Player Matchup

Zeus
Zeus
Bloodliege
Zeus
Level 128
God Stats
6W - 5L
1,658 SR
Queue Stats
360W - 255L
1,603 Elo+
Party 2
Geb
Geb
IcingSugarCrepe
Geb
Level 142
God Stats
6W - 2L
1,786 SR
Queue Stats
90W - 69L
1,560 Elo+
Solo
Chaac
Chaac
SickON
Chaac
Level 86
God Stats
2W - 5L
1,808 SR
Queue Stats
154W - 162L
1,548 Elo+
Party 2
Ne Zha
Ne Zha
kooldude891
Ne Zha
Level 69
God Stats
6W - 1L
1,989 SR
Queue Stats
219W - 176L
1,592 Elo+
Party 2
Heimdallr
Heimdallr
weareallfriends
Heimdallr
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 107L
1,641 Elo+
Party 2
Team Averages
Level 105
1,748 SR
1,589 Elo+

VS

Team Averages
Level 141
1,547 SR
1,543 Elo+
Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Oscha
Jing Wei
Level 159
God Stats
5W - 1L
1,681 SR
Queue Stats
417W - 184L
1,680 Elo+
Party 1
Athena
Athena
Pezzadamezza
Athena
Level 160
God Stats
7W - 6L
1,384 SR
Queue Stats
841W - 663L
1,574 Elo+
Party 1
Erlang Shen
Erlang Shen
THAT M0USE KID
Erlang Shen
Level 122
God Stats
39W - 19L
1,671 SR
Queue Stats
200W - 197L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 2 / 0
3,729
746
3,801
2,438
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 1 / 0
2,933
587
800
2,796
912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
SickON
Chaac
1
0 / 0 / 0
2,406
481
0
0
0
Ne Zha
4
0 / 1 / 0
2,958
592
494
2,062
629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
weareallfriends
Heimdallr
5
0 / 0 / 0
3,150
630
2,057
2,461
561
Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
1 / 0 / 0
3,803
761
1,185
1,618
753
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
 
Sol
5
0 / 1 / 2
3,435
687
1,189
3,307
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Oscha
Jing Wei
6
0 / 0 / 0
3,430
686
1,926
2,540
472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
4
0 / 1 / 1
3,164
633
955
4,059
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Erlang Shen
THAT M0USE KID
Erlang Shen
6
3 / 0 / 0
3,772
754
1,686
2,169
804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
4
4
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
0
1
W
Sol
 
Sol
0
1
2
1
L
2
2
0
1
L
0
1
0
0
W
Jing Wei
Oscha
Jing Wei
0
0
0
0
W
Athena
0
1
1
0.5
L
Chaac
SickON
Chaac
0
0
0
0
W
Erlang Shen
THAT M0USE KID
Erlang Shen
3
0
0
3
L
Ne Zha
0
1
0
0
L
Heimdallr
weareallfriends
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,152
Damage
6,941
9,757
Taken
13,693
2,646
Mitigated
4,329
3,144
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
1,185
117
0
519
1,618
753
0
0
1,618
11,891
0
W
Sol
 
Sol
1,189
271
0
1,656
3,307
882
0
2,115
1,030
11,760
0
L
3,801
830
0
577
2,438
544
0
867
1,445
13,487
0
L
800
196
0
1,252
2,796
912
0
268
2,528
5,455
0
W
Jing Wei
Oscha
Jing Wei
1,926
1,543
0
1,673
2,540
472
0
229
2,311
0
17,983
W
Athena
955
570
0
1,559
4,059
1,418
0
1,484
2,535
6,894
0
L
Chaac
SickON
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
THAT M0USE KID
Erlang Shen
1,686
817
0
1,119
2,169
804
0
517
1,598
0
12,776
L
Ne Zha
494
99
0
301
2,062
629
0
1,289
735
0
6,412
L
Heimdallr
weareallfriends
Heimdallr
2,057
1,472
0
1,014
2,461
561
0
741
1,720
0
13,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,176
Gold Earned
17,604
77
Minions Killed
146
0
Camps Cleared
0
366,357
Distance Traveled
477,992
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,803
761
36
7
0
75,819
1
W
Sol
3,435
687
34
7
0
98,892
2
L
Zeus
3,729
746
30
6
0
92,780
0
L
Geb
2,933
587
7
1
0
94,573
1
W
Jing Wei
3,430
686
38
8
0
78,734
0
W
Athena
3,164
633
12
2
0
123,817
5
L
Chaac
2,406
481
0
0
0
0
0
W
Erlang Shen
3,772
754
26
5
0
100,730
2
L
Ne Zha
2,958
592
17
3
0
84,966
0
L
Heimdallr
3,150
630
23
5
0
94,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role