Player Matchup

Jormungandr
Jormungandr
Alkarinkwa
Jormungandr
Level 160
God Stats
2W - 0L
1,564 SR
Queue Stats
181W - 195L
1,392 Elo+
Party 3
Danzaburou
Danzaburou
Angel8586
Danzaburou
Level 69
God Stats
5W - 3L
1,723 SR
Queue Stats
80W - 59L
1,540 Elo+
Party 1
Anhur
Anhur
Iyeris
Anhur
Level 107
God Stats
3W - 2L
1,584 SR
Queue Stats
201W - 176L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
WhiteCatt00
Cthulhu
Level 122
God Stats
1W - 1L
1,298 SR
Queue Stats
127W - 149L
1,423 Elo+
Party 3
Cabrakan
Cabrakan
muff77t
Cabrakan
Level 106
God Stats
2W - 1L
1,235 SR
Queue Stats
167W - 179L
1,437 Elo+
Solo
Team Averages
Level 113
1,481 SR
1,463 Elo+

VS

Team Averages
Level 81
1,342 SR
1,414 Elo+
Tyr
Tyr
AmariIIoSIim
Tyr
Level 67
God Stats
0W - 3L
1,311 SR
Queue Stats
6W - 18L
1,357 Elo+
Party 2
Artemis
Artemis
NigCrimson
Artemis
Level 133
God Stats
0W - 1L
1,121 SR
Queue Stats
31W - 30L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Snoopinski2
Cthulhu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,353 Elo+
Party 2
Sun Wukong
Sun Wukong
fender291
Sun Wukong
Level 82
God Stats
0W - 2L
1,279 SR
Queue Stats
23W - 30L
1,450 Elo+
Party 2
Olorun
Olorun
lordchudo
Olorun
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alkarinkwa
Jormungandr
20
3 / 6 / 19
13,657
683
22,378
27,376
34,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Angel8586
Danzaburou
20
8 / 5 / 13
14,734
737
19,149
16,837
8,145
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Iyeris
Anhur
20
4 / 6 / 12
12,938
647
20,767
17,940
9,292
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
WhiteCatt00
Cthulhu
20
2 / 5 / 22
14,687
734
26,666
26,875
34,224
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
muff77t
Cabrakan
20
10 / 3 / 9
14,873
744
17,221
26,308
40,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 17
12,074
604
13,150
23,389
22,266
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
NigCrimson
Artemis
20
5 / 5 / 11
12,818
641
28,187
21,509
10,932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Snoopinski2
Cthulhu
20
5 / 6 / 14
13,611
681
19,690
29,870
44,450
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
fender291
Sun Wukong
19
4 / 5 / 12
12,281
614
15,462
22,646
27,593
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
lordchudo
Olorun
19
7 / 7 / 11
12,520
626
26,593
19,770
10,764
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
90
27
Kills
25
25
Deaths
27
75
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Alkarinkwa
Jormungandr
3
6
19
2.08
L
4
4
17
3.13
W
Danzaburou
Angel8586
Danzaburou
8
5
13
2.9
W
Anhur
Iyeris
Anhur
4
6
12
1.67
L
Artemis
NigCrimson
Artemis
5
5
11
2.1
L
Cthulhu
Snoopinski2
Cthulhu
5
6
14
2
W
Cthulhu
WhiteCatt00
Cthulhu
2
5
22
2.6
L
Sun Wukong
fender291
Sun Wukong
4
5
12
2
L
Olorun
lordchudo
Olorun
7
7
11
1.79
W
Cabrakan
muff77t
Cabrakan
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,181
Damage
103,082
115,336
Taken
117,184
126,365
Mitigated
116,005
49,752
Healing
39,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Alkarinkwa
Jormungandr
22,378
3,219
3,011
5,332
27,376
34,648
384
7,436
19,940
53,394
0
L
13,150
2,062
1,705
5,373
23,389
22,266
0
13,506
9,883
0
20,931
W
Danzaburou
Angel8586
Danzaburou
19,149
8,583
2,290
5,156
16,837
8,145
1,831
9,201
7,636
0
37,182
W
Anhur
Iyeris
Anhur
20,767
8,965
4,129
3,958
17,940
9,292
2,311
7,048
10,892
0
45,068
L
Artemis
NigCrimson
Artemis
28,187
10,867
3,430
5,452
21,509
10,932
666
16,864
4,645
0
56,865
L
Cthulhu
Snoopinski2
Cthulhu
19,690
355
4,894
2,596
29,870
44,450
0
13,882
15,988
37,633
0
W
Cthulhu
WhiteCatt00
Cthulhu
26,666
459
7,370
11,776
26,875
34,224
285
11,340
15,535
56,806
0
L
Sun Wukong
fender291
Sun Wukong
15,462
988
2,725
3,991
22,646
27,593
103
9,577
13,069
1,051
31,105
L
Olorun
lordchudo
Olorun
26,593
13,842
5,703
3,733
19,770
10,764
670
12,436
7,334
41,676
0
W
Cabrakan
muff77t
Cabrakan
17,221
1,314
1,571
5,159
26,308
40,056
161
12,251
14,057
22,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,889
Gold Earned
63,304
208
Minions Killed
190
0
Camps Cleared
0
1,753,445
Distance Traveled
1,803,691
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,657
683
48
2
0
339,042
1
L
Tyr
12,074
604
15
1
0
394,313
2
W
Danzaburou
14,734
737
27
1
0
327,772
0
W
Anhur
12,938
647
66
3
0
311,825
1
L
Artemis
12,818
641
70
4
0
310,479
0
L
Cthulhu
13,611
681
34
2
0
366,777
1
W
Cthulhu
14,687
734
61
3
0
384,586
1
L
Sun Wukong
12,281
614
37
2
0
413,375
0
L
Olorun
12,520
626
34
2
0
318,747
0
W
Cabrakan
14,873
744
6
0
0
390,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role