Player Matchup

Cthulhu
Cthulhu
P11zza
Cthulhu
Level 5
God Stats
1W - 0L
1,469 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
blinkinout74
Sol
Level 14
God Stats
2W - 5L
1,419 SR
Queue Stats
42W - 43L
1,297 Elo+
Solo
Guan Yu
Guan Yu
rlanguid
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,431 Elo+
Solo
Team Averages
Level 9
1,463 SR
1,409 Elo+

VS

Team Averages
Level 20
1,681 SR
1,250 Elo+
Morgan Le Fay
Morgan Le Fay
ExiledTheKing
Morgan Le Fay
Level 44
God Stats
8W - 5L
1,741 SR
Queue Stats
304W - 220L
1,634 Elo+
Solo
Cernunnos
Cernunnos
XDR3amsS
Cernunnos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,005 Elo+
Party 1
Tsukuyomi
Tsukuyomi
dasix69
Tsukuyomi
Level 7
God Stats
1W - 1L
1,801 SR
Queue Stats
19W - 34L
1,110 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
P11zza
Cthulhu
20
8 / 2 / 13
17,560
650
16,870
26,444
29,108
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
7 / 9 / 14
16,297
604
19,740
22,526
6,801
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
rlanguid
Guan Yu
18
8 / 6 / 13
16,272
603
12,090
25,402
18,813
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ExiledTheKing
Morgan Le Fay
20
13 / 2 / 4
19,479
721
45,881
26,251
10,386
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
XDR3amsS
Cernunnos
12
1 / 9 / 7
13,880
514
6,124
11,710
3,251
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
dasix69
Tsukuyomi
15
3 / 12 / 7
15,045
557
7,182
18,328
9,504
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
23
Kills
17
17
Deaths
23
40
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ExiledTheKing
Morgan Le Fay
13
2
4
7.5
W
Cthulhu
P11zza
Cthulhu
8
2
13
7.25
L
Cernunnos
XDR3amsS
Cernunnos
1
9
7
0.5
W
7
9
14
1.56
L
Tsukuyomi
dasix69
Tsukuyomi
3
12
7
0.54
W
Guan Yu
rlanguid
Guan Yu
8
6
13
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,700
Damage
59,187
74,372
Taken
56,289
54,722
Mitigated
23,141
19,524
Healing
12,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ExiledTheKing
Morgan Le Fay
45,881
4,015
172
11,407
26,251
10,386
253
19,921
6,330
136,177
0
W
Cthulhu
P11zza
Cthulhu
16,870
821
786
8,204
26,444
29,108
630
15,070
11,374
76,912
0
L
Cernunnos
XDR3amsS
Cernunnos
6,124
2,210
0
658
11,710
3,251
234
7,847
3,863
0
23,900
W
19,740
5,692
0
3,395
22,526
6,801
800
15,012
7,514
78,176
5,456
L
Tsukuyomi
dasix69
Tsukuyomi
7,182
1,696
0
20
18,328
9,504
48
7,688
10,640
0
12,599
W
Guan Yu
rlanguid
Guan Yu
12,090
2,530
2,326
4,813
25,402
18,813
241
17,316
8,086
109
37,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,129
Gold Earned
48,404
269
Minions Killed
263
10
Camps Cleared
12
1,347,826
Distance Traveled
944,984
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
19,479
721
202
7
10
466,890
2
W
Cthulhu
17,560
650
120
4
1
506,321
1
L
Cernunnos
13,880
514
46
2
2
180,248
0
W
Sol
16,297
604
96
4
4
394,668
1
L
Tsukuyomi
15,045
557
15
1
0
297,846
2
W
Guan Yu
16,272
603
53
2
5
446,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role