Player Matchup

Arachne
Arachne
Adri_LP17
Arachne
Level 26
God Stats
26W - 20L
1,710 SR
Queue Stats
143W - 159L
1,491 Elo+
Party 2
Anubis
Anubis
Pepeluflo13
Anubis
Level 7
God Stats
11W - 7L
1,661 SR
Queue Stats
13W - 9L
1,642 Elo+
Party 2
Artio
Artio
SamuraiSardar
Artio
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 52L
1,655 Elo+
Solo
Osiris
Osiris
aec7
Osiris
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 143L
1,578 Elo+
Party 2
Neith
Neith
twistMonster
Neith
Level 28
God Stats
15W - 10L
1,676 SR
Queue Stats
138W - 137L
1,611 Elo+
Solo
Team Averages
Level 32
1,609 SR
1,595 Elo+

VS

Team Averages
Level 20
1,643 SR
1,573 Elo+
Morgan Le Fay
Morgan Le Fay
Gymandros
Morgan Le Fay
Level 16
God Stats
58W - 35L
1,758 SR
Queue Stats
101W - 81L
1,734 Elo+
Solo
Hercules
Hercules
IIBros
Hercules
Level 26
God Stats
1W - 1L
1,586 SR
Queue Stats
13W - 10L
1,471 Elo+
Party 1
Nemesis
Nemesis
LightxSeeker
Nemesis
Level 24
God Stats
2W - 1L
1,601 SR
Queue Stats
71W - 72L
1,459 Elo+
Party 1
Neith
Neith
Rboy1
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,681 Elo+
Solo
Artio
Artio
alhimikcs
Artio
Level 30
God Stats
1W - 1L
1,772 SR
Queue Stats
15W - 11L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Adri_LP17
Arachne
7
1 / 0 / 0
4,509
564
1,256
3,300
1,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
7
2 / 4 / 2
4,399
550
2,889
5,522
2,325
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
3 / 2 / 5
5,056
632
2,978
6,695
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
aec7
Osiris
9
1 / 1 / 0
5,282
660
1,280
2,760
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
4 / 1 / 3
5,235
654
4,567
3,823
1,025
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Gymandros
Morgan Le Fay
9
4 / 1 / 1
5,261
658
5,978
4,717
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
IIBros
Hercules
7
1 / 1 / 2
4,336
542
1,944
4,636
2,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
LightxSeeker
Nemesis
7
1 / 5 / 2
4,448
556
2,893
5,953
1,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Rboy1
Neith
6
2 / 3 / 0
4,263
533
1,697
3,755
650
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
alhimikcs
Artio
1
0 / 1 / 0
3,194
399
182
1,469
320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
8
8
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
Adri_LP17
Arachne
1
0
0
1
L
Morgan Le Fay
Gymandros
Morgan Le Fay
4
1
1
4.5
L
Hercules
IIBros
Hercules
1
1
2
2
L
Nemesis
LightxSeeker
Nemesis
1
5
2
0.4
W
Anubis
2
4
2
0.75
L
Neith
Rboy1
Neith
2
3
0
0.67
W
3
2
5
2.75
W
Osiris
aec7
Osiris
1
1
0
1
L
Artio
alhimikcs
Artio
0
1
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,970
Damage
12,694
22,100
Taken
20,530
10,859
Mitigated
6,645
8,129
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Adri_LP17
Arachne
1,256
736
0
1,845
3,300
1,151
0
310
2,990
0
17,219
L
Morgan Le Fay
Gymandros
Morgan Le Fay
5,978
697
0
1,265
4,717
1,443
0
884
3,833
27,329
0
L
Hercules
IIBros
Hercules
1,944
829
0
841
4,636
2,691
0
1,472
3,164
0
11,728
L
Nemesis
LightxSeeker
Nemesis
2,893
1,369
0
983
5,953
1,541
0
2,105
3,848
0
15,850
W
Anubis
2,889
144
48
1,247
5,522
2,325
0
3,445
2,077
13,145
0
L
Neith
Rboy1
Neith
1,697
1,278
0
513
3,755
650
0
1,116
2,639
0
11,413
W
2,978
702
288
2,655
6,695
4,458
0
1,482
5,213
10,100
0
W
Osiris
aec7
Osiris
1,280
308
0
611
2,760
1,900
208
0
2,760
0
20,858
L
Artio
alhimikcs
Artio
182
0
156
644
1,469
320
0
290
1,179
1,030
0
W
4,567
2,479
0
1,435
3,823
1,025
176
923
2,900
0
20,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,481
Gold Earned
21,502
176
Minions Killed
134
0
Camps Cleared
0
742,382
Distance Traveled
598,119
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,509
564
40
5
0
126,667
0
L
Morgan Le Fay
5,261
658
56
7
0
149,497
3
L
Hercules
4,336
542
24
3
0
149,991
1
L
Nemesis
4,448
556
32
4
0
163,283
1
W
Anubis
4,399
550
17
2
0
139,236
0
L
Neith
4,263
533
21
3
0
112,602
0
W
Artio
5,056
632
19
2
0
161,372
2
W
Osiris
5,282
660
62
8
0
167,151
0
L
Artio
3,194
399
1
0
0
22,746
0
W
Neith
5,235
654
38
5
0
147,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role