Player Matchup

Kali
Kali
CumOnGuy
Kali
Level 159
God Stats
0W - 2L
1,563 SR
Queue Stats
21W - 31L
1,438 Elo+
Party 1
Charybdis
Charybdis
KindredSlayerAli
Charybdis
Level 158
God Stats
0W - 1L
1,473 SR
Queue Stats
60W - 59L
1,391 Elo+
Party 1
He Bo
He Bo
Oreotropolis2020
He Bo
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 74L
1,305 Elo+
Party 1
Bacchus
Bacchus
Runningwolf69
Bacchus
Level 147
God Stats
13W - 3L
1,870 SR
Queue Stats
484W - 540L
1,472 Elo+
Solo
Awilix
Awilix
TaqoBob
Awilix
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,148 Elo+
Party 1
Team Averages
Level 145
1,581 SR
1,351 Elo+

VS

Team Averages
Level 116
1,575 SR
1,417 Elo+
Apollo
Apollo
Atkinson VII
Apollo
Level 147
God Stats
1W - 1L
1,597 SR
Queue Stats
180W - 173L
1,471 Elo+
Party 2
Ne Zha
Ne Zha
Ayrdon
Ne Zha
Level 155
God Stats
5W - 1L
1,827 SR
Queue Stats
227W - 250L
1,417 Elo+
Solo
Artio
Artio
Bunksailor
Artio
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,321 Elo+
Solo
Scylla
Scylla
HeroicYell
Scylla
Level 85
God Stats
3W - 2L
1,491 SR
Queue Stats
172W - 204L
1,437 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
davidreadfiel
Morgan Le Fay
Level 125
God Stats
3W - 1L
1,460 SR
Queue Stats
284W - 280L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
5 / 8 / 4
9,395
723
7,084
17,095
8,681
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
17
3 / 7 / 9
10,041
772
11,293
14,013
7,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 8 / 9
10,606
816
14,089
15,495
7,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
14
0 / 8 / 12
8,113
624
9,177
19,046
27,136
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Awilix
TaqoBob
Awilix
16
4 / 7 / 9
8,912
686
13,091
15,776
8,016
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
10 / 2 / 12
11,536
887
13,334
10,506
5,879
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Ayrdon
Ne Zha
15
1 / 5 / 15
9,594
738
9,425
12,899
13,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artio
18
2 / 4 / 29
10,691
822
7,321
18,607
27,143
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
HeroicYell
Scylla
18
13 / 5 / 14
11,993
923
18,186
11,050
5,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
davidreadfiel
Morgan Le Fay
20
11 / 1 / 22
12,066
928
21,717
12,434
7,813
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
129
17
Kills
37
38
Deaths
17
43
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Apollo
10
2
12
8
W
Ne Zha
Ayrdon
Ne Zha
1
5
15
1.7
W
Artio
2
4
29
4.13
L
Kali
5
8
4
0.88
W
Scylla
HeroicYell
Scylla
13
5
14
4
L
Charybdis
3
7
9
1.07
L
5
8
9
1.19
L
Bacchus
0
8
12
0.75
L
Awilix
TaqoBob
Awilix
4
7
9
1.21
W
Morgan Le Fay
davidreadfiel
Morgan Le Fay
11
1
22
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,734
Damage
69,983
81,425
Taken
65,496
58,798
Mitigated
59,721
19,093
Healing
22,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
13,334
8,712
856
3,224
10,506
5,879
1,880
4,033
6,473
0
27,035
W
Ne Zha
Ayrdon
Ne Zha
9,425
1,701
676
1,720
12,899
13,656
606
5,726
7,173
0
20,375
W
Artio
7,321
1,282
4,009
3,907
18,607
27,143
508
6,926
11,681
13,296
0
L
Kali
7,084
3,159
519
4,858
17,095
8,681
0
8,058
8,919
0
14,036
W
Scylla
HeroicYell
Scylla
18,186
880
1,062
1,774
11,050
5,230
984
2,299
8,751
26,202
0
L
Charybdis
11,293
5,348
393
2,029
14,013
7,605
0
8,972
4,885
0
23,353
L
14,089
974
2,084
3,313
15,495
7,360
0
9,629
5,680
35,440
0
L
Bacchus
9,177
1,036
1,483
1,694
19,046
27,136
0
10,428
8,370
17,941
0
L
Awilix
TaqoBob
Awilix
13,091
5,158
932
1,788
15,776
8,016
0
9,257
6,347
0
16,796
W
Morgan Le Fay
davidreadfiel
Morgan Le Fay
21,717
1,255
2,334
3,298
12,434
7,813
1,263
4,282
8,152
41,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,067
Gold Earned
55,880
110
Minions Killed
123
0
Camps Cleared
0
1,042,609
Distance Traveled
1,215,412
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,536
887
36
3
0
256,670
4
W
Ne Zha
9,594
738
23
2
0
196,845
0
W
Artio
10,691
822
10
1
0
254,456
0
L
Kali
9,395
723
11
1
0
223,382
0
W
Scylla
11,993
923
19
1
0
237,533
0
L
Charybdis
10,041
772
43
3
0
192,089
0
L
He Bo
10,606
816
32
2
0
204,843
0
L
Bacchus
8,113
624
19
1
0
202,421
5
L
Awilix
8,912
686
5
0
0
219,874
0
W
Morgan Le Fay
12,066
928
35
3
0
269,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role