Player Matchup

Cthulhu
Cthulhu
CaideBaby
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,000 Elo+
Party 1
Poseidon
Poseidon
TSi_VENGEANCE
Poseidon
Level 100
God Stats
5W - 0L
1,438 SR
Queue Stats
12W - 19L
1,312 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bandito1228
Tsukuyomi
Level 123
God Stats
2W - 3L
1,648 SR
Queue Stats
104W - 108L
1,618 Elo+
Party 1
Team Averages
Level 80
1,529 SR
1,310 Elo+

VS

Team Averages
Level 20
1,436 SR
1,403 Elo+
Ymir
Ymir
LADYREDBUSH002
Ymir
Level 17
God Stats
48W - 34L
1,532 SR
Queue Stats
49W - 35L
1,355 Elo+
Party 2
Odin
Odin
SavagegamerX90
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Medusa
Medusa
YourWorstEnema
Medusa
Level 25
God Stats
1W - 2L
1,275 SR
Queue Stats
48W - 35L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CaideBaby
Cthulhu
12
0 / 2 / 16
9,464
631
7,129
8,620
8,574
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
TSi_VENGEANCE
Poseidon
14
6 / 0 / 9
10,505
700
14,254
3,984
1,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
bandito1228
Tsukuyomi
16
11 / 0 / 5
11,294
753
14,884
8,332
3,444
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
8,497
566
4,389
19,901
11,736
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 8 / 1
8,154
544
2,605
13,837
10,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 6 / 0
9,021
601
8,324
11,503
4,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
17
Kills
2
2
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CaideBaby
Cthulhu
0
2
16
4
L
0
3
2
0.33
L
0
8
1
0.06
W
Poseidon
TSi_VENGEANCE
Poseidon
6
0
9
10.5
L
2
6
0
0.33
W
Tsukuyomi
bandito1228
Tsukuyomi
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,267
Damage
15,318
20,936
Taken
45,241
13,276
Mitigated
25,984
1,549
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CaideBaby
Cthulhu
7,129
128
0
0
8,620
8,574
249
1,937
6,499
14,792
0
L
4,389
565
0
1,134
19,901
11,736
0
12,339
7,562
23,171
0
L
2,605
992
0
324
13,837
10,062
0
5,105
8,732
0
14,048
W
Poseidon
TSi_VENGEANCE
Poseidon
14,254
1,327
692
422
3,984
1,258
597
590
3,313
40,906
0
L
8,324
3,267
0
2,369
11,503
4,186
0
4,991
6,512
0
49,362
W
Tsukuyomi
bandito1228
Tsukuyomi
14,884
3,667
0
435
8,332
3,444
918
2,138
6,022
0
53,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
25,672
174
Minions Killed
141
9
Camps Cleared
4
844,865
Distance Traveled
756,888
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,464
631
20
1
1
260,116
0
L
Ymir
8,497
566
36
2
2
286,081
1
L
Odin
8,154
544
23
2
0
211,182
0
W
Poseidon
10,505
700
74
5
3
266,243
0
L
Medusa
9,021
601
82
5
2
259,625
1
W
Tsukuyomi
11,294
753
80
5
5
318,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role