Player Matchup

Fenrir
Fenrir
ManuCalvo
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,340 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
franknet
Morgan Le Fay
Level 85
God Stats
2W - 2L
1,674 SR
Queue Stats
40W - 34L
1,537 Elo+
Party 1
Artio
Artio
kongokoala
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,520 Elo+
Party 1
Team Averages
Level 44
1,558 SR
1,466 Elo+

VS

Team Averages
Level 108
1,517 SR
1,402 Elo+
Cernunnos
Cernunnos
Bleki312
Cernunnos
Level 128
God Stats
37W - 25L
1,489 SR
Queue Stats
279W - 325L
1,436 Elo+
Solo
Scylla
Scylla
Dalaktas
Scylla
Level 126
God Stats
6W - 3L
1,562 SR
Queue Stats
64W - 52L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
bernick10
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ManuCalvo
Fenrir
11
0 / 10 / 4
9,746
513
4,104
17,449
5,487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
franknet
Morgan Le Fay
16
5 / 7 / 3
12,095
637
18,516
16,836
5,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
15
4 / 2 / 4
11,862
624
14,235
42,187
35,533
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bleki312
Cernunnos
16
4 / 6 / 10
12,170
641
22,978
18,334
6,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Dalaktas
Scylla
17
11 / 2 / 7
13,396
705
26,094
12,611
4,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
bernick10
Sun Wukong
16
4 / 1 / 12
12,599
663
16,193
16,505
16,623
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
9
Kills
19
19
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Bleki312
Cernunnos
4
6
10
1.5
W
Scylla
Dalaktas
Scylla
11
2
7
7.25
L
Fenrir
ManuCalvo
Fenrir
0
10
4
0.2
W
Sun Wukong
bernick10
Sun Wukong
4
1
12
10
L
Morgan Le Fay
franknet
Morgan Le Fay
5
7
3
0.93
L
Artio
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,855
Damage
65,265
76,472
Taken
47,450
46,407
Mitigated
27,551
21,990
Healing
14,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Bleki312
Cernunnos
22,978
11,555
0
3,886
18,334
6,696
1,063
13,563
4,048
0
71,001
W
Scylla
Dalaktas
Scylla
26,094
1,573
639
3,880
12,611
4,232
582
9,132
3,056
62,119
0
L
Fenrir
ManuCalvo
Fenrir
4,104
776
0
62
17,449
5,487
0
6,404
10,755
0
15,190
W
Sun Wukong
bernick10
Sun Wukong
16,193
3,890
1,043
5,481
16,505
16,623
238
8,959
7,130
0
41,922
L
Morgan Le Fay
franknet
Morgan Le Fay
18,516
801
0
1,390
16,836
5,387
84
8,817
7,525
51,629
0
L
Artio
14,235
1,051
705
19,833
42,187
35,533
0
9,571
31,950
34,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,703
Gold Earned
38,165
167
Minions Killed
212
3
Camps Cleared
12
1,026,208
Distance Traveled
1,037,831
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,170
641
80
4
6
306,141
2
W
Scylla
13,396
705
68
4
3
360,438
6
L
Fenrir
9,746
513
40
2
1
285,764
0
W
Sun Wukong
12,599
663
64
3
3
371,252
5
L
Morgan Le Fay
12,095
637
79
4
1
341,567
2
L
Artio
11,862
624
48
3
1
398,877
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role