Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DrProtector
Gilgamesh
Level 66
God Stats
3W - 2L
1,876 SR
Queue Stats
62W - 99L
1,423 Elo+
Party 1
Team Averages
Level 96
1,625 SR
1,474 Elo+

VS

Team Averages
Level 83
1,453 SR
1,598 Elo+
The Morrigan
The Morrigan
DonFablo996
The Morrigan
Level 125
God Stats
12W - 17L
1,198 SR
Queue Stats
354W - 348L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
GoldenFingers8
Ao Kuang
Level 120
God Stats
4W - 3L
1,547 SR
Queue Stats
153W - 140L
1,513 Elo+
Party 2
Chronos
Chronos
Pineals
Chronos
Level 5
God Stats
4W - 1L
1,612 SR
Queue Stats
46W - 46L
1,818 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
4 / 3 / 1
11,167
657
10,025
14,687
22,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
 
He Bo
10
0 / 4 / 3
8,679
511
2,211
5,078
1,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
DrProtector
Gilgamesh
12
1 / 4 / 4
9,655
568
8,532
14,063
14,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DonFablo996
The Morrigan
16
2 / 0 / 9
11,052
650
9,040
7,994
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
14
6 / 3 / 4
10,817
636
9,386
12,860
5,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
Pineals
Chronos
15
3 / 2 / 6
11,100
653
7,128
10,476
3,766
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
11
11
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
4
3
1
1.5
L
He Bo
 
He Bo
0
4
3
0.38
W
The Morrigan
DonFablo996
The Morrigan
2
0
9
6.5
L
Gilgamesh
DrProtector
Gilgamesh
1
4
4
0.75
W
Ao Kuang
6
3
4
2.67
W
Chronos
Pineals
Chronos
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,768
Damage
25,554
33,828
Taken
31,330
39,577
Mitigated
13,788
7,092
Healing
9,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
10,025
2,791
0
3,372
14,687
22,744
0
9,996
4,691
42,617
0
L
He Bo
 
He Bo
2,211
0
0
1,047
5,078
1,837
0
4,327
751
17,838
0
W
The Morrigan
DonFablo996
The Morrigan
9,040
2,281
0
2,249
7,994
4,046
195
2,704
5,290
63,015
0
L
Gilgamesh
DrProtector
Gilgamesh
8,532
2,123
379
2,294
14,063
14,996
0
11,395
2,668
0
20,606
W
Ao Kuang
9,386
1,967
0
4,380
12,860
5,976
678
5,106
7,754
24,891
0
W
Chronos
Pineals
Chronos
7,128
1,691
0
2,544
10,476
3,766
1,485
5,051
5,425
35,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,501
Gold Earned
32,969
138
Minions Killed
193
3
Camps Cleared
12
749,545
Distance Traveled
938,656
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,167
657
76
4
1
298,788
10
L
He Bo
8,679
511
35
2
0
180,879
3
W
The Morrigan
11,052
650
113
7
8
306,465
2
L
Gilgamesh
9,655
568
27
2
2
269,878
4
W
Ao Kuang
10,817
636
25
1
1
311,357
4
W
Chronos
11,100
653
55
3
3
320,834
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role