Player Matchup

Sun Wukong
Sun Wukong
DeFy_Zetsu
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 20L
1,572 Elo+
Party 1
Tiamat
Tiamat
EL_1NE
Tiamat
Level 68
God Stats
36W - 13L
1,637 SR
Queue Stats
62W - 37L
1,560 Elo+
Party 1
Artemis
Artemis
c4Lamiiityy
Artemis
Level 42
God Stats
4W - 0L
1,865 SR
Queue Stats
62W - 39L
1,558 Elo+
Party 1
Team Averages
Level 43
1,668 SR
1,563 Elo+

VS

Team Averages
Level 70
1,352 SR
1,149 Elo+
Kukulkan
Kukulkan
DRUNKnDEADhands
Kukulkan
Level 43
God Stats
2W - 6L
1,328 SR
Queue Stats
6W - 14L
1,149 Elo+
Party 2
Gilgamesh
Gilgamesh
KRIBZZILLA
Gilgamesh
Level 85
God Stats
4W - 9L
1,228 SR
Queue Stats
5W - 10L
1,149 Elo+
Party 2
Chiron
Chiron
LILPUN001
Chiron
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,149 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeFy_Zetsu
Sun Wukong
12
5 / 0 / 8
8,630
785
7,251
9,468
9,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Tiamat
EL_1NE
Tiamat
12
5 / 1 / 4
8,088
735
8,354
6,911
4,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
c4Lamiiityy
Artemis
13
3 / 0 / 7
8,088
735
8,811
6,181
2,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
0 / 6 / 0
6,215
565
3,203
8,692
2,786
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
KRIBZZILLA
Gilgamesh
9
0 / 3 / 0
6,109
555
4,957
11,136
9,973
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
LILPUN001
Chiron
10
1 / 4 / 0
7,139
649
6,584
8,413
2,566
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
13
Kills
1
1
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
6
0
0
W
Sun Wukong
DeFy_Zetsu
Sun Wukong
5
0
8
9
W
Tiamat
EL_1NE
Tiamat
5
1
4
7
L
Gilgamesh
KRIBZZILLA
Gilgamesh
0
3
0
0
L
Chiron
LILPUN001
Chiron
1
4
0
0.25
W
Artemis
c4Lamiiityy
Artemis
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,416
Damage
14,744
22,560
Taken
28,241
16,349
Mitigated
15,325
5,043
Healing
3,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
3,203
605
337
376
8,692
2,786
0
2,130
6,049
19,318
0
W
Sun Wukong
DeFy_Zetsu
Sun Wukong
7,251
1,431
0
873
9,468
9,710
394
1,875
7,593
0
22,238
W
Tiamat
EL_1NE
Tiamat
8,354
284
0
2,792
6,911
4,406
129
637
6,274
23,887
0
L
Gilgamesh
KRIBZZILLA
Gilgamesh
4,957
758
0
130
11,136
9,973
0
3,716
6,604
520
11,264
L
Chiron
LILPUN001
Chiron
6,584
2,380
1,249
1,537
8,413
2,566
0
2,106
6,079
0
20,341
W
Artemis
c4Lamiiityy
Artemis
8,811
4,169
0
1,378
6,181
2,233
862
1,804
4,377
0
34,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,806
Gold Earned
19,463
139
Minions Killed
109
9
Camps Cleared
2
649,543
Distance Traveled
516,822
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,215
565
58
5
1
165,251
0
W
Sun Wukong
8,630
785
46
4
2
230,043
4
W
Tiamat
8,088
735
41
4
6
211,515
2
L
Gilgamesh
6,109
555
15
1
0
183,948
0
L
Chiron
7,139
649
36
3
1
167,623
4
W
Artemis
8,088
735
52
5
1
207,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role