Player Matchup

Ah Muzen Cab
Ah Muzen Cab
SYiiXZz
Ah Muzen Cab
Level 26
God Stats
1W - 1L
1,279 SR
Queue Stats
6W - 5L
1,493 Elo+
Solo
Achilles
Achilles
Yugoslavia
Achilles
Level 80
God Stats
9W - 10L
1,441 SR
Queue Stats
80W - 105L
1,340 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nia121
Morgan Le Fay
Level 86
God Stats
5W - 7L
1,381 SR
Queue Stats
91W - 124L
1,350 Elo+
Party 1
Team Averages
Level 64
1,367 SR
1,395 Elo+

VS

Team Averages
Level 50
1,580 SR
1,229 Elo+
Ra
Ra
Blizne
Ra
Level 125
God Stats
7W - 11L
1,805 SR
Queue Stats
166W - 186L
1,414 Elo+
Solo
Bellona
Bellona
FelixSund
Bellona
Level 20
God Stats
0W - 2L
1,265 SR
Queue Stats
4W - 13L
1,137 Elo+
Party 2
Cthulhu
Cthulhu
MOwrowt
Cthulhu
Level 6
God Stats
2W - 3L
1,671 SR
Queue Stats
3W - 13L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
SYiiXZz
Ah Muzen Cab
15
6 / 1 / 5
12,273
646
24,267
11,240
4,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Yugoslavia
Achilles
15
4 / 0 / 8
11,785
620
10,630
11,016
10,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
nia121
Morgan Le Fay
15
2 / 1 / 8
11,182
589
14,736
9,218
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
1 / 2 / 1
10,949
576
6,448
10,571
7,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
FelixSund
Bellona
14
1 / 2 / 1
11,473
604
8,459
23,543
20,138
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
MOwrowt
Cthulhu
12
0 / 8 / 1
9,490
499
7,420
22,338
18,552
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
1
2
1
0.75
L
Bellona
FelixSund
Bellona
1
2
1
0.75
L
Cthulhu
MOwrowt
Cthulhu
0
8
1
0.06
W
Ah Muzen Cab
SYiiXZz
Ah Muzen Cab
6
1
5
8.5
W
Achilles
Yugoslavia
Achilles
4
0
8
8
W
Morgan Le Fay
nia121
Morgan Le Fay
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,633
Damage
22,327
31,474
Taken
56,452
19,115
Mitigated
46,006
11,983
Healing
17,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
6,448
388
4,157
3,721
10,571
7,316
0
3,461
6,690
56,793
0
L
Bellona
FelixSund
Bellona
8,459
942
0
7,126
23,543
20,138
109
6,467
15,701
0
28,444
L
Cthulhu
MOwrowt
Cthulhu
7,420
274
472
2,327
22,338
18,552
159
5,502
15,597
14,259
0
W
Ah Muzen Cab
SYiiXZz
Ah Muzen Cab
24,267
13,374
0
7,281
11,240
4,629
1,436
5,728
5,512
0
69,813
W
Achilles
Yugoslavia
Achilles
10,630
1,683
0
2,138
11,016
10,624
305
5,473
5,543
7,028
19,863
W
Morgan Le Fay
nia121
Morgan Le Fay
14,736
1,908
385
2,179
9,218
3,862
775
3,566
5,652
47,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,240
Gold Earned
31,912
207
Minions Killed
186
7
Camps Cleared
8
1,056,626
Distance Traveled
947,530
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,949
576
125
7
7
298,831
3
L
Bellona
11,473
604
43
2
0
387,394
0
L
Cthulhu
9,490
499
18
1
1
261,305
0
W
Ah Muzen Cab
12,273
646
100
5
3
327,591
0
W
Achilles
11,785
620
42
2
1
361,232
5
W
Morgan Le Fay
11,182
589
65
3
3
367,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role