Player Matchup

Guan Yu
Guan Yu
Gold V
 
Guan Yu
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
BAGAUDIN
Nemesis
Gold III
Level 135
God Stats
16W - 17L
1,530 SR
Queue Stats
933W - 925L
1,364 MMR
Solo
Vulcan
Vulcan
Gold III
ItsDawrash
Vulcan
Gold III
Level 149
God Stats
24W - 27L
1,541 SR
Queue Stats
184W - 195L
1,390 MMR
Solo
Anhur
Anhur
Gold IV
Outso
Anhur
Gold IV
Level 157
God Stats
14W - 13L
1,574 SR
Queue Stats
169W - 157L
1,388 MMR
Solo
Geb
Geb
Gold IV
Sleaak
Geb
Gold IV
Level 144
God Stats
5W - 3L
1,630 SR
Queue Stats
173W - 180L
1,320 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,555 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,578 SR
1,366 MMR
Artemis
Artemis
Gold IV
CarterCZ
Artemis
Gold IV
Level 122
God Stats
6W - 0L
1,895 SR
Queue Stats
85W - 89L
1,322 MMR
Party 1
Thanatos
Thanatos
Gold V
ImUrStepBra
Thanatos
Gold V
Level 108
God Stats
3W - 2L
1,459 SR
Queue Stats
65W - 68L
1,346 MMR
Solo
Jormungandr
Jormungandr
Gold V
TheMinuz
Jormungandr
Gold V
Level 109
God Stats
18W - 15L
1,537 SR
Queue Stats
448W - 437L
1,290 MMR
Solo
Nu Wa
Nu Wa
Gold V
Zerila
Nu Wa
Gold V
Level 128
God Stats
13W - 2L
1,537 SR
Queue Stats
47W - 42L
1,359 MMR
Solo
Khepri
Khepri
Gold II
Zolty24
Khepri
Gold II
Level 154
God Stats
3W - 8L
1,462 SR
Queue Stats
108W - 110L
1,515 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 0 / 0
6,285
571
4,588
11,115
6,438
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
BAGAUDIN
Nemesis
9
1 / 2 / 1
5,739
522
4,650
8,661
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
ItsDawrash
Vulcan
11
0 / 6 / 0
5,896
536
2,983
6,758
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Outso
Anhur
11
1 / 3 / 0
6,063
551
3,844
6,919
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Geb
Sleaak
Geb
9
0 / 1 / 3
5,886
535
1,396
7,401
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneTiamat

VS

Bans
AthenaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CarterCZ
Artemis
11
2 / 0 / 2
6,445
586
6,356
4,501
1,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
ImUrStepBra
Thanatos
11
1 / 2 / 3
6,392
581
4,204
8,267
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
TheMinuz
Jormungandr
11
0 / 1 / 2
6,438
585
5,221
6,660
4,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
Zerila
Nu Wa
14
8 / 0 / 2
8,124
739
9,512
4,055
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Zolty24
Khepri
9
1 / 1 / 4
5,622
511
2,747
5,198
1,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
12
12
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
0
0
2
L
Nemesis
BAGAUDIN
Nemesis
1
2
1
0.75
W
Artemis
CarterCZ
Artemis
2
0
2
3
W
Thanatos
ImUrStepBra
Thanatos
1
2
3
1.25
L
Vulcan
ItsDawrash
Vulcan
0
6
0
0
L
Anhur
Outso
Anhur
1
3
0
0.33
L
Geb
Sleaak
Geb
0
1
3
1.5
W
Jormungandr
TheMinuz
Jormungandr
0
1
2
1
W
Nu Wa
Zerila
Nu Wa
8
0
2
9
W
Khepri
Zolty24
Khepri
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,461
Damage
28,040
40,854
Taken
28,681
17,206
Mitigated
11,875
13,265
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,588
602
272
5,368
11,115
6,438
0
5,766
5,281
0
33,933
L
Nemesis
BAGAUDIN
Nemesis
4,650
2,083
0
2,311
8,661
2,925
0
3,935
4,532
0
35,449
W
Artemis
CarterCZ
Artemis
6,356
3,740
0
1,828
4,501
1,012
0
287
4,214
0
39,879
W
Thanatos
ImUrStepBra
Thanatos
4,204
1,383
0
6,993
8,267
3,341
445
1,413
6,854
0
39,422
L
Vulcan
ItsDawrash
Vulcan
2,983
424
0
931
6,758
2,141
0
3,565
3,035
45,077
0
L
Anhur
Outso
Anhur
3,844
1,758
0
2,009
6,919
1,686
0
800
6,105
0
37,755
L
Geb
Sleaak
Geb
1,396
312
0
2,374
7,401
4,016
0
2,950
4,421
11,231
0
W
Jormungandr
TheMinuz
Jormungandr
5,221
2,147
0
2,480
6,660
4,530
485
146
6,514
34,743
0
W
Nu Wa
Zerila
Nu Wa
9,512
2,410
0
336
4,055
1,201
0
955
3,100
50,800
0
W
Khepri
Zolty24
Khepri
2,747
381
0
770
5,198
1,791
0
1,644
3,554
17,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,869
Gold Earned
33,021
319
Minions Killed
364
0
Camps Cleared
0
1,089,839
Distance Traveled
1,146,715
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,285
571
65
6
0
235,372
1
L
Nemesis
5,739
522
64
6
0
233,975
2
W
Artemis
6,445
586
78
7
0
204,850
3
W
Thanatos
6,392
581
80
7
0
248,049
5
L
Vulcan
5,896
536
86
8
0
222,449
8
L
Anhur
6,063
551
93
8
0
184,461
5
L
Geb
5,886
535
11
1
0
213,582
4
W
Jormungandr
6,438
585
75
7
0
225,252
2
W
Nu Wa
8,124
739
109
10
0
229,852
4
W
Khepri
5,622
511
22
2
0
238,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role