Player Matchup

Cerberus
Cerberus
BeardedTokesman
Cerberus
Level 129
God Stats
2W - 1L
1,112 SR
Queue Stats
519W - 511L
1,426 Elo+
Solo
Nu Wa
Nu Wa
KerriganRose
Nu Wa
Level 149
God Stats
10W - 9L
1,390 SR
Queue Stats
170W - 181L
1,421 Elo+
Solo
Izanami
Izanami
KingNoxia
Izanami
Level 123
God Stats
7W - 4L
1,322 SR
Queue Stats
156W - 184L
1,336 Elo+
Solo
Chaac
Chaac
Ruskyyx
Chaac
Level 83
God Stats
8W - 1L
1,500 SR
Queue Stats
130W - 107L
1,500 Elo+
Solo
Bastet
Bastet
eternalstyles_84
Bastet
Level 155
God Stats
2W - 2L
1,545 SR
Queue Stats
165W - 177L
1,416 Elo+
Solo
Team Averages
Level 128
1,374 SR
1,420 Elo+

VS

Team Averages
Level 63
1,307 SR
1,311 Elo+
Sun Wukong
Sun Wukong
DeceptiveSynth
Sun Wukong
Level 41
God Stats
6W - 13L
1,403 SR
Queue Stats
118W - 149L
1,456 Elo+
Solo
Arachne
Arachne
DerpyDealer
Arachne
Level 47
God Stats
2W - 5L
1,208 SR
Queue Stats
13W - 19L
1,250 Elo+
Party 1
Freya
Freya
Incursio-Tyrant
Freya
Level 68
God Stats
1W - 6L
1,259 SR
Queue Stats
4W - 13L
1,059 Elo+
Party 1
Ymir
Ymir
MoButt
Ymir
Level 89
God Stats
1W - 3L
1,233 SR
Queue Stats
14W - 16L
1,386 Elo+
Party 1
Hades
Hades
TTB x Grims
Hades
Level 69
God Stats
11W - 8L
1,432 SR
Queue Stats
105W - 99L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 2 / 7
9,239
462
6,193
13,031
14,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
4 / 2 / 5
11,940
597
14,098
8,819
3,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
KingNoxia
Izanami
15
3 / 3 / 6
9,872
494
10,328
8,755
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
Ruskyyx
Chaac
17
5 / 0 / 4
11,099
555
8,291
12,568
13,276
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
9 / 0 / 6
12,102
605
15,525
11,826
5,673
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeceptiveSynth
Sun Wukong
15
0 / 4 / 2
8,538
427
6,341
15,062
12,499
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
DerpyDealer
Arachne
12
0 / 6 / 1
7,515
376
2,755
14,513
4,329
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 5 / 2
8,525
426
5,857
13,882
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
MoButt
Ymir
11
1 / 5 / 3
7,763
388
3,490
20,726
12,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 1
9,670
484
8,044
14,985
5,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
23
Kills
7
7
Deaths
23
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
2
7
2.75
L
Sun Wukong
DeceptiveSynth
Sun Wukong
0
4
2
0.25
L
Arachne
DerpyDealer
Arachne
0
6
1
0.08
L
3
5
2
0.8
W
4
2
5
3.25
W
Izanami
KingNoxia
Izanami
3
3
6
2
L
Ymir
MoButt
Ymir
1
5
3
0.5
W
Chaac
Ruskyyx
Chaac
5
0
4
7
L
3
3
1
1.17
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,435
Damage
26,487
54,999
Taken
79,168
40,364
Mitigated
39,246
22,723
Healing
24,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,193
405
374
4,575
13,031
14,557
758
5,000
7,853
28,988
0
L
Sun Wukong
DeceptiveSynth
Sun Wukong
6,341
896
0
4,817
15,062
12,499
0
4,592
10,470
0
45,518
L
Arachne
DerpyDealer
Arachne
2,755
2,330
0
2,818
14,513
4,329
0
2,596
11,917
0
41,518
L
5,857
2,231
0
3,627
13,882
4,399
570
2,880
11,002
46,726
0
W
14,098
3,182
0
3,978
8,819
3,289
1,375
5,752
2,745
100,769
0
W
Izanami
KingNoxia
Izanami
10,328
4,738
468
3,098
8,755
3,569
6,764
3,674
5,000
0
67,604
L
Ymir
MoButt
Ymir
3,490
844
646
4,785
20,726
12,134
232
3,633
17,093
21,747
0
W
Chaac
Ruskyyx
Chaac
8,291
1,098
0
3,297
12,568
13,276
415
546
11,423
9,690
51,095
L
8,044
467
765
6,852
14,985
5,885
94
8,055
6,930
71,378
0
W
15,525
3,424
0
6,933
11,826
5,673
1,333
2,045
9,675
0
85,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,252
Gold Earned
42,011
612
Minions Killed
433
0
Camps Cleared
0
1,975,349
Distance Traveled
1,757,272
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,239
462
59
3
0
397,627
5
L
Sun Wukong
8,538
427
99
5
0
370,296
6
L
Arachne
7,515
376
75
4
0
409,597
7
L
Freya
8,525
426
97
5
0
322,419
0
W
Nu Wa
11,940
597
158
8
0
378,061
1
W
Izanami
9,872
494
110
6
0
348,554
1
L
Ymir
7,763
388
19
1
0
347,572
2
W
Chaac
11,099
555
137
7
0
418,409
2
L
Hades
9,670
484
143
7
0
307,388
6
W
Bastet
12,102
605
148
7
0
432,698
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role