Player Matchup

Cernunnos
Cernunnos
Citogz
Cernunnos
Level 132
God Stats
3W - 2L
1,561 SR
Queue Stats
445W - 435L
1,512 Elo+
Party 4
Scylla
Scylla
Onaw3
Scylla
Level 46
God Stats
4W - 2L
1,658 SR
Queue Stats
166W - 201L
1,408 Elo+
Party 1
Izanami
Izanami
gf97
Izanami
Level 129
God Stats
12W - 14L
1,555 SR
Queue Stats
462W - 456L
1,512 Elo+
Party 4
Chang'e
Chang'e
miroma11
Chang'e
Level 128
God Stats
1W - 0L
1,339 SR
Queue Stats
120W - 130L
1,415 Elo+
Solo
Kukulkan
Kukulkan
wOop3r4FuN
Kukulkan
Level 44
God Stats
8W - 11L
1,271 SR
Queue Stats
319W - 383L
1,444 Elo+
Party 1
Team Averages
Level 96
1,477 SR
1,458 Elo+

VS

Team Averages
Level 83
1,542 SR
1,445 Elo+
Rama
Rama
Jibanas
Rama
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,376 Elo+
Party 2
Sylvanus
Sylvanus
LookAtHikari
Sylvanus
Level 84
God Stats
0W - 1L
1,709 SR
Queue Stats
15W - 27L
1,425 Elo+
Party 3
Cthulhu
Cthulhu
MajorSheep
Cthulhu
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
252W - 243L
1,479 Elo+
Party 3
Artemis
Artemis
kazanova11
Artemis
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Fenrir
Fenrir
ponchi92
Fenrir
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
214W - 218L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Citogz
Cernunnos
19
5 / 7 / 19
12,302
769
23,935
19,373
9,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Onaw3
Scylla
19
3 / 6 / 20
12,331
771
20,700
16,678
6,951
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
gf97
Izanami
20
12 / 5 / 11
13,398
837
17,721
17,210
8,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
miroma11
Chang'e
20
10 / 3 / 19
13,527
845
12,673
17,398
14,256
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
wOop3r4FuN
Kukulkan
19
4 / 4 / 15
12,189
762
15,139
15,088
7,588
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Jibanas
Rama
19
6 / 7 / 12
12,121
758
11,435
19,788
9,234
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
LookAtHikari
Sylvanus
16
0 / 5 / 9
9,813
613
5,345
21,782
17,281
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
MajorSheep
Cthulhu
20
6 / 7 / 8
12,220
764
25,155
22,939
39,973
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
kazanova11
Artemis
19
9 / 8 / 10
12,619
789
18,973
18,256
9,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
ponchi92
Fenrir
17
3 / 8 / 7
11,197
700
12,028
18,795
10,833
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
70
34
Kills
24
25
Deaths
35
84
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Citogz
Cernunnos
5
7
19
2.07
L
Rama
Jibanas
Rama
6
7
12
1.71
L
Sylvanus
LookAtHikari
Sylvanus
0
5
9
0.9
L
Cthulhu
MajorSheep
Cthulhu
6
7
8
1.43
W
Scylla
Onaw3
Scylla
3
6
20
2.17
W
Izanami
gf97
Izanami
12
5
11
3.5
L
Artemis
kazanova11
Artemis
9
8
10
1.75
W
Chang'e
miroma11
Chang'e
10
3
19
6.5
L
Fenrir
ponchi92
Fenrir
3
8
7
0.81
W
Kukulkan
wOop3r4FuN
Kukulkan
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,168
Damage
72,936
85,747
Taken
101,560
46,388
Mitigated
86,506
36,406
Healing
30,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Citogz
Cernunnos
23,935
10,401
132
3,093
19,373
9,393
1,124
5,502
13,871
0
40,376
L
Rama
Jibanas
Rama
11,435
8,180
1,211
3,605
19,788
9,234
910
9,483
10,305
0
28,289
L
Sylvanus
LookAtHikari
Sylvanus
5,345
606
8,192
7,408
21,782
17,281
202
10,205
11,577
12,421
0
L
Cthulhu
MajorSheep
Cthulhu
25,155
897
1,392
1,784
22,939
39,973
91
9,283
13,656
43,537
0
W
Scylla
Onaw3
Scylla
20,700
1,757
1,042
3,169
16,678
6,951
559
5,617
11,061
36,122
0
W
Izanami
gf97
Izanami
17,721
12,853
2,348
3,210
17,210
8,200
2,905
6,683
10,527
0
45,472
L
Artemis
kazanova11
Artemis
18,973
5,909
0
1,363
18,256
9,185
1,734
11,626
6,630
0
34,877
W
Chang'e
miroma11
Chang'e
12,673
1,483
11,275
10,258
17,398
14,256
577
7,454
9,944
20,657
0
L
Fenrir
ponchi92
Fenrir
12,028
1,137
1,758
4,158
18,795
10,833
781
7,915
10,880
0
24,880
W
Kukulkan
wOop3r4FuN
Kukulkan
15,139
1,380
479
1,400
15,088
7,588
320
5,244
9,844
36,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,747
Gold Earned
57,970
194
Minions Killed
156
0
Camps Cleared
0
1,362,861
Distance Traveled
1,226,055
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,302
769
42
3
0
221,334
0
L
Rama
12,121
758
40
3
0
246,007
3
L
Sylvanus
9,813
613
8
1
0
219,995
0
L
Cthulhu
12,220
764
45
3
0
245,251
0
W
Scylla
12,331
771
36
2
0
272,730
4
W
Izanami
13,398
837
53
3
0
271,899
0
L
Artemis
12,619
789
29
2
0
244,875
0
W
Chang'e
13,527
845
19
1
0
286,236
0
L
Fenrir
11,197
700
34
2
0
269,927
1
W
Kukulkan
12,189
762
44
3
0
310,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role