Player Matchup

Hercules
Hercules
Bronze III
iTz-Bigshots
Hercules
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,435 MMR
Party 1
Agni
Agni
Bronze III
iTzLightsOut_
Agni
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,435 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
kill potential
Cthulhu
Platinum IV
Level 159
God Stats
5W - 5L
1,624 SR
Queue Stats
235W - 276L
1,914 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,541 SR
1,595 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,665 SR
1,667 MMR
Ymir
Ymir
Diamond I
DrFuttBucker
Ymir
Diamond I
Level 158
God Stats
10W - 4L
1,880 SR
Queue Stats
45W - 41L
2,427 MMR
Solo
Danzaburou
Danzaburou
Silver I
Umbral_Alchemyst
Danzaburou
Silver I
Level 146
God Stats
4W - 1L
1,617 SR
Queue Stats
88W - 100L
1,171 MMR
Solo
Eset
Eset
Platinum IV
kevmistero
Eset
Platinum IV
Level 103
God Stats
69W - 80L
1,498 SR
Queue Stats
79W - 98L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
iTz-Bigshots
Hercules
8
1 / 3 / 0
6,298
630
3,399
12,851
6,128
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 4 / 0
6,072
607
3,930
6,082
1,964
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 1
6,776
678
5,707
7,706
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
TiamatPersephoneGilgameshMorgan Le FayAthena

VS

Bans
AphroditeOdinArtemisCu ChulainnHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
7,898
790
5,194
9,698
9,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Umbral_Alchemyst
Danzaburou
11
3 / 0 / 6
7,585
759
9,849
6,061
2,192
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 6
7,451
745
6,220
3,756
1,487
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
9
9
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
W
Danzaburou
Umbral_Alchemyst
Danzaburou
3
0
6
6
L
Hercules
iTz-Bigshots
Hercules
1
3
0
0.33
L
0
4
0
0
W
3
1
6
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,036
Damage
21,263
26,639
Taken
19,515
14,057
Mitigated
13,540
5,499
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,194
659
0
1,963
9,698
9,861
50
4,861
4,837
11,381
0
W
Danzaburou
Umbral_Alchemyst
Danzaburou
9,849
4,113
735
2,142
6,061
2,192
1,605
3,153
2,908
0
24,010
L
Hercules
iTz-Bigshots
Hercules
3,399
665
201
2,741
12,851
6,128
0
5,455
7,396
296
11,202
L
3,930
693
0
866
6,082
1,964
0
2,718
3,364
19,155
0
W
6,220
495
1,320
1,059
3,756
1,487
896
2,497
1,259
27,610
0
L
5,707
282
118
1,573
7,706
5,965
0
3,674
4,032
16,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,146
Gold Earned
22,934
91
Minions Killed
94
2
Camps Cleared
5
550,594
Distance Traveled
580,228
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,898
790
21
2
1
192,229
5
W
Danzaburou
7,585
759
32
3
1
191,147
6
L
Hercules
6,298
630
16
2
0
195,669
1
L
Agni
6,072
607
53
5
2
166,989
3
W
Eset
7,451
745
41
4
3
196,852
0
L
Cthulhu
6,776
678
22
2
0
187,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role