Player Matchup

Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
IlIIlllIIllv
Jormungandr
Level 158
God Stats
2W - 1L
1,219 SR
Queue Stats
89W - 93L
1,472 Elo+
Party 3
Danzaburou
Danzaburou
John Wick5842
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 76L
1,732 Elo+
Solo
Jing Wei
Jing Wei
LA-SOMBRA03
Jing Wei
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,382 Elo+
Party 2
Erlang Shen
Erlang Shen
Nacho_E_G_T
Erlang Shen
Level 112
God Stats
1W - 0L
1,401 SR
Queue Stats
16W - 11L
1,507 Elo+
Party 2
Team Averages
Level 96
1,424 SR
1,519 Elo+

VS

Team Averages
Level 101
1,568 SR
1,547 Elo+
Anubis
Anubis
Bombincan
Anubis
Level 146
God Stats
0W - 1L
1,737 SR
Queue Stats
15W - 4L
1,606 Elo+
Party 1
Scylla
Scylla
Demonic Specter
Scylla
Level 124
God Stats
3W - 3L
1,636 SR
Queue Stats
192W - 161L
1,539 Elo+
Party 1
Set
Set
HealingTunic
Set
Level 124
God Stats
0W - 1L
1,448 SR
Queue Stats
48W - 38L
1,555 Elo+
Party 1
Fafnir
Fafnir
SukaLaMink
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 61L
1,520 Elo+
Solo
Zhong Kui
Zhong Kui
Wasteful Mercy
Zhong Kui
Level 82
God Stats
5W - 4L
1,518 SR
Queue Stats
148W - 132L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 5 / 14
9,623
875
9,101
15,570
12,889
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
IlIIlllIIllv
Jormungandr
18
9 / 5 / 9
10,814
983
15,944
17,306
17,540
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
John Wick5842
Danzaburou
18
6 / 5 / 11
10,956
996
15,326
15,560
5,861
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
LA-SOMBRA03
Jing Wei
15
1 / 3 / 7
8,486
771
8,097
10,198
3,283
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Nacho_E_G_T
Erlang Shen
14
4 / 7 / 16
9,367
852
11,949
15,762
14,942
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bombincan
Anubis
17
7 / 6 / 10
9,914
901
16,507
12,706
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 3 / 10
9,617
874
18,446
11,101
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 5 / 8
9,464
860
12,375
12,530
5,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
SukaLaMink
Fafnir
14
2 / 4 / 17
8,741
795
5,920
23,120
25,025
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Wasteful Mercy
Zhong Kui
11
1 / 4 / 8
7,575
689
6,720
10,690
5,478
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
78
22
Kills
25
25
Deaths
22
57
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
5
14
1.8
L
Anubis
Bombincan
Anubis
7
6
10
2
L
8
3
10
4.33
L
7
5
8
2.2
W
Jormungandr
IlIIlllIIllv
Jormungandr
9
5
9
2.7
W
Danzaburou
John Wick5842
Danzaburou
6
5
11
2.3
W
Jing Wei
LA-SOMBRA03
Jing Wei
1
3
7
1.5
W
Erlang Shen
Nacho_E_G_T
Erlang Shen
4
7
16
1.71
L
Fafnir
SukaLaMink
Fafnir
2
4
17
2.63
L
Zhong Kui
Wasteful Mercy
Zhong Kui
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,417
Damage
59,968
74,396
Taken
70,147
54,515
Mitigated
47,201
24,959
Healing
27,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,101
1,254
2,215
2,370
15,570
12,889
28
9,911
5,429
12,458
0
L
Anubis
Bombincan
Anubis
16,507
322
891
2,939
12,706
6,812
112
5,361
7,345
33,394
0
L
18,446
1,944
1,204
2,987
11,101
4,579
419
4,765
6,336
27,807
0
L
12,375
4,125
2,025
2,619
12,530
5,307
220
4,436
8,094
0
22,653
W
Jormungandr
IlIIlllIIllv
Jormungandr
15,944
3,077
1,131
765
17,306
17,540
600
10,808
6,158
29,545
0
W
Danzaburou
John Wick5842
Danzaburou
15,326
5,535
1,934
6,901
15,560
5,861
1,850
9,435
5,909
0
32,896
W
Jing Wei
LA-SOMBRA03
Jing Wei
8,097
5,323
960
3,039
10,198
3,283
2,133
7,343
2,649
0
22,886
W
Erlang Shen
Nacho_E_G_T
Erlang Shen
11,949
5,538
2,099
3,545
15,762
14,942
653
8,816
6,579
0
15,498
L
Fafnir
SukaLaMink
Fafnir
5,920
1,849
1,546
8,742
23,120
25,025
0
6,885
16,235
10,229
0
L
Zhong Kui
Wasteful Mercy
Zhong Kui
6,720
335
751
3,526
10,690
5,478
108
3,598
7,092
11,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,246
Gold Earned
45,311
98
Minions Killed
93
0
Camps Cleared
0
1,007,366
Distance Traveled
996,563
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,623
875
9
1
0
193,614
0
L
Anubis
9,914
901
30
3
0
176,714
0
L
Scylla
9,617
874
20
2
0
219,899
0
L
Set
9,464
860
13
1
0
227,956
1
W
Jormungandr
10,814
983
22
2
0
193,229
0
W
Danzaburou
10,956
996
40
4
0
190,421
0
W
Jing Wei
8,486
771
22
2
0
202,333
0
W
Erlang Shen
9,367
852
5
0
0
227,769
1
L
Fafnir
8,741
795
10
1
0
204,222
0
L
Zhong Kui
7,575
689
20
2
0
167,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role