Player Matchup

Nemesis
Nemesis
Crazyboy Aztek
Nemesis
Level 160
God Stats
13W - 14L
1,720 SR
Queue Stats
1,861W - 1,830L
1,512 Elo+
Solo
Nike
Nike
DirtyConscious
Nike
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,445 Elo+
Solo
Ao Kuang
Ao Kuang
Mo_City_Antho
Ao Kuang
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
330W - 377L
1,375 Elo+
Solo
Jing Wei
Jing Wei
SGJayman
Jing Wei
Level 69
God Stats
2W - 2L
1,699 SR
Queue Stats
31W - 20L
1,527 Elo+
Solo
Cupid
Cupid
SnotInyoface12
Cupid
Level 76
God Stats
1W - 1L
1,505 SR
Queue Stats
123W - 121L
1,392 Elo+
Solo
Team Averages
Level 103
1,585 SR
1,450 Elo+

VS

Team Averages
Level 92
1,571 SR
1,552 Elo+
Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
WarGodZero
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 1L
1,919 Elo+
Party 1
Chaac
Chaac
neo420
Chaac
Level 113
God Stats
3W - 1L
1,745 SR
Queue Stats
121W - 119L
1,373 Elo+
Solo
He Bo
He Bo
shagnastyyY
He Bo
Level 47
God Stats
2W - 1L
1,513 SR
Queue Stats
200W - 191L
1,404 Elo+
Solo
Apollo
Apollo
themessengerx
Apollo
Level 148
God Stats
4W - 2L
1,596 SR
Queue Stats
332W - 226L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 8
9,092
699
8,894
21,620
11,825
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 6 / 4
8,799
677
7,220
16,416
7,023
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Mo_City_Antho
Ao Kuang
16
2 / 9 / 8
9,433
726
7,425
15,863
6,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
SGJayman
Jing Wei
19
10 / 7 / 6
12,265
943
19,447
15,277
6,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
2 / 8 / 8
10,054
773
10,030
13,541
5,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
3 / 3 / 23
10,501
808
10,099
20,091
21,170
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
WarGodZero
Raijin
18
5 / 3 / 22
10,825
833
13,343
10,058
5,421
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
neo420
Chaac
17
3 / 3 / 18
10,352
796
10,462
18,037
21,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 6 / 20
10,726
825
16,951
11,527
5,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
18 / 4 / 13
13,072
1,006
23,223
12,615
7,633
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
130
19
Kills
34
34
Deaths
19
34
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
3
23
4.83
L
3
4
8
1.75
L
2
6
4
0.67
L
Ao Kuang
Mo_City_Antho
Ao Kuang
2
9
8
0.67
L
Jing Wei
SGJayman
Jing Wei
10
7
6
1.86
L
2
8
8
0.75
W
Raijin
WarGodZero
Raijin
5
3
22
5.33
W
Chaac
neo420
Chaac
3
3
18
4
W
5
6
20
2.5
W
18
4
13
6.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,016
Damage
74,078
82,717
Taken
72,328
37,428
Mitigated
61,161
24,726
Healing
21,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,099
630
851
5,357
20,091
21,170
260
1,279
18,812
15,812
0
L
8,894
1,814
1,174
9,471
21,620
11,825
0
9,124
12,496
0
16,201
L
7,220
1,491
601
3,235
16,416
7,023
0
8,085
8,331
0
15,362
L
Ao Kuang
Mo_City_Antho
Ao Kuang
7,425
2,724
371
3,217
15,863
6,005
773
6,228
9,635
11,616
0
L
Jing Wei
SGJayman
Jing Wei
19,447
14,239
687
3,340
15,277
6,815
0
8,359
6,918
0
35,850
L
10,030
4,348
837
1,793
13,541
5,760
624
8,597
4,944
0
32,094
W
Raijin
WarGodZero
Raijin
13,343
1,824
2,285
1,321
10,058
5,421
1,563
680
9,378
30,590
0
W
Chaac
neo420
Chaac
10,462
2,013
477
4,380
18,037
21,894
290
1,708
16,329
0
23,584
W
16,951
2,042
2,323
1,290
11,527
5,043
440
1,983
9,544
26,288
0
W
23,223
14,529
1,608
1,836
12,615
7,633
4,196
1,775
10,840
0
47,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
55,476
114
Minions Killed
139
0
Camps Cleared
0
1,142,353
Distance Traveled
1,123,049
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,501
808
17
1
0
230,929
1
L
Nemesis
9,092
699
5
0
0
265,944
0
L
Nike
8,799
677
19
1
0
210,783
0
L
Ao Kuang
9,433
726
6
0
0
192,358
0
L
Jing Wei
12,265
943
41
3
0
261,746
1
L
Cupid
10,054
773
43
3
0
211,522
0
W
Raijin
10,825
833
38
3
0
216,075
0
W
Chaac
10,352
796
19
1
0
228,734
0
W
He Bo
10,726
825
19
1
0
229,538
0
W
Apollo
13,072
1,006
46
4
0
217,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role