Player Matchup

Cthulhu
Cthulhu
HisMajestyBryan
Cthulhu
Level 17
God Stats
0W - 1L
1,666 SR
Queue Stats
58W - 57L
1,521 Elo+
Solo
Sylvanus
Sylvanus
RTR_BaMa10023
Sylvanus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 83L
1,517 Elo+
Solo
Set
Set
Ril3yH
Set
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 103L
1,490 Elo+
Party 1
Hou Yi
Hou Yi
Spankdatadpole
Hou Yi
Level 29
God Stats
14W - 17L
1,594 SR
Queue Stats
75W - 73L
1,497 Elo+
Party 1
Hera
Hera
VeryySneakyy
Hera
Level 26
God Stats
4W - 3L
1,737 SR
Queue Stats
72W - 75L
1,492 Elo+
Solo
Team Averages
Level 24
1,600 SR
1,503 Elo+

VS

Team Averages
Level 28
1,478 SR
1,540 Elo+
Thor
Thor
DiegonTSS
Thor
Level 28
God Stats
1W - 3L
1,474 SR
Queue Stats
131W - 89L
1,494 Elo+
Party 2
Medusa
Medusa
Leon_johan88
Medusa
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 12L
1,538 Elo+
Solo
Fenrir
Fenrir
XCouthEel27147X
Fenrir
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
205W - 131L
1,681 Elo+
Party 2
Neith
Neith
Zaphira9
Neith
Level 26
God Stats
56W - 52L
1,385 SR
Queue Stats
98W - 113L
1,462 Elo+
Solo
Ymir
Ymir
fatherson504
Ymir
Level 29
God Stats
3W - 2L
1,529 SR
Queue Stats
513W - 478L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 8
10,735
447
12,225
19,931
31,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
RTR_BaMa10023
Sylvanus
15
3 / 11 / 0
10,049
419
14,020
22,045
28,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Set
Ril3yH
Set
15
3 / 9 / 2
10,075
420
6,557
18,738
11,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 7 / 4
9,533
397
8,176
15,226
6,840
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 5 / 3
12,560
523
17,440
12,971
6,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
8 / 1 / 12
13,056
544
10,652
15,438
6,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
18
1 / 5 / 8
12,218
509
8,789
17,355
5,990
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
25 / 1 / 7
15,848
660
31,433
26,879
19,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Zaphira9
Neith
20
2 / 2 / 9
14,246
594
9,476
11,110
4,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 5 / 9
11,011
459
7,326
21,435
18,266
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
14
Kills
38
38
Deaths
14
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Thor
8
1
12
14
L
3
6
8
1.17
W
Medusa
1
5
8
1
L
Sylvanus
RTR_BaMa10023
Sylvanus
3
11
0
0.27
L
Set
Ril3yH
Set
3
9
2
0.44
L
1
7
4
0.43
L
4
5
3
1.1
W
25
1
7
28.5
W
Neith
Zaphira9
Neith
2
2
9
3.25
W
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,418
Damage
67,676
88,911
Taken
92,217
85,592
Mitigated
54,806
14,591
Healing
33,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
10,652
3,347
0
4,230
15,438
6,889
2,365
5,400
10,038
0
69,299
L
12,225
1,320
607
969
19,931
31,269
258
3,090
16,841
35,391
0
W
Medusa
8,789
4,516
0
5,398
17,355
5,990
3,383
10,341
7,014
0
67,480
L
Sylvanus
RTR_BaMa10023
Sylvanus
14,020
3,027
903
6,478
22,045
28,984
22
1,464
20,581
40,623
11,294
L
Set
Ril3yH
Set
6,557
3,371
0
1,014
18,738
11,868
0
535
18,203
0
60,193
L
8,176
3,213
0
2,020
15,226
6,840
903
1,925
13,301
0
55,736
L
17,440
5,237
0
2,600
12,971
6,631
870
312
12,659
107,679
0
W
31,433
15,202
0
19,065
26,879
19,038
2,118
10,656
16,223
0
116,231
W
Neith
Zaphira9
Neith
9,476
5,096
0
3,237
11,110
4,623
4,751
5,199
5,911
0
114,685
W
7,326
2,058
279
1,429
21,435
18,266
708
10,750
10,685
39,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,952
Gold Earned
66,379
537
Minions Killed
616
0
Camps Cleared
0
1,911,926
Distance Traveled
2,211,324
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,056
544
103
4
0
492,742
1
L
Cthulhu
10,735
447
44
2
0
409,308
0
W
Medusa
12,218
509
114
5
0
418,249
0
L
Sylvanus
10,049
419
79
3
0
343,441
1
L
Set
10,075
420
100
4
0
428,607
0
L
Hou Yi
9,533
397
110
5
0
351,764
4
L
Hera
12,560
523
204
9
0
378,806
6
W
Fenrir
15,848
660
129
5
0
488,861
2
W
Neith
14,246
594
205
9
0
431,628
1
W
Ymir
11,011
459
65
3
0
379,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role