Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BlackSpell
Merlin
Level 159
God Stats
10W - 3L
1,867 SR
Queue Stats
51W - 38L
1,648 Elo+
Solo
Kali
Kali
Icebae
Kali
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,611 Elo+
Party 1
Arachne
Arachne
generol
Arachne
Level 158
God Stats
3W - 4L
1,533 SR
Queue Stats
136W - 70L
1,720 Elo+
Solo
Team Averages
Level 158
1,580 SR
1,596 Elo+

VS

Team Averages
Level 141
1,633 SR
1,622 Elo+
Merlin
Merlin
Elechu
Merlin
Level 160
God Stats
13W - 11L
1,714 SR
Queue Stats
538W - 390L
1,694 Elo+
Solo
Chiron
Chiron
LTiceman
Chiron
Level 124
God Stats
7W - 8L
1,593 SR
Queue Stats
826W - 822L
1,532 Elo+
Solo
Sylvanus
Sylvanus
Negi132
Sylvanus
Level 129
God Stats
8W - 3L
1,616 SR
Queue Stats
152W - 127L
1,652 Elo+
Solo
Tyr
Tyr
Sophyma
Tyr
Level 135
God Stats
1W - 1L
1,464 SR
Queue Stats
37W - 34L
1,593 Elo+
Solo
Cabrakan
Cabrakan
dodoe
Cabrakan
Level 158
God Stats
0W - 1L
1,776 SR
Queue Stats
82W - 69L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 3 / 3
8,509
532
5,170
10,207
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
 
Fenrir
13
2 / 3 / 5
7,919
495
4,276
15,337
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
BlackSpell
Merlin
16
1 / 2 / 2
9,790
612
7,084
8,674
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
Icebae
Kali
15
1 / 0 / 0
8,614
538
4,257
7,110
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
generol
Arachne
16
3 / 1 / 4
8,656
541
12,287
18,429
14,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Elechu
Merlin
17
4 / 1 / 1
9,917
620
9,867
7,534
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
LTiceman
Chiron
14
1 / 1 / 3
8,098
506
4,745
7,046
2,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Negi132
Sylvanus
13
1 / 1 / 4
7,930
496
4,574
12,469
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
11
2 / 4 / 0
7,239
452
3,282
8,432
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
dodoe
Cabrakan
14
1 / 3 / 2
8,635
540
13,572
12,521
18,660
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
10
Kills
9
9
Deaths
10
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
3
3
1.5
W
Fenrir
 
Fenrir
2
3
5
1.5
W
Merlin
BlackSpell
Merlin
1
2
2
1
L
Merlin
Elechu
Merlin
4
1
1
4.5
W
Kali
Icebae
Kali
1
0
0
1
L
Chiron
LTiceman
Chiron
1
1
3
2.5
L
Sylvanus
Negi132
Sylvanus
1
1
4
3
L
Tyr
2
4
0
0.5
L
Cabrakan
dodoe
Cabrakan
1
3
2
0.67
W
Arachne
generol
Arachne
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,074
Damage
36,040
59,757
Taken
48,002
34,187
Mitigated
40,352
21,237
Healing
15,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,170
2,102
0
1,771
10,207
4,171
0
3,321
6,886
0
60,775
W
Fenrir
 
Fenrir
4,276
1,200
0
2,944
15,337
9,436
329
5,999
9,338
0
26,212
W
Merlin
BlackSpell
Merlin
7,084
400
0
2,195
8,674
2,151
241
5,380
3,294
74,148
0
L
Merlin
Elechu
Merlin
9,867
768
0
1,299
7,534
3,012
0
4,363
2,834
76,839
0
W
Kali
Icebae
Kali
4,257
2,129
0
1,792
7,110
3,594
921
892
6,218
0
61,658
L
Chiron
LTiceman
Chiron
4,745
1,904
418
2,885
7,046
2,317
233
369
6,657
0
53,368
L
Sylvanus
Negi132
Sylvanus
4,574
984
1,565
4,586
12,469
12,930
209
1,917
10,332
33,241
0
L
Tyr
3,282
1,076
0
1,418
8,432
3,433
0
1,532
6,633
0
37,645
L
Cabrakan
dodoe
Cabrakan
13,572
1,604
0
3,590
12,521
18,660
0
1,447
10,255
61,710
0
W
Arachne
generol
Arachne
12,287
5,376
0
12,535
18,429
14,835
22
12,421
6,008
9,747
34,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,488
Gold Earned
41,819
536
Minions Killed
555
0
Camps Cleared
0
1,598,752
Distance Traveled
1,391,731
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,509
532
107
7
0
315,372
5
W
Fenrir
7,919
495
52
3
0
299,768
3
W
Merlin
9,790
612
173
11
0
320,057
8
L
Merlin
9,917
620
166
10
0
318,765
4
W
Kali
8,614
538
126
8
0
363,140
2
L
Chiron
8,098
506
101
6
0
291,961
6
L
Sylvanus
7,930
496
59
4
0
266,218
0
L
Tyr
7,239
452
72
5
0
275,262
3
L
Cabrakan
8,635
540
157
10
0
239,525
4
W
Arachne
8,656
541
78
5
0
300,415
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role