Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ALEXANDRELGX
Nu Wa
Level 142
God Stats
2W - 3L
1,494 SR
Queue Stats
9W - 15L
1,194 Elo+
Solo
Kuzenbo
Kuzenbo
Euklebear
Kuzenbo
Level 111
God Stats
1W - 0L
1,598 SR
Queue Stats
16W - 12L
1,578 Elo+
Party 2
Medusa
Medusa
FoxyPfiff
Medusa
Level 121
God Stats
5W - 0L
1,806 SR
Queue Stats
14W - 5L
1,750 Elo+
Party 2
Danzaburou
Danzaburou
McStankyChicken
Danzaburou
Level 150
God Stats
11W - 2L
1,749 SR
Queue Stats
45W - 40L
1,590 Elo+
Party 2
Team Averages
Level 131
1,629 SR
1,522 Elo+

VS

Team Averages
Level 124
1,615 SR
1,520 Elo+
Amaterasu
Amaterasu
Kaipeix
Amaterasu
Level 148
God Stats
0W - 1L
1,392 SR
Queue Stats
43W - 64L
1,391 Elo+
Solo
Cabrakan
Cabrakan
KindaWorm088211
Cabrakan
Level 119
God Stats
2W - 5L
1,605 SR
Queue Stats
6W - 8L
1,420 Elo+
Party 1
Cerberus
Cerberus
PureTigerB1ood
Cerberus
Level 128
God Stats
18W - 20L
1,588 SR
Queue Stats
361W - 354L
1,451 Elo+
Solo
Hou Yi
Hou Yi
StrayAssassin x
Hou Yi
Level 155
God Stats
4W - 5L
1,708 SR
Queue Stats
22W - 33L
1,540 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jDiversity
Morgan Le Fay
Level 68
God Stats
1W - 1L
1,781 SR
Queue Stats
3W - 2L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
12 / 1 / 17
12,317
1,120
8,324
12,965
18,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 23
9,133
830
12,316
9,032
3,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Euklebear
Kuzenbo
14
5 / 1 / 27
10,912
992
10,774
12,083
18,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
FoxyPfiff
Medusa
15
10 / 4 / 14
11,369
1,034
18,628
11,779
4,636
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
McStankyChicken
Danzaburou
18
12 / 1 / 16
11,986
1,090
17,845
10,916
5,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Kaipeix
Amaterasu
12
1 / 7 / 3
7,088
644
4,269
15,691
8,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
11
1 / 12 / 4
7,293
663
9,144
17,660
10,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cerberus
14
4 / 4 / 5
9,286
844
10,126
16,388
5,839
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 10 / 3
8,535
776
5,888
14,090
4,799
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
jDiversity
Morgan Le Fay
13
2 / 8 / 5
8,033
730
9,564
12,557
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
30
41
Kills
10
10
Deaths
41
97
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
12
1
17
20.5
W
2
3
23
4.5
W
Kuzenbo
Euklebear
Kuzenbo
5
1
27
18.5
W
Medusa
FoxyPfiff
Medusa
10
4
14
4.25
L
Amaterasu
Kaipeix
Amaterasu
1
7
3
0.36
L
Cabrakan
1
12
4
0.25
W
Danzaburou
McStankyChicken
Danzaburou
12
1
16
20
L
Cerberus
4
4
5
1.63
L
2
10
3
0.35
L
Morgan Le Fay
jDiversity
Morgan Le Fay
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,887
Damage
38,991
56,775
Taken
76,386
50,241
Mitigated
34,141
14,853
Healing
6,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,324
1,001
0
3,707
12,965
18,258
781
4,664
8,301
13,862
0
W
12,316
6,215
1,093
3,341
9,032
3,681
2,975
5,708
3,324
29,905
0
W
Kuzenbo
Euklebear
Kuzenbo
10,774
3,830
0
4,042
12,083
18,527
352
5,940
6,143
18,681
0
W
Medusa
FoxyPfiff
Medusa
18,628
9,739
0
0
11,779
4,636
160
7,559
4,220
0
42,636
L
Amaterasu
Kaipeix
Amaterasu
4,269
1,283
0
1,497
15,691
8,340
0
7,910
7,781
0
24,782
L
Cabrakan
9,144
796
0
1,026
17,660
10,289
0
5,393
12,267
17,936
0
W
Danzaburou
McStankyChicken
Danzaburou
17,845
8,880
0
2,670
10,916
5,139
4,041
5,039
5,877
0
48,041
L
Cerberus
10,126
74
0
2,025
16,388
5,839
0
7,775
8,613
28,061
0
L
5,888
2,521
0
806
14,090
4,799
0
5,424
8,666
0
23,944
L
Morgan Le Fay
jDiversity
Morgan Le Fay
9,564
1,125
0
1,035
12,557
4,874
1
4,908
7,645
27,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,717
Gold Earned
40,235
220
Minions Killed
234
11
Camps Cleared
3
1,093,407
Distance Traveled
828,993
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,317
1,120
22
2
2
243,112
1
W
Nu Wa
9,133
830
49
4
1
186,099
0
W
Kuzenbo
10,912
992
11
1
0
243,275
0
W
Medusa
11,369
1,034
58
5
5
205,059
0
L
Amaterasu
7,088
644
49
4
0
199,182
0
L
Cabrakan
7,293
663
19
2
1
139,356
0
W
Danzaburou
11,986
1,090
80
7
3
215,862
0
L
Cerberus
9,286
844
61
6
0
184,395
0
L
Hou Yi
8,535
776
48
4
2
150,831
2
L
Morgan Le Fay
8,033
730
57
5
0
155,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role