Player Matchup

Serqet
Serqet
 
Serqet
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Adwardo
Danzaburou
Level 12
God Stats
4W - 3L
1,442 SR
Queue Stats
11W - 12L
1,309 Elo+
Party 1
Olorun
Olorun
Biksas
Olorun
Level 25
God Stats
58W - 50L
1,467 SR
Queue Stats
101W - 102L
1,333 Elo+
Solo
Odin
Odin
Glock3398
Odin
Level 3
God Stats
1W - 3L
1,193 SR
Queue Stats
1W - 3L
1,042 Elo+
Solo
Geb
Geb
NewbieM
Geb
Level 28
God Stats
2W - 2L
1,572 SR
Queue Stats
43W - 48L
1,304 Elo+
Solo
Team Averages
Level 14
1,435 SR
1,298 Elo+

VS

Team Averages
Level 19
1,500 SR
1,376 Elo+
Cerberus
Cerberus
Rooker17
Cerberus
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
40W - 44L
1,356 Elo+
Solo
Medusa
Medusa
alvaroca03
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
manuel08022003
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
temson91
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,234 Elo+
Solo
Zhong Kui
Zhong Kui
yungdzedajkale
Zhong Kui
Level 15
God Stats
6W - 5L
1,502 SR
Queue Stats
14W - 21L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
4 / 3 / 6
11,638
448
6,130
14,051
5,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Adwardo
Danzaburou
19
4 / 9 / 4
13,016
501
10,149
19,708
6,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Biksas
Olorun
18
7 / 11 / 7
13,425
516
20,041
21,540
7,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
16
2 / 2 / 4
11,321
435
6,302
16,677
6,286
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Geb
17
4 / 3 / 8
12,613
485
7,965
19,965
18,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Rooker17
Cerberus
9
0 / 0 / 0
8,149
313
893
2,813
1,538
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
alvaroca03
Medusa
20
13 / 6 / 5
13,992
538
26,968
21,628
8,135
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
6 / 7 / 8
11,822
455
11,625
24,885
22,423
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
temson91
Merlin
3
0 / 2 / 0
7,024
270
450
1,041
216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
yungdzedajkale
Zhong Kui
15
8 / 6 / 0
11,668
449
14,122
17,063
11,406
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
21
Kills
27
28
Deaths
21
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
3
6
2.33
W
Danzaburou
Adwardo
Danzaburou
4
9
4
0.67
W
Olorun
Biksas
Olorun
7
11
7
0.95
W
Odin
2
2
4
2
W
Geb
4
3
8
2.67
L
Cerberus
Rooker17
Cerberus
0
0
0
0
L
Medusa
alvaroca03
Medusa
13
6
5
2.58
L
6
7
8
1.43
L
Merlin
temson91
Merlin
0
2
0
0
L
Zhong Kui
yungdzedajkale
Zhong Kui
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,587
Damage
54,058
91,941
Taken
67,430
44,440
Mitigated
43,718
12,476
Healing
13,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,130
1,856
0
750
14,051
5,132
0
1,384
12,667
0
55,162
W
Danzaburou
Adwardo
Danzaburou
10,149
5,013
0
5,150
19,708
6,985
2,599
7,137
12,571
0
81,370
W
Olorun
Biksas
Olorun
20,041
12,512
0
4,832
21,540
7,684
5,020
10,194
11,346
60,081
4,591
W
Odin
6,302
2,379
0
994
16,677
6,286
572
2,822
13,855
0
57,522
W
Geb
7,965
1,376
0
750
19,965
18,353
780
5,553
14,412
51,305
0
L
Cerberus
Rooker17
Cerberus
893
135
0
1,260
2,813
1,538
218
830
1,983
14,605
0
L
Medusa
alvaroca03
Medusa
26,968
12,387
0
2,179
21,628
8,135
2,075
7,678
13,032
0
98,551
L
11,625
1,515
474
3,049
24,885
22,423
645
8,834
15,888
31,890
0
L
Merlin
temson91
Merlin
450
180
0
0
1,041
216
52
396
645
2,422
0
L
Zhong Kui
yungdzedajkale
Zhong Kui
14,122
2,131
0
6,089
17,063
11,406
1,368
8,396
8,493
57,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,013
Gold Earned
52,655
448
Minions Killed
347
0
Camps Cleared
0
2,445,316
Distance Traveled
1,444,688
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,638
448
60
2
0
455,902
0
W
Danzaburou
13,016
501
130
5
0
445,711
0
W
Olorun
13,425
516
105
4
0
441,886
0
W
Odin
11,321
435
106
4
0
535,810
1
W
Geb
12,613
485
47
2
0
566,007
0
L
Cerberus
8,149
313
52
2
0
153,633
0
L
Medusa
13,992
538
137
5
0
474,287
1
L
Cthulhu
11,822
455
47
2
0
475,382
1
L
Merlin
7,024
270
5
0
0
39,554
0
L
Zhong Kui
11,668
449
106
4
0
301,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role