Player Matchup

Sobek
Sobek
MercuryHydride
Sobek
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,404 Elo+
Solo
Medusa
Medusa
MrTickleTrunk
Medusa
Level 138
God Stats
21W - 14L
1,598 SR
Queue Stats
198W - 194L
1,588 Elo+
Solo
He Bo
He Bo
ctjudd
He Bo
Level 62
God Stats
1W - 1L
1,697 SR
Queue Stats
169W - 134L
1,604 Elo+
Solo
Team Averages
Level 102
1,598 SR
1,532 Elo+

VS

Team Averages
Level 54
1,558 SR
1,548 Elo+
Bellona
Bellona
B1gC4shP05t3r
Bellona
Level 14
God Stats
1W - 1L
1,547 SR
Queue Stats
6W - 12L
1,476 Elo+
Solo
Cthulhu
Cthulhu
GORDITO_PAN
Cthulhu
Level 68
God Stats
23W - 25L
1,601 SR
Queue Stats
165W - 149L
1,520 Elo+
Solo
Raijin
Raijin
atarikitten
Raijin
Level 80
God Stats
8W - 7L
1,527 SR
Queue Stats
156W - 130L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 11
8,683
789
5,351
8,033
8,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
9 / 0 / 3
9,127
830
16,037
7,109
3,214
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
ctjudd
He Bo
11
2 / 2 / 5
7,511
683
5,484
6,001
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
2 / 5 / 0
7,304
664
4,638
12,030
9,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
GORDITO_PAN
Cthulhu
9
0 / 5 / 2
6,881
626
4,073
12,578
10,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
10
0 / 2 / 1
6,578
598
6,402
6,728
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
2
5
0
0.4
L
Cthulhu
GORDITO_PAN
Cthulhu
0
5
2
0.2
W
1
0
11
6.5
W
9
0
3
10.5
L
Raijin
0
2
1
0.25
W
He Bo
ctjudd
He Bo
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,872
Damage
15,113
21,143
Taken
31,336
13,778
Mitigated
22,913
9,607
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
4,638
432
0
2,287
12,030
9,350
0
4,067
7,745
32
7,780
L
Cthulhu
GORDITO_PAN
Cthulhu
4,073
171
188
499
12,578
10,844
0
3,963
8,385
12,988
0
W
5,351
986
299
4,579
8,033
8,186
123
2,944
5,089
12,221
0
W
16,037
8,274
0
3,191
7,109
3,214
940
4,022
3,087
0
50,630
L
Raijin
6,402
609
0
1,190
6,728
2,719
0
2,467
4,143
33,587
0
W
He Bo
ctjudd
He Bo
5,484
500
0
1,538
6,001
2,378
280
3,862
2,139
22,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,321
Gold Earned
20,763
137
Minions Killed
102
6
Camps Cleared
3
640,909
Distance Traveled
606,979
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,304
664
9
1
0
209,633
1
L
Cthulhu
6,881
626
10
1
0
193,523
1
W
Sobek
8,683
789
12
1
0
220,642
4
W
Medusa
9,127
830
79
7
4
230,585
6
L
Raijin
6,578
598
83
8
3
203,823
3
W
He Bo
7,511
683
46
4
2
189,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role