Player Matchup

Ganesha
Ganesha
ElRoZa
Ganesha
Level 40
God Stats
10W - 6L
1,844 SR
Queue Stats
599W - 644L
1,495 Elo+
Party 1
Artemis
Artemis
NerdX69
Artemis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Bastet
Bastet
OFuroGaWarui
Bastet
Level 3
God Stats
14W - 20L
1,755 SR
Queue Stats
155W - 187L
1,726 Elo+
Party 1
Guan Yu
Guan Yu
TryHqrdGinger
Guan Yu
Level 16
God Stats
31W - 27L
1,541 SR
Queue Stats
63W - 63L
1,487 Elo+
Party 1
Scylla
Scylla
hurkywindow6385
Scylla
Level 25
God Stats
1W - 3L
1,697 SR
Queue Stats
28W - 32L
1,462 Elo+
Party 1
Team Averages
Level 20
1,667 SR
1,534 Elo+

VS

Team Averages
Level 23
1,519 SR
1,620 Elo+
Charybdis
Charybdis
JDauty55
Charybdis
Level 16
God Stats
4W - 2L
1,660 SR
Queue Stats
69W - 32L
1,660 Elo+
Party 2
Raijin
Raijin
JimLeader
Raijin
Level 26
God Stats
8W - 1L
1,500 SR
Queue Stats
102W - 58L
1,653 Elo+
Party 2
Set
Set
Orangejoocie
Set
Level 26
God Stats
1W - 2L
1,283 SR
Queue Stats
69W - 75L
1,472 Elo+
Solo
Osiris
Osiris
PunyMountain122
Osiris
Level 26
God Stats
11W - 7L
1,619 SR
Queue Stats
114W - 64L
1,657 Elo+
Party 2
Sobek
Sobek
UberBanger69
Sobek
Level 20
God Stats
26W - 8L
1,533 SR
Queue Stats
72W - 38L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ElRoZa
Ganesha
11
0 / 9 / 4
7,070
393
6,153
18,366
15,489
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
NerdX69
Artemis
13
3 / 7 / 1
8,731
485
8,340
12,530
4,434
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
12
2 / 7 / 1
8,281
460
4,018
12,066
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
13
0 / 0 / 1
6,991
388
3,985
11,370
11,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 8 / 2
7,498
417
7,197
10,771
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JDauty55
Charybdis
18
6 / 1 / 5
11,382
632
10,049
10,850
3,786
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
JimLeader
Raijin
16
11 / 3 / 6
11,178
621
13,420
10,944
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 5
10,493
583
4,682
11,764
6,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
4 / 0 / 5
11,003
611
11,804
9,378
5,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
6 / 1 / 15
9,999
556
5,285
13,480
9,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
6
Kills
31
31
Deaths
6
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ElRoZa
Ganesha
0
9
4
0.22
W
Charybdis
JDauty55
Charybdis
6
1
5
8.5
W
Raijin
JimLeader
Raijin
11
3
6
4.67
L
Artemis
NerdX69
Artemis
3
7
1
0.5
L
Bastet
2
7
1
0.36
W
4
1
5
6.5
W
4
0
5
6.5
L
Guan Yu
0
0
1
0.5
W
6
1
15
13.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,693
Damage
45,240
65,103
Taken
56,416
38,806
Mitigated
29,100
11,893
Healing
22,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ElRoZa
Ganesha
6,153
417
68
1,565
18,366
15,489
0
6,473
11,679
23,742
0
W
Charybdis
JDauty55
Charybdis
10,049
7,047
0
3,902
10,850
3,786
2,808
809
9,995
0
86,107
W
Raijin
JimLeader
Raijin
13,420
825
0
2,719
10,944
3,985
1,220
5,360
5,138
56,455
0
L
Artemis
NerdX69
Artemis
8,340
4,114
0
2,736
12,530
4,434
1,255
2,610
9,878
0
46,279
L
Bastet
4,018
1,004
0
250
12,066
4,150
0
3,511
8,381
0
36,821
W
4,682
1,950
0
5,077
11,764
6,257
2,326
2,048
9,654
0
82,810
W
11,804
4,784
0
6,492
9,378
5,458
561
1,511
7,119
0
70,068
L
Guan Yu
3,985
871
100
6,181
11,370
11,366
626
64
11,266
0
31,073
W
5,285
412
0
4,754
13,480
9,614
92
3,200
10,140
15,951
0
L
7,197
126
0
993
10,771
3,367
0
5,087
5,194
32,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,571
Gold Earned
54,055
297
Minions Killed
497
0
Camps Cleared
0
1,622,739
Distance Traveled
1,762,105
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,070
393
16
1
0
339,462
4
W
Charybdis
11,382
632
143
8
0
327,048
5
W
Raijin
11,178
621
95
5
0
325,539
8
L
Artemis
8,731
485
98
5
0
307,306
5
L
Bastet
8,281
460
75
4
0
326,725
1
W
Set
10,493
583
109
6
0
364,922
1
W
Osiris
11,003
611
129
7
0
384,798
1
L
Guan Yu
6,991
388
55
3
0
347,431
0
W
Sobek
9,999
556
21
1
0
359,798
9
L
Scylla
7,498
417
53
3
0
301,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role