
Cerberus
5,065
507
48
5
0
188,711
4
W
Charybdis
5,297
530
52
5
0
154,379
2
L
Xing Tian
4,864
486
16
2
0
170,846
0
W
Ra
5,773
577
80
8
0
187,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role