Player Matchup

Loki
Loki
Dankcrusade5
Loki
Level 58
God Stats
28W - 13L
1,690 SR
Queue Stats
167W - 148L
1,575 Elo+
Solo
Sylvanus
Sylvanus
Silverfox12134
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
dingowarrior666
Sun Wukong
Level 160
God Stats
68W - 49L
1,592 SR
Queue Stats
477W - 507L
1,496 Elo+
Solo
Nu Wa
Nu Wa
gmoneysmooth
Nu Wa
Level 118
God Stats
12W - 6L
1,669 SR
Queue Stats
306W - 301L
1,482 Elo+
Solo
Danzaburou
Danzaburou
sickCozysick
Danzaburou
Level 69
God Stats
5W - 1L
1,713 SR
Queue Stats
57W - 53L
1,503 Elo+
Party 2
Team Averages
Level 106
1,633 SR
1,506 Elo+

VS

Team Averages
Level 101
1,573 SR
1,485 Elo+
Nemesis
Nemesis
DonQHoly
Nemesis
Level 122
God Stats
6W - 7L
1,468 SR
Queue Stats
767W - 756L
1,431 Elo+
Solo
Janus
Janus
EpicHanos
Janus
Level 87
God Stats
58W - 54L
1,533 SR
Queue Stats
589W - 551L
1,525 Elo+
Party 1
Danzaburou
Danzaburou
JRosillo7
Danzaburou
Level 108
God Stats
9W - 8L
1,678 SR
Queue Stats
29W - 36L
1,485 Elo+
Solo
Izanami
Izanami
PacoRifa
Izanami
Level 66
God Stats
22W - 14L
1,629 SR
Queue Stats
83W - 83L
1,508 Elo+
Party 1
Ymir
Ymir
roronoazoro1835
Ymir
Level 123
God Stats
7W - 6L
1,557 SR
Queue Stats
354W - 344L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 2
12,932
588
13,185
11,600
4,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
16
1 / 0 / 5
10,615
483
6,763
16,852
19,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
dingowarrior666
Sun Wukong
20
4 / 4 / 2
13,125
597
14,115
20,311
17,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
2 / 3 / 9
12,713
578
14,647
11,194
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
sickCozysick
Danzaburou
18
0 / 1 / 4
10,888
495
9,825
13,046
4,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DonQHoly
Nemesis
15
3 / 3 / 1
10,148
461
9,175
13,703
6,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
EpicHanos
Janus
18
1 / 3 / 1
11,011
501
6,113
11,352
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JRosillo7
Danzaburou
20
4 / 5 / 1
12,816
583
12,241
17,535
9,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
PacoRifa
Izanami
15
1 / 6 / 1
9,664
439
9,145
16,194
5,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 3 / 2
9,042
411
5,890
18,639
15,725
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
20
Kills
9
9
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
13
1
2
14
L
Nemesis
DonQHoly
Nemesis
3
3
1
1.17
L
Janus
EpicHanos
Janus
1
3
1
0.5
L
Danzaburou
JRosillo7
Danzaburou
4
5
1
0.9
L
Izanami
PacoRifa
Izanami
1
6
1
0.25
W
Sylvanus
1
0
5
3.5
W
Sun Wukong
dingowarrior666
Sun Wukong
4
4
2
1.25
W
2
3
9
2.17
L
0
3
2
0.33
W
Danzaburou
sickCozysick
Danzaburou
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,535
Damage
42,564
73,003
Taken
77,423
50,449
Mitigated
41,051
30,734
Healing
22,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,185
5,312
0
4,250
11,600
4,736
0
1,200
10,400
0
82,615
L
Nemesis
DonQHoly
Nemesis
9,175
3,814
0
4,761
13,703
6,053
0
2,238
11,165
0
67,359
L
Janus
EpicHanos
Janus
6,113
460
0
1,312
11,352
3,840
637
4,464
6,540
91,870
0
L
Danzaburou
JRosillo7
Danzaburou
12,241
6,119
0
5,928
17,535
9,808
142
1,445
15,898
0
96,967
L
Izanami
PacoRifa
Izanami
9,145
5,594
0
4,706
16,194
5,625
510
5,743
10,199
0
76,470
W
Sylvanus
6,763
837
2,580
7,577
16,852
19,840
598
4,467
12,385
29,294
0
W
Sun Wukong
dingowarrior666
Sun Wukong
14,115
2,665
0
6,308
20,311
17,262
3,000
903
19,408
0
93,599
W
14,647
2,366
170
3,717
11,194
3,680
576
4,632
6,562
91,825
0
L
5,890
627
302
5,046
18,639
15,725
0
6,303
12,013
44,001
0
W
Danzaburou
sickCozysick
Danzaburou
9,825
5,537
0
6,132
13,046
4,931
3,426
989
12,057
0
97,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,273
Gold Earned
52,681
669
Minions Killed
688
0
Camps Cleared
0
2,059,015
Distance Traveled
1,939,941
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,932
588
120
5
0
503,465
0
L
Nemesis
10,148
461
103
5
0
439,992
3
L
Janus
11,011
501
181
8
0
361,046
2
L
Danzaburou
12,816
583
189
9
0
360,764
5
L
Izanami
9,664
439
156
7
0
369,553
5
W
Sylvanus
10,615
483
32
1
0
376,221
3
W
Sun Wukong
13,125
597
182
8
0
386,558
1
W
Nu Wa
12,713
578
173
8
0
390,513
2
L
Ymir
9,042
411
59
3
0
408,586
1
W
Danzaburou
10,888
495
162
7
0
402,258
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role