Player Matchup

Fenrir
Fenrir
Cavanoune
Fenrir
Level 105
God Stats
2W - 3L
1,387 SR
Queue Stats
66W - 68L
1,470 Elo+
Party 1
Scylla
Scylla
Ezayyyy
Scylla
Level 17
God Stats
6W - 2L
1,941 SR
Queue Stats
6W - 3L
1,660 Elo+
Party 1
Anubis
Anubis
LeMaitreDenis
Anubis
Level 72
God Stats
2W - 5L
1,554 SR
Queue Stats
43W - 37L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
LeMaitreDenis2
Sun Wukong
Level 28
God Stats
7W - 4L
1,621 SR
Queue Stats
32W - 31L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
SnakeBladz
Gilgamesh
Level 48
God Stats
0W - 1L
1,755 SR
Queue Stats
11W - 13L
1,591 Elo+
Party 1
Team Averages
Level 54
1,651 SR
1,543 Elo+

VS

Team Averages
Level 66
1,560 SR
1,506 Elo+
Hou Yi
Hou Yi
AndresDecker
Hou Yi
Level 94
God Stats
19W - 18L
1,498 SR
Queue Stats
281W - 302L
1,387 Elo+
Party 3
Awilix
Awilix
DerGunz
Awilix
Level 24
God Stats
9W - 8L
1,386 SR
Queue Stats
74W - 64L
1,566 Elo+
Party 2
Bellona
Bellona
HildHino
Bellona
Level 110
God Stats
2W - 3L
1,514 SR
Queue Stats
93W - 96L
1,533 Elo+
Party 2
Janus
Janus
MalevolentOmen
Janus
Level 55
God Stats
1W - 1L
1,831 SR
Queue Stats
84W - 79L
1,542 Elo+
Party 2
Khepri
Khepri
losrengel
Khepri
Level 46
God Stats
73W - 68L
1,569 SR
Queue Stats
73W - 71L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cavanoune
Fenrir
8
1 / 6 / 1
5,918
423
4,353
7,136
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Ezayyyy
Scylla
10
0 / 3 / 1
6,065
433
3,929
4,935
1,252
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 2
7,284
520
4,092
9,118
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
LeMaitreDenis2
Sun Wukong
12
1 / 0 / 1
6,858
490
4,983
9,534
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
SnakeBladz
Gilgamesh
10
2 / 3 / 0
5,836
417
5,238
8,279
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
3 / 1 / 5
7,230
516
2,587
4,912
1,726
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
DerGunz
Awilix
16
7 / 0 / 5
9,208
658
10,001
5,932
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
HildHino
Bellona
13
3 / 0 / 2
7,883
563
4,828
9,671
8,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
4 / 3 / 6
8,021
573
6,182
9,489
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
losrengel
Khepri
11
0 / 1 / 5
7,029
502
763
7,241
4,848
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
17
18
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
3
1
5
5.5
L
Fenrir
Cavanoune
Fenrir
1
6
1
0.25
W
Awilix
DerGunz
Awilix
7
0
5
9.5
L
Scylla
Ezayyyy
Scylla
0
3
1
0.17
W
Bellona
HildHino
Bellona
3
0
2
4
L
1
6
2
0.33
L
Sun Wukong
LeMaitreDenis2
Sun Wukong
1
0
1
1.5
W
4
3
6
2.33
L
Gilgamesh
SnakeBladz
Gilgamesh
2
3
0
0.67
W
Khepri
losrengel
Khepri
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,595
Damage
24,361
39,002
Taken
37,245
20,247
Mitigated
19,002
5,058
Healing
12,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
2,587
1,113
0
2,148
4,912
1,726
425
1,587
3,325
0
40,697
L
Fenrir
Cavanoune
Fenrir
4,353
1,515
0
1,077
7,136
2,762
0
653
6,284
0
21,804
W
Awilix
DerGunz
Awilix
10,001
3,627
0
3,274
5,932
1,854
435
772
5,160
0
61,361
L
Scylla
Ezayyyy
Scylla
3,929
771
0
523
4,935
1,252
0
1,036
3,763
34,739
0
W
Bellona
HildHino
Bellona
4,828
608
0
3,401
9,671
8,272
690
332
9,339
3,565
38,885
L
4,092
126
0
981
9,118
4,155
775
2,917
5,949
39,454
0
L
Sun Wukong
LeMaitreDenis2
Sun Wukong
4,983
812
34
1,488
9,534
7,956
0
475
8,443
0
26,712
W
6,182
579
0
1,374
9,489
2,302
246
2,988
6,501
39,046
0
L
Gilgamesh
SnakeBladz
Gilgamesh
5,238
1,298
0
955
8,279
4,122
0
1,975
6,194
0
21,525
W
Khepri
losrengel
Khepri
763
0
201
1,986
7,241
4,848
165
2,489
4,752
19,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,961
Gold Earned
39,371
271
Minions Killed
396
0
Camps Cleared
0
1,285,395
Distance Traveled
1,413,057
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,230
516
87
6
0
250,327
2
L
Fenrir
5,918
423
43
3
0
210,272
0
W
Awilix
9,208
658
112
8
0
350,571
0
L
Scylla
6,065
433
76
5
0
251,609
0
W
Bellona
7,883
563
86
6
0
275,240
1
L
Anubis
7,284
520
78
6
0
235,146
2
L
Sun Wukong
6,858
490
43
3
0
310,293
0
W
Janus
8,021
573
69
5
0
269,600
2
L
Gilgamesh
5,836
417
31
2
0
278,075
3
W
Khepri
7,029
502
42
3
0
267,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role