Player Matchup

Odin
Odin
BuckFrexit
Odin
Level 40
God Stats
10W - 16L
1,500 SR
Queue Stats
81W - 97L
1,409 Elo+
Solo
Nu Wa
Nu Wa
JovenTitan_
Nu Wa
Level 139
God Stats
69W - 57L
1,591 SR
Queue Stats
643W - 609L
1,442 Elo+
Solo
Yemoja
Yemoja
Roroxo7788
Yemoja
Level 56
God Stats
0W - 3L
1,200 SR
Queue Stats
5W - 26L
1,240 Elo+
Solo
Aphrodite
Aphrodite
SGG Selkie
Aphrodite
Level 35
God Stats
63W - 66L
1,454 SR
Queue Stats
344W - 379L
1,482 Elo+
Solo
Set
Set
yQuAzaRz
Set
Level 34
God Stats
8W - 5L
1,676 SR
Queue Stats
136W - 133L
1,506 Elo+
Solo
Team Averages
Level 61
1,484 SR
1,416 Elo+

VS

Team Averages
Level 87
1,480 SR
1,534 Elo+
Skadi
Skadi
Conclavius_Url
Skadi
Level 85
God Stats
1W - 1L
1,329 SR
Queue Stats
52W - 45L
1,521 Elo+
Party 2
Bacchus
Bacchus
D47F
Bacchus
Level 47
God Stats
43W - 26L
1,592 SR
Queue Stats
522W - 288L
1,564 Elo+
Party 1
Anubis
Anubis
FullMetalBowe
Anubis
Level 127
God Stats
19W - 6L
1,506 SR
Queue Stats
198W - 128L
1,538 Elo+
Party 1
Vulcan
Vulcan
Stavrialena
Vulcan
Level 89
God Stats
1W - 2L
1,275 SR
Queue Stats
29W - 31L
1,455 Elo+
Party 2
Sobek
Sobek
VxJ7
Sobek
Level 86
God Stats
41W - 9L
1,697 SR
Queue Stats
981W - 600L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 1
8,880
888
3,700
7,573
7,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 5 / 2
8,721
872
14,151
9,880
2,492
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Roroxo7788
Yemoja
15
0 / 6 / 1
8,970
897
8,225
18,036
12,005
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
SGG Selkie
Aphrodite
15
1 / 8 / 1
9,322
932
5,571
16,230
7,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
2 / 7 / 2
9,502
950
8,466
12,991
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

149

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 17
10,192
1,019
7,660
7,104
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
D47F
Bacchus
17
5 / 0 / 16
10,190
1,019
7,807
10,027
5,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
11 / 1 / 13
12,008
1,201
19,186
12,149
4,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
17
5 / 0 / 15
10,413
1,041
17,719
5,288
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
VxJ7
Sobek
17
2 / 0 / 18
9,737
974
5,082
8,682
8,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
105
4
Kills
26
26
Deaths
4
7
Assists
79
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
3
3
17
3.83
W
Bacchus
D47F
Bacchus
5
0
16
13
W
11
1
13
17.5
L
0
5
2
0.2
L
Yemoja
Roroxo7788
Yemoja
0
6
1
0.08
L
Aphrodite
SGG Selkie
Aphrodite
1
8
1
0.19
W
Vulcan
5
0
15
12.5
W
Sobek
VxJ7
Sobek
2
0
18
11
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,113
Damage
57,454
64,710
Taken
43,250
35,748
Mitigated
22,623
10,487
Healing
14,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,700
761
0
278
7,573
7,680
0
4,379
3,031
0
14,495
W
7,660
1,686
85
1,271
7,104
2,130
0
2,191
4,913
0
31,305
W
Bacchus
D47F
Bacchus
7,807
439
0
2,572
10,027
5,524
0
7,956
2,071
11,952
0
W
19,186
1,683
0
5,466
12,149
4,224
0
8,539
3,610
43,035
0
L
14,151
3,695
0
696
9,880
2,492
0
8,351
1,371
31,886
0
L
Yemoja
Roroxo7788
Yemoja
8,225
1,478
1,485
20
18,036
12,005
0
12,827
4,932
31,861
0
L
Aphrodite
SGG Selkie
Aphrodite
5,571
475
4,132
3,363
16,230
7,166
0
13,411
2,572
22,988
0
W
Vulcan
17,719
4,917
0
933
5,288
1,997
0
3,071
2,217
41,965
1,215
W
Sobek
VxJ7
Sobek
5,082
388
0
4,265
8,682
8,748
0
6,190
2,492
9,784
0
L
8,466
2,685
0
513
12,991
6,405
0
9,258
3,471
0
25,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,395
Gold Earned
52,540
189
Minions Killed
198
9
Camps Cleared
4
923,166
Distance Traveled
983,592
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,880
888
16
2
2
195,612
0
W
Skadi
10,192
1,019
59
6
0
172,216
0
W
Bacchus
10,190
1,019
3
0
1
226,252
1
W
Anubis
12,008
1,201
61
6
0
180,971
0
L
Nu Wa
8,721
872
31
3
0
184,827
0
L
Yemoja
8,970
897
52
5
2
168,027
0
L
Aphrodite
9,322
932
55
6
0
192,252
0
W
Vulcan
10,413
1,041
63
6
2
192,499
0
W
Sobek
9,737
974
12
1
1
211,654
0
L
Set
9,502
950
35
4
5
182,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role