Player Matchup

Cerberus
Cerberus
BigClappy
Cerberus
Level 7
God Stats
5W - 3L
1,759 SR
Queue Stats
9W - 11L
1,358 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Cybernatics
Tsukuyomi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,338 Elo+
Solo
Da Ji
Da Ji
Rovingut
Da Ji
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 65L
1,303 Elo+
Solo
Thoth
Thoth
Simsoniitti
Thoth
Level 28
God Stats
1W - 0L
1,880 SR
Queue Stats
10W - 7L
1,393 Elo+
Solo
Charybdis
Charybdis
Vanjabu01
Charybdis
Level 75
God Stats
1W - 2L
1,248 SR
Queue Stats
174W - 168L
1,442 Elo+
Party 2
Team Averages
Level 30
1,577 SR
1,367 Elo+

VS

Team Averages
Level 12
1,457 SR
1,511 Elo+
Artemis
Artemis
 
Artemis
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Adwardo
Chang'e
Level 11
God Stats
4W - 3L
1,578 SR
Queue Stats
11W - 12L
1,333 Elo+
Party 1
Hercules
Hercules
Atakmasiv
Hercules
Level 29
God Stats
8W - 2L
1,431 SR
Queue Stats
15W - 6L
1,839 Elo+
Solo
Kukulkan
Kukulkan
Xplen31
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,500 Elo+
Solo
Fenrir
Fenrir
m4gg0tzzz
Fenrir
Level 15
God Stats
1W - 4L
1,276 SR
Queue Stats
118W - 172L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigClappy
Cerberus
15
2 / 1 / 17
10,634
532
8,277
19,769
28,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
Cybernatics
Tsukuyomi
16
8 / 5 / 5
10,602
530
9,988
14,870
5,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Da Ji
Rovingut
Da Ji
17
8 / 5 / 2
11,084
554
14,077
16,716
9,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
11 / 1 / 0
12,334
617
13,697
6,892
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Vanjabu01
Charybdis
16
5 / 2 / 12
10,368
518
11,067
10,891
4,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 9 / 2
7,468
373
7,072
11,537
3,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Adwardo
Chang'e
12
1 / 8 / 3
8,535
427
4,535
17,298
7,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Atakmasiv
Hercules
15
7 / 7 / 2
10,713
536
13,316
19,736
17,526
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Xplen31
Kukulkan
13
1 / 7 / 1
7,881
394
3,748
9,624
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
m4gg0tzzz
Fenrir
16
4 / 5 / 3
10,329
516
5,334
18,024
7,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
34
Kills
13
14
Deaths
36
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
9
2
0.11
L
Chang'e
Adwardo
Chang'e
1
8
3
0.31
L
Hercules
Atakmasiv
Hercules
7
7
2
1.14
W
Cerberus
BigClappy
Cerberus
2
1
17
10.5
W
Tsukuyomi
Cybernatics
Tsukuyomi
8
5
5
2.1
W
Da Ji
Rovingut
Da Ji
8
5
2
1.8
W
11
1
0
11
W
Charybdis
Vanjabu01
Charybdis
5
2
12
5.5
L
Kukulkan
Xplen31
Kukulkan
1
7
1
0.21
L
Fenrir
m4gg0tzzz
Fenrir
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,106
Damage
34,005
69,138
Taken
76,219
51,129
Mitigated
38,433
14,718
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,072
4,686
0
1,445
11,537
3,340
1,487
1,872
9,611
0
27,960
L
Chang'e
Adwardo
Chang'e
4,535
840
868
2,953
17,298
7,300
563
3,036
14,057
24,598
0
L
Hercules
Atakmasiv
Hercules
13,316
2,428
0
4,249
19,736
17,526
534
5,822
13,366
8,486
29,593
W
Cerberus
BigClappy
Cerberus
8,277
1,760
0
4,327
19,769
28,497
466
3,257
16,512
32,022
0
W
Tsukuyomi
Cybernatics
Tsukuyomi
9,988
3,101
0
3,246
14,870
5,876
370
1,399
13,471
0
47,509
W
Da Ji
Rovingut
Da Ji
14,077
3,890
0
4,269
16,716
9,189
2,518
3,036
13,680
0
58,434
W
13,697
256
0
945
6,892
2,775
5,569
598
6,294
86,951
0
W
Charybdis
Vanjabu01
Charybdis
11,067
5,858
0
1,931
10,891
4,792
2,009
2,858
8,033
0
71,231
L
Kukulkan
Xplen31
Kukulkan
3,748
502
0
739
9,624
2,273
0
4,977
4,557
22,851
0
L
Fenrir
m4gg0tzzz
Fenrir
5,334
714
0
4,178
18,024
7,994
0
6,267
11,669
0
61,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,022
Gold Earned
44,926
507
Minions Killed
311
0
Camps Cleared
0
1,745,798
Distance Traveled
1,580,083
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,468
373
62
3
0
256,557
2
L
Chang'e
8,535
427
36
2
0
324,966
0
L
Hercules
10,713
536
68
3
0
377,704
5
W
Cerberus
10,634
532
57
3
0
377,608
6
W
Tsukuyomi
10,602
530
76
4
0
312,676
3
W
Da Ji
11,084
554
90
5
0
320,461
0
W
Thoth
12,334
617
158
8
0
368,743
6
W
Charybdis
10,368
518
126
6
0
366,310
10
L
Kukulkan
7,881
394
40
2
0
276,966
4
L
Fenrir
10,329
516
105
5
0
343,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role