Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
八云の泠
Bacchus
Level 18
God Stats
29W - 16L
1,636 SR
Queue Stats
31W - 24L
1,550 Elo+
Party 2
Kali
Kali
念念爱笑
Kali
Level 49
God Stats
9W - 9L
1,511 SR
Queue Stats
197W - 175L
1,488 Elo+
Party 2
King Arthur
King Arthur
纸纸枝枝
King Arthur
Level 69
God Stats
10W - 10L
1,553 SR
Queue Stats
107W - 108L
1,473 Elo+
Party 2
Team Averages
Level 57
1,540 SR
1,502 Elo+

VS

Team Averages
Level 50
1,524 SR
1,432 Elo+
Nu Wa
Nu Wa
Emilia_xoxo
Nu Wa
Level 40
God Stats
8W - 4L
1,865 SR
Queue Stats
93W - 90L
1,534 Elo+
Solo
Erlang Shen
Erlang Shen
Equalizer687
Erlang Shen
Level 59
God Stats
3W - 5L
1,086 SR
Queue Stats
236W - 284L
1,364 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheCatwalrus
Tsukuyomi
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
301W - 282L
1,529 Elo+
Solo
Ymir
Ymir
Zero2uAreMyWaifu
Ymir
Level 28
God Stats
12W - 11L
1,626 SR
Queue Stats
380W - 353L
1,365 Elo+
Party 1
Medusa
Medusa
xRUFFRYDERX
Medusa
Level 80
God Stats
2W - 4L
1,543 SR
Queue Stats
104W - 105L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
7 / 3 / 0
6,409
641
4,529
6,529
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
 
Sol
9
4 / 1 / 5
6,272
627
6,727
7,519
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
八云の泠
Bacchus
9
3 / 1 / 6
6,202
620
2,261
5,804
5,758
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
0 / 2 / 4
5,269
527
1,165
4,936
1,541
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
纸纸枝枝
King Arthur
10
2 / 2 / 4
6,012
601
4,227
8,285
2,844
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 2 / 1
6,159
616
6,944
5,202
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Equalizer687
Erlang Shen
7
0 / 5 / 3
4,413
441
2,424
6,005
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
TheCatwalrus
Tsukuyomi
9
1 / 3 / 4
5,257
526
3,875
7,288
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 5
4,734
473
1,325
3,498
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
7
0 / 4 / 3
4,397
440
1,225
3,374
637
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
16
Kills
9
9
Deaths
16
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
7
3
0
2.33
W
Sol
 
Sol
4
1
5
6.5
L
7
2
1
3.75
L
Erlang Shen
Equalizer687
Erlang Shen
0
5
3
0.3
L
Tsukuyomi
TheCatwalrus
Tsukuyomi
1
3
4
1
L
1
2
5
1.75
L
Medusa
0
4
3
0.38
W
Bacchus
八云の泠
Bacchus
3
1
6
6
W
0
2
4
1
W
King Arthur
纸纸枝枝
King Arthur
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,909
Damage
15,793
33,073
Taken
25,367
15,127
Mitigated
8,846
12,261
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,529
422
0
1,604
6,529
2,639
0
897
5,534
0
31,960
W
Sol
 
Sol
6,727
2,090
0
4,693
7,519
2,345
2,065
1,708
5,675
34,769
4,836
L
6,944
2,041
0
1,436
5,202
1,553
499
2,656
2,546
22,032
0
L
Erlang Shen
Equalizer687
Erlang Shen
2,424
984
0
727
6,005
3,206
0
1,098
4,907
0
11,945
L
Tsukuyomi
TheCatwalrus
Tsukuyomi
3,875
649
0
2,698
7,288
2,417
0
2,166
5,122
0
22,251
L
1,325
417
0
428
3,498
1,033
0
1,384
2,114
14,273
0
L
Medusa
1,225
314
0
134
3,374
637
0
1,169
2,205
0
10,525
W
Bacchus
八云の泠
Bacchus
2,261
150
0
1,413
5,804
5,758
163
1,382
4,264
7,136
0
W
1,165
486
0
1,359
4,936
1,541
0
1,922
2,822
0
19,869
W
King Arthur
纸纸枝枝
King Arthur
4,227
764
0
3,192
8,285
2,844
0
1,634
6,509
0
26,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,164
Gold Earned
24,960
248
Minions Killed
173
0
Camps Cleared
0
949,697
Distance Traveled
936,381
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,409
641
59
6
0
187,334
2
W
Sol
6,272
627
80
8
0
183,272
0
L
Nu Wa
6,159
616
34
3
0
179,910
1
L
Erlang Shen
4,413
441
27
3
0
184,523
1
L
Tsukuyomi
5,257
526
56
6
0
184,486
2
L
Ymir
4,734
473
25
3
0
203,315
0
L
Medusa
4,397
440
31
3
0
184,147
0
W
Bacchus
6,202
620
8
1
0
185,760
4
W
Kali
5,269
527
44
4
0
192,253
0
W
King Arthur
6,012
601
57
6
0
201,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role