Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Mamba
Raijin
Level 160
God Stats
3W - 0L
1,972 SR
Queue Stats
53W - 3L
2,123 Elo+
Party 1
Achilles
Achilles
Share
Achilles
Level 160
God Stats
13W - 0L
2,141 SR
Queue Stats
320W - 12L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Sparconix
Cthulhu
Level 160
God Stats
5W - 0L
2,215 SR
Queue Stats
256W - 10L
2,171 Elo+
Party 1
Scylla
Scylla
average
Scylla
Level 160
God Stats
8W - 0L
2,114 SR
Queue Stats
292W - 8L
2,279 Elo+
Party 1
Team Averages
Level 149
1,988 SR
1,915 Elo+

VS

Team Averages
Level 44
1,678 SR
1,396 Elo+
He Bo
He Bo
 
He Bo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
EarlJ
Artemis
Level 28
God Stats
0W - 2L
1,623 SR
Queue Stats
44W - 49L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
NickyMJP
Cthulhu
Level 78
God Stats
33W - 24L
1,451 SR
Queue Stats
114W - 107L
1,382 Elo+
Party 2
Sylvanus
Sylvanus
TheOnlyReasons
Sylvanus
Level 37
God Stats
2W - 1L
1,888 SR
Queue Stats
98W - 88L
1,343 Elo+
Party 2
Chiron
Chiron
xesxes
Chiron
Level 46
God Stats
1W - 1L
1,931 SR
Queue Stats
48W - 59L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
7 / 1 / 10
9,053
1,132
9,749
5,252
2,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Mamba
Raijin
14
4 / 1 / 15
8,088
1,011
8,430
4,771
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Share
Achilles
13
6 / 1 / 15
8,312
1,039
9,718
10,448
9,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Sparconix
Cthulhu
12
2 / 1 / 20
7,411
926
6,101
9,739
9,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
average
Scylla
14
8 / 1 / 14
8,900
1,113
9,890
4,498
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 7 / 0
5,621
703
2,674
8,823
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
EarlJ
Artemis
12
3 / 5 / 1
6,785
848
6,104
8,164
3,463
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
NickyMJP
Cthulhu
11
0 / 7 / 3
5,713
714
4,923
11,029
9,167
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
11
1 / 3 / 1
6,165
771
2,024
12,452
12,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
xesxes
Chiron
10
0 / 5 / 4
5,355
669
4,209
7,924
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
14
27
Kills
5
5
Deaths
27
74
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
10
12
L
He Bo
 
He Bo
1
7
0
0.14
L
Artemis
EarlJ
Artemis
3
5
1
0.7
W
Raijin
Mamba
Raijin
4
1
15
11.5
L
Cthulhu
NickyMJP
Cthulhu
0
7
3
0.21
W
Achilles
Share
Achilles
6
1
15
13.5
W
Cthulhu
Sparconix
Cthulhu
2
1
20
12
L
Sylvanus
1
3
1
0.5
W
Scylla
average
Scylla
8
1
14
15
L
Chiron
xesxes
Chiron
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,888
Damage
19,934
34,708
Taken
48,392
23,980
Mitigated
30,197
8,400
Healing
8,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,749
4,181
0
1,560
5,252
2,198
3,228
1,288
3,964
0
36,812
L
He Bo
 
He Bo
2,674
77
0
1,269
8,823
2,682
0
2,712
5,687
11,589
0
L
Artemis
EarlJ
Artemis
6,104
2,481
0
935
8,164
3,463
1
4,726
3,298
0
16,165
W
Raijin
Mamba
Raijin
8,430
1,147
0
814
4,771
1,677
305
1,873
2,898
21,136
0
L
Cthulhu
NickyMJP
Cthulhu
4,923
254
203
175
11,029
9,167
0
4,844
5,875
16,837
0
W
Achilles
Share
Achilles
9,718
2,675
0
2,550
10,448
9,043
488
3,191
7,257
0
16,560
W
Cthulhu
Sparconix
Cthulhu
6,101
280
388
2,071
9,739
9,448
15
1,635
8,104
13,686
0
L
Sylvanus
2,024
384
775
3,497
12,452
12,075
0
7,248
4,878
10,565
0
W
Scylla
average
Scylla
9,890
1,350
0
1,017
4,498
1,614
567
1,852
2,646
31,557
0
L
Chiron
xesxes
Chiron
4,209
1,152
394
1,178
7,924
2,810
0
4,381
3,265
0
7,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,764
Gold Earned
29,639
188
Minions Killed
112
9
Camps Cleared
4
847,730
Distance Traveled
693,436
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,053
1,132
65
8
2
159,860
3
L
He Bo
5,621
703
25
3
0
135,973
3
L
Artemis
6,785
848
41
5
4
142,354
0
W
Raijin
8,088
1,011
34
4
2
158,585
3
L
Cthulhu
5,713
714
29
4
0
151,452
1
W
Achilles
8,312
1,039
21
3
0
182,939
0
W
Cthulhu
7,411
926
20
3
3
176,862
4
L
Sylvanus
6,165
771
11
1
0
136,703
1
W
Scylla
8,900
1,113
48
6
2
169,484
1
L
Chiron
5,355
669
6
1
0
126,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role