Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CHIILLING
Achilles
Level 102
God Stats
23W - 27L
1,489 SR
Queue Stats
514W - 451L
1,547 Elo+
Solo
Ullr
Ullr
DaisukeSatoru
Ullr
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 76L
1,361 Elo+
Solo
Serqet
Serqet
MatinhoFreire
Serqet
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 200L
1,413 Elo+
Solo
Jing Wei
Jing Wei
Onurb52
Jing Wei
Level 147
God Stats
5W - 7L
1,515 SR
Queue Stats
328W - 365L
1,488 Elo+
Solo
Team Averages
Level 89
1,501 SR
1,462 Elo+

VS

Team Averages
Level 115
1,495 SR
1,495 Elo+
He Bo
He Bo
 
He Bo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
TioRama
Hachiman
Level 121
God Stats
32W - 25L
1,474 SR
Queue Stats
151W - 132L
1,565 Elo+
Solo
Tsukuyomi
Tsukuyomi
WinnieThePooh7
Tsukuyomi
Level 140
God Stats
1W - 0L
1,501 SR
Queue Stats
57W - 77L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 3 / 0
5,327
333
684
6,156
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
CHIILLING
Achilles
14
3 / 4 / 0
8,328
521
7,192
12,368
12,500
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 8 / 0
6,317
395
2,917
10,012
3,385
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 1
6,045
378
1,327
4,935
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Onurb52
Jing Wei
14
0 / 4 / 0
7,927
495
3,749
10,773
3,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
9 / 0 / 3
10,190
637
10,964
8,515
4,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
 
Khepri
12
2 / 0 / 8
8,423
526
3,349
6,950
10,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
 
Gilgamesh
13
2 / 2 / 2
8,057
504
3,097
7,042
5,377
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
TioRama
Hachiman
17
4 / 0 / 2
10,080
630
8,958
6,741
2,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
WinnieThePooh7
Tsukuyomi
16
4 / 2 / 7
9,669
604
5,037
9,236
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
4
Kills
21
21
Deaths
4
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
0
0
W
He Bo
 
He Bo
9
0
3
10.5
W
Khepri
 
Khepri
2
0
8
6
W
Gilgamesh
 
Gilgamesh
2
2
2
1.5
L
Achilles
CHIILLING
Achilles
3
4
0
0.75
L
1
8
0
0.13
L
0
2
1
0.25
L
Jing Wei
Onurb52
Jing Wei
0
4
0
0
W
Hachiman
TioRama
Hachiman
4
0
2
5
W
Tsukuyomi
WinnieThePooh7
Tsukuyomi
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,869
Damage
31,405
44,244
Taken
38,484
24,544
Mitigated
26,654
11,228
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
684
238
0
1,362
6,156
3,875
0
3,201
2,955
3,720
0
W
He Bo
 
He Bo
10,964
1,059
107
4,282
8,515
4,240
3,701
409
8,106
70,264
0
W
Khepri
 
Khepri
3,349
572
0
1,352
6,950
10,722
478
275
6,675
24,369
0
W
Gilgamesh
 
Gilgamesh
3,097
886
0
1,922
7,042
5,377
1,142
0
6,886
0
35,335
L
Achilles
CHIILLING
Achilles
7,192
2,124
0
2,803
12,368
12,500
0
2,820
9,548
0
46,179
L
2,917
1,018
0
530
10,012
3,385
0
6,972
3,040
0
23,408
L
1,327
394
0
2,009
4,935
1,415
0
361
4,574
0
18,921
L
Jing Wei
Onurb52
Jing Wei
3,749
2,711
0
4,524
10,773
3,369
0
959
9,814
0
55,451
W
Hachiman
TioRama
Hachiman
8,958
3,718
0
3,186
6,741
2,895
2,750
0
6,561
0
82,246
W
Tsukuyomi
WinnieThePooh7
Tsukuyomi
5,037
2,066
0
3,908
9,236
3,420
922
0
9,236
0
55,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,944
Gold Earned
46,419
319
Minions Killed
485
0
Camps Cleared
0
1,096,178
Distance Traveled
1,472,754
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,327
333
12
1
0
109,111
0
W
He Bo
10,190
637
126
8
0
302,088
6
W
Khepri
8,423
526
34
2
0
327,172
2
W
Gilgamesh
8,057
504
68
4
0
206,528
1
L
Achilles
8,328
521
93
6
0
280,573
4
L
Ullr
6,317
395
52
3
0
237,616
1
L
Serqet
6,045
378
48
3
0
171,885
2
L
Jing Wei
7,927
495
114
7
0
296,993
4
W
Hachiman
10,080
630
164
10
0
296,129
7
W
Tsukuyomi
9,669
604
93
6
0
340,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role