Player Matchup

Anhur
Anhur
 
Anhur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Aidosis
Fenrir
Level 10
God Stats
2W - 3L
1,431 SR
Queue Stats
9W - 10L
1,621 Elo+
Party 1
Izanami
Izanami
Jjean_007
Izanami
Level 30
God Stats
2W - 6L
1,331 SR
Queue Stats
67W - 77L
1,383 Elo+
Party 2
Anubis
Anubis
panserod
Anubis
Level 25
God Stats
2W - 3L
1,344 SR
Queue Stats
22W - 29L
1,395 Elo+
Party 2
Ymir
Ymir
woodensoldier
Ymir
Level 28
God Stats
2W - 3L
1,437 SR
Queue Stats
37W - 43L
1,490 Elo+
Solo
Team Averages
Level 36
1,409 SR
1,478 Elo+

VS

Team Averages
Level 18
1,521 SR
1,553 Elo+
Nemesis
Nemesis
 
Nemesis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KanyesFishStick
Sylvanus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,500 Elo+
Party 3
Ymir
Ymir
Nepo_Black
Ymir
Level 17
God Stats
1W - 0L
1,603 SR
Queue Stats
34W - 20L
1,844 Elo+
Party 3
Bellona
Bellona
RoboDuck56
Bellona
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 57L
1,451 Elo+
Solo
Athena
Athena
Shleem
Athena
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 2 / 0
4,510
451
2,523
6,813
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Aidosis
Fenrir
7
0 / 1 / 0
4,620
462
1,249
5,570
1,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
Jjean_007
Izanami
7
0 / 4 / 0
4,357
436
1,815
6,221
1,466
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
panserod
Anubis
8
0 / 5 / 0
4,473
447
1,158
5,841
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 1 / 0
5,902
590
4,017
6,114
4,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 1 / 1
4,857
486
2,064
5,103
1,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
10
6 / 0 / 1
6,016
602
5,712
5,395
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 0 / 0
6,669
667
6,085
4,170
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
RoboDuck56
Bellona
10
1 / 2 / 1
5,155
516
3,130
5,783
3,371
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
Shleem
Athena
9
1 / 0 / 4
5,889
589
2,437
3,839
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
3
Kills
13
13
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
W
Nemesis
 
Nemesis
0
1
1
0.5
L
Fenrir
Aidosis
Fenrir
0
1
0
0
L
Izanami
Jjean_007
Izanami
0
4
0
0
W
Sylvanus
6
0
1
6.5
W
5
0
0
5
W
Bellona
RoboDuck56
Bellona
1
2
1
0.75
W
Athena
Shleem
Athena
1
0
4
3
L
Anubis
panserod
Anubis
0
5
0
0
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,762
Damage
19,428
30,559
Taken
24,290
11,335
Mitigated
10,512
7,823
Healing
9,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,523
1,153
0
1,738
6,813
1,531
0
3,687
3,102
0
21,263
W
Nemesis
 
Nemesis
2,064
1,079
0
628
5,103
1,566
380
1,369
3,607
0
23,886
L
Fenrir
Aidosis
Fenrir
1,249
460
0
1,180
5,570
1,555
0
741
4,829
0
24,165
L
Izanami
Jjean_007
Izanami
1,815
1,132
0
1,771
6,221
1,466
0
3,726
2,481
0
17,710
W
Sylvanus
5,712
2,069
357
2,317
5,395
2,220
719
318
5,077
27,216
9,120
W
6,085
1,879
0
2,702
4,170
1,486
0
686
3,484
35,263
0
W
Bellona
RoboDuck56
Bellona
3,130
697
0
2,032
5,783
3,371
508
1,882
3,470
30
14,850
W
Athena
Shleem
Athena
2,437
953
0
1,102
3,839
1,869
186
242
3,597
8,985
0
L
Anubis
panserod
Anubis
1,158
294
0
1,214
5,841
2,312
0
4,947
894
12,257
1,189
L
4,017
901
0
1,920
6,114
4,471
0
375
5,739
22,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,862
Gold Earned
28,586
205
Minions Killed
243
0
Camps Cleared
0
810,013
Distance Traveled
930,174
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,510
451
38
4
0
175,751
1
W
Nemesis
4,857
486
42
4
0
204,668
1
L
Fenrir
4,620
462
51
5
0
182,091
0
L
Izanami
4,357
436
38
4
0
161,078
0
W
Sylvanus
6,016
602
72
7
0
171,815
1
W
Ymir
6,669
667
71
7
0
185,307
4
W
Bellona
5,155
516
40
4
0
170,604
2
W
Athena
5,889
589
18
2
0
197,780
4
L
Anubis
4,473
447
28
3
0
147,440
4
L
Ymir
5,902
590
50
5
0
143,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role