Player Matchup

Cerberus
Cerberus
Silver II
ChriisTiiaNiiKo
Cerberus
Silver II
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,141 MMR
Party 1
Artemis
Artemis
Silver I
PohmeI
Artemis
Silver I
Level 120
God Stats
3W - 3L
1,532 SR
Queue Stats
40W - 48L
1,234 MMR
Solo
Ravana
Ravana
Gold V
jakub2492
Ravana
Gold V
Level 143
God Stats
11W - 14L
1,507 SR
Queue Stats
592W - 592L
1,333 MMR
Solo
Sol
Sol
Bronze III
popiliki
Sol
Bronze III
Level 48
God Stats
1W - 2L
1,496 SR
Queue Stats
3W - 14L
1,281 MMR
Solo
Sobek
Sobek
Silver I
xestebanxx
Sobek
Silver I
Level 68
God Stats
8W - 12L
1,582 SR
Queue Stats
29W - 38L
1,303 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 84
1,523 SR
1,258 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,556 SR
1,261 MMR
Izanami
Izanami
Gold V
Asznnee
Izanami
Gold V
Level 144
God Stats
3W - 2L
1,448 SR
Queue Stats
29W - 30L
1,411 MMR
Party 2
Hel
Hel
Gold V
Eterii
Hel
Gold V
Level 152
God Stats
1W - 1L
1,435 SR
Queue Stats
159W - 162L
1,273 MMR
Party 3
Thanatos
Thanatos
Silver II
Prosecret
Thanatos
Silver II
Level 126
God Stats
10W - 12L
1,515 SR
Queue Stats
127W - 129L
998 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
raftarafa5
Kuzenbo
Gold IV
Level 117
God Stats
6W - 3L
1,750 SR
Queue Stats
140W - 133L
1,305 MMR
Solo
Artio
Artio
Gold V
xxTrinaPLxx
Artio
Gold V
Level 160
God Stats
3W - 5L
1,633 SR
Queue Stats
160W - 162L
1,318 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
2 / 3 / 4
12,135
506
18,409
24,065
23,761
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Artemis
PohmeI
Artemis
20
4 / 6 / 4
13,304
554
13,634
15,078
4,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
jakub2492
Ravana
19
6 / 8 / 3
12,455
519
12,262
15,750
5,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
0 / 5 / 2
11,172
466
7,892
17,428
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sobek
15
2 / 4 / 6
10,341
431
10,852
22,441
27,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
SetMorgan Le FayTiamatAthenaGilgamesh

VS

Bans
TsukuyomiHeimdallrPersephoneNu WaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Asznnee
Izanami
20
6 / 1 / 10
15,958
665
19,247
16,496
5,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
Eterii
Hel
19
3 / 3 / 10
13,309
555
10,517
12,256
5,059
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Prosecret
Thanatos
20
11 / 5 / 7
14,619
609
16,224
19,674
7,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
raftarafa5
Kuzenbo
18
5 / 4 / 12
13,883
578
17,207
38,818
42,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
1 / 1 / 6
13,381
558
7,670
18,135
18,190
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
71
14
Kills
26
26
Deaths
14
19
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
Asznnee
Izanami
6
1
10
11
L
Cerberus
2
3
4
1.33
W
Hel
Eterii
Hel
3
3
10
2.67
L
Artemis
PohmeI
Artemis
4
6
4
1
W
Thanatos
Prosecret
Thanatos
11
5
7
2.9
L
Ravana
jakub2492
Ravana
6
8
3
0.94
L
0
5
2
0.2
W
Kuzenbo
raftarafa5
Kuzenbo
5
4
12
2.75
L
Sobek
2
4
6
1.25
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,049
Damage
70,865
94,762
Taken
105,379
66,827
Mitigated
78,544
27,469
Healing
65,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Asznnee
Izanami
19,247
14,625
0
7,069
16,496
5,601
10,235
3,937
12,559
0
165,861
L
Cerberus
18,409
1,820
0
11,538
24,065
23,761
112
8,933
14,707
77,148
0
W
Hel
Eterii
Hel
10,517
729
10,604
6,888
12,256
5,059
2,503
4,760
7,340
72,815
0
L
Artemis
PohmeI
Artemis
13,634
7,644
0
4,151
15,078
4,456
0
4,129
10,620
0
110,833
W
Thanatos
Prosecret
Thanatos
16,224
4,759
0
16,593
19,674
7,687
3,536
6,719
12,885
0
100,076
L
Ravana
jakub2492
Ravana
12,262
3,311
0
1,129
15,750
5,505
10
6,861
8,717
0
96,522
L
7,892
1,832
0
6,519
17,428
5,145
3,178
5,484
11,626
77,580
0
W
Kuzenbo
raftarafa5
Kuzenbo
17,207
3,816
513
14,640
38,818
42,007
750
13,125
25,496
59,136
0
L
Sobek
10,852
1,612
0
4,132
22,441
27,960
189
9,269
13,003
27,434
0
W
7,670
624
1,471
7,962
18,135
18,190
563
9,655
8,434
63,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,407
Gold Earned
71,150
716
Minions Killed
687
0
Camps Cleared
0
2,250,688
Distance Traveled
2,460,244
27
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,958
665
225
9
0
446,191
5
L
Cerberus
12,135
506
215
9
0
437,393
4
W
Hel
13,309
555
114
5
0
495,582
12
L
Artemis
13,304
554
181
8
0
422,181
8
W
Thanatos
14,619
609
137
6
0
502,420
9
L
Ravana
12,455
519
148
6
0
464,329
5
L
Sol
11,172
466
147
6
0
439,126
8
W
Kuzenbo
13,883
578
77
3
0
492,134
5
L
Sobek
10,341
431
25
1
0
487,659
2
W
Artio
13,381
558
134
6
0
523,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role