Player Matchup

Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
LADY CROFT7152
Athena
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 3
Loki
Loki
OceanickHalo98
Loki
Level 108
God Stats
23W - 23L
1,504 SR
Queue Stats
851W - 907L
1,507 Elo+
Party 3
Tyr
Tyr
XxRauleAlejoxX
Tyr
Level 107
God Stats
4W - 0L
1,536 SR
Queue Stats
170W - 156L
1,577 Elo+
Party 3
Team Averages
Level 107
1,508 SR
1,517 Elo+

VS

Team Averages
Level 88
1,536 SR
1,511 Elo+
Anhur
Anhur
BootyTwerk10K
Anhur
Level 28
God Stats
11W - 2L
1,499 SR
Queue Stats
165W - 92L
1,537 Elo+
Party 2
Ymir
Ymir
DanTheMan7383
Ymir
Level 12
God Stats
15W - 14L
1,561 SR
Queue Stats
377W - 387L
1,404 Elo+
Party 1
Arachne
Arachne
Howie7859
Arachne
Level 80
God Stats
44W - 25L
1,592 SR
Queue Stats
712W - 664L
1,443 Elo+
Party 1
Chronos
Chronos
j212427
Chronos
Level 159
God Stats
8W - 4L
1,511 SR
Queue Stats
222W - 153L
1,567 Elo+
Party 2
Horus
Horus
tripleA75
Horus
Level 160
God Stats
6W - 5L
1,516 SR
Queue Stats
295W - 196L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
1 / 2 / 4
7,953
568
6,015
7,004
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 1 / 0
7,706
550
3,159
6,763
2,030
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 1 / 2
6,923
495
4,997
9,216
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 3 / 4
8,338
596
7,257
8,522
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 1 / 3
9,102
650
9,767
10,266
6,635
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 0
7,506
536
5,161
10,760
3,633
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
5,995
428
1,366
8,780
6,025
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Howie7859
Arachne
10
1 / 4 / 4
6,527
466
4,171
10,758
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
j212427
Chronos
14
1 / 1 / 1
7,874
562
3,936
7,681
3,601
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
tripleA75
Horus
9
1 / 0 / 3
5,959
426
4,065
8,050
4,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
14
Kills
8
8
Deaths
14
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
2
4
1.5
W
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
L
5
5
0
1
L
0
4
1
0.13
L
Arachne
Howie7859
Arachne
1
4
4
0.75
W
1
1
2
2
W
4
3
4
2
W
8
1
3
9.5
L
Chronos
j212427
Chronos
1
1
1
1.5
L
Horus
tripleA75
Horus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,195
Damage
18,699
41,771
Taken
46,029
18,711
Mitigated
21,840
14,215
Healing
9,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,015
2,140
0
2,980
7,004
1,798
2,594
114
6,890
49,283
0
W
Ah Muzen Cab
 
Ah Muzen Cab
3,159
1,986
0
3,702
6,763
2,030
0
2,725
4,038
0
55,389
L
5,161
1,591
0
625
10,760
3,633
558
3,295
7,370
0
39,566
L
1,366
673
0
1,230
8,780
6,025
0
1,662
6,774
20,751
0
L
Arachne
Howie7859
Arachne
4,171
2,419
0
1,816
10,758
4,219
0
2,652
7,888
0
36,703
W
4,997
1,124
0
660
9,216
5,326
410
1,415
7,801
24,603
0
W
7,257
1,982
0
1,754
8,522
2,922
406
46
8,476
0
53,785
W
9,767
1,179
0
5,119
10,266
6,635
0
1,163
9,103
0
38,510
L
Chronos
j212427
Chronos
3,936
1,398
0
2,590
7,681
3,601
0
1,132
6,501
57,347
0
L
Horus
tripleA75
Horus
4,065
1,179
658
2,485
8,050
4,362
0
2,271
5,684
0
11,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,022
Gold Earned
33,861
436
Minions Killed
352
0
Camps Cleared
0
1,472,275
Distance Traveled
1,312,629
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,953
568
107
8
0
266,526
1
W
Ah Muzen Cab
7,706
550
104
7
0
285,011
3
L
Anhur
7,506
536
81
6
0
226,979
2
L
Ymir
5,995
428
48
3
0
234,745
1
L
Arachne
6,527
466
62
4
0
320,409
1
W
Athena
6,923
495
32
2
0
297,382
7
W
Loki
8,338
596
98
7
0
311,220
3
W
Tyr
9,102
650
95
7
0
312,136
4
L
Chronos
7,874
562
143
10
0
252,331
6
L
Horus
5,959
426
18
1
0
278,165
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role