Player Matchup

Ares
Ares
Anusstrijder
Ares
Level 124
God Stats
1W - 2L
1,868 SR
Queue Stats
53W - 33L
1,663 Elo+
Party 2
Agni
Agni
ShooterKnight
Agni
Level 127
God Stats
9W - 6L
1,841 SR
Queue Stats
496W - 476L
1,630 Elo+
Solo
Bakasura
Bakasura
WeskerHydra
Bakasura
Level 149
God Stats
3W - 3L
1,690 SR
Queue Stats
55W - 55L
1,687 Elo+
Solo
Anhur
Anhur
evotioNN
Anhur
Level 158
God Stats
1W - 2L
1,816 SR
Queue Stats
148W - 57L
1,768 Elo+
Solo
Gilgamesh
Gilgamesh
iidreezyy
Gilgamesh
Level 125
God Stats
0W - 1L
1,635 SR
Queue Stats
43W - 26L
1,692 Elo+
Party 2
Team Averages
Level 137
1,770 SR
1,688 Elo+

VS

Team Averages
Level 137
1,700 SR
1,648 Elo+
Ares
Ares
Big_Papi_Bear
Ares
Level 157
God Stats
8W - 4L
1,643 SR
Queue Stats
331W - 297L
1,586 Elo+
Solo
Hades
Hades
BoyWonder1
Hades
Level 127
God Stats
3W - 0L
1,815 SR
Queue Stats
71W - 56L
1,627 Elo+
Party 1
Izanami
Izanami
ETS_Sharkness04
Izanami
Level 109
God Stats
3W - 1L
1,555 SR
Queue Stats
294W - 172L
1,639 Elo+
Solo
Odin
Odin
FrankieVIII
Odin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,733 Elo+
Solo
Athena
Athena
MaddestTing
Athena
Level 151
God Stats
7W - 1L
1,985 SR
Queue Stats
78W - 55L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 5
7,180
513
5,071
12,523
11,592
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 6 / 0
8,446
603
6,436
8,574
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
WeskerHydra
Bakasura
12
0 / 6 / 0
7,299
521
4,373
12,248
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
evotioNN
Anhur
14
3 / 1 / 0
8,056
575
5,838
7,996
2,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
iidreezyy
Gilgamesh
13
1 / 6 / 7
7,532
538
9,310
14,760
6,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 8
6,913
494
8,595
13,576
7,710
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
13
3 / 2 / 6
8,043
575
7,164
10,295
5,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 2 / 2
8,034
574
3,606
7,752
1,727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 0 / 5
9,319
666
9,952
9,141
9,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
16
15 / 2 / 3
9,934
710
10,748
9,214
4,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
10
Kills
23
23
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
1
4
8
1.25
W
Hades
3
2
6
3
W
0
2
2
0.5
W
4
0
5
6.5
W
Athena
15
2
3
8.25
L
4
6
0
0.67
L
Bakasura
WeskerHydra
Bakasura
0
6
0
0
L
Anhur
evotioNN
Anhur
3
1
0
3
L
Gilgamesh
iidreezyy
Gilgamesh
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,028
Damage
40,065
56,101
Taken
49,978
30,372
Mitigated
28,172
17,465
Healing
13,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,071
349
122
3,191
12,523
11,592
0
8,728
3,713
14,207
0
W
8,595
979
90
1,405
13,576
7,710
0
3,523
9,993
21,704
0
W
Hades
7,164
550
884
4,787
10,295
5,377
0
3,211
6,874
44,280
0
W
3,606
1,856
0
1,892
7,752
1,727
0
782
6,970
0
62,540
W
9,952
2,230
0
4,051
9,141
9,188
0
605
7,372
7,105
51,216
W
Athena
10,748
3,723
0
290
9,214
4,170
23
3,098
5,968
61,336
0
L
6,436
661
0
1,256
8,574
2,983
0
6,525
1,999
46,703
0
L
Bakasura
WeskerHydra
Bakasura
4,373
2,506
0
4,894
12,248
6,792
0
2,724
8,399
0
29,302
L
Anhur
evotioNN
Anhur
5,838
3,062
0
3,564
7,996
2,426
275
2,446
5,550
0
64,952
L
Gilgamesh
iidreezyy
Gilgamesh
9,310
2,846
0
4,438
14,760
6,579
0
7,303
7,313
0
55,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,513
Gold Earned
42,243
422
Minions Killed
482
0
Camps Cleared
0
1,305,693
Distance Traveled
1,409,971
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,180
513
24
2
0
271,154
5
W
Ares
6,913
494
16
1
0
253,078
4
W
Hades
8,043
575
97
7
0
277,854
2
W
Izanami
8,034
574
139
10
0
269,546
1
W
Odin
9,319
666
133
10
0
292,091
2
W
Athena
9,934
710
97
7
0
317,402
1
L
Agni
8,446
603
87
6
0
264,113
2
L
Bakasura
7,299
521
101
7
0
252,555
3
L
Anhur
8,056
575
124
9
0
246,434
1
L
Gilgamesh
7,532
538
86
6
0
271,437
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role